安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thank you,
Possession digging is optional.
As recompense, here's some missing assets I got:
Failed to load sound "ambient\energy\zap4.wav", file probably missing from disk/repository
Failed to load sound "projectiles\spit\spitten1.wav", file probably missing from disk/repository
C_OP_RenderSprites::RenderUnsorted: Attempting to use an unimplemented sprite renderer for system "fireball_fire"! (Material particle\fastsidesprites\fastsidesprite128.vmt) (x204)
Fairly easy fixes. Just need to select a different side sprite for the fireball_fire, I think set spitten to spit.mp3 in the tiger folder, and use any zap 1-9 EXCEPT 4, which doesn't exist in HL2 AFAIK
The flying bugs are actually better to fight against now (even tho their a bit to fast)
Glad the mod is being updated
Warrior bugs actually being able to run
Stright up no ragdolls after death
A bit wacky effect when spawning an npc (the debrees)
Plasma bug still not being able to shoot you across the entire map when it sees you
J tanker shooting fire balls (idk if it was a real feature or nah, if so then sr)
The whole screen becoming blind after a projectile hits you (from the little red shooting things and acid bugs)
Sounds that are pretty much worse cuz most of them are from hl2 or black mesa (bm dedicated to rihno bug)
Elite tiger bug running instantly at you instead at half health (that was cool)
And finally is it just me or is the adult tanker smaller than before?
(sorry for my english,i use google translator)