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(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherTick_Patch3 (Verse.AI.Pawn_PathFollower)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
at RimWorld.ThingSetMaker_TraderStock.Generate (RimWorld.ThingSetMakerParams parms, System.Collections.Generic.List`1[T] outThings) [0x000e4] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.ThingSetMaker.Generate (RimWorld.ThingSetMakerParams parms) [0x00019] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.ThingSetMaker:Generate (RimWorld.ThingSetMakerParams)
RimWorld.TradeShip:GenerateThings ()
CallTradeShips.JobDriver_CallTradeShip:<MakeNewToils>b__1_0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
(wrapper dynamic-method)
Exception while generating thing set: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4AB4AC13]
at RimWorld.StockGenerator_Animals.PawnKindAllowed (Verse.PawnKindDef kind, System.Int32 forTile) [0x0000d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.StockGenerator_Animals+<>c__DisplayClass9_0.<GenerateThings>b__3 (Verse.PawnKindDef k) [0x0000e] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Verse.GenCollection.TryRandomElementByWeight[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] weightSelector, T& result) [0x0021b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.StockGenerator_Animals+<GenerateThings>d__9.MoveNext ()
Besides, if you think it's that so easy as you described, my PSDs are open to everyone so you can make your own mod with / without having dependency to my mod, like Hawk's mod does.
Besides, my comment was about the Hive City things - the only reliable source of Hive City with tangle miniatures are the Necromuda, as we all know :D