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报告翻译问题
-Make sure your RPFM is setup correctly, it has references to where the games are in the settings and you have generated your cache. If so you don't need to manually open up pack files from the game folders but can just use RPFM to import tables you need. :)
Must:
-building_units_allowed_tables to add units to certain factions and their buildings.
-units_to_groupings_military_permissions_tables to give permission to the faction to have said units, without this table your assigned unit in said building, will not show up.
Lookup:
-land_units_tables to check what units exist in the db.
-building_culture_variants_tables for lookup buildings, if their universal available to all or assigned to an faction and thus which building to use.
Optional:
-frontend_faction_top_units_tables if you want to show the unit under the faction in the main menu.
-units_custom_battle_permissions_tables if you want to give permission to custom battle faction to have the unit :)
As to the easyness of it, yes and no, In many ways battles feel easier, but I still win/lose campaigns at the same rate. I'd say the biggest factor in this is the way cheats work for the AI vs in vanilla. You see, as the campaign progresses, the AI will consolidate, build better economies and so on. You'll end up with big powers late game. As to the AI modding its ongoing, I keep improving one thing, finding I broke another :D
However, if your fumiliar with RPFM, its fairly simple to edit yourself if you already know what to edit. Its in .loc files, basically text files. :)
As to titles, I've tried to add a translation in the description of said title or ancillary.
While personal names were before this in Hittite Egyptian etc. and I've essentially just added more of the same.
A full translation, that doesn't exist unless ofc somebody wished to make a similar sub-mod as for the unit names but for the rest as well. :)
I think youve made a fantastic work with the names and it all but its a lil confusing for me, are there and mod that can make general names and cities in english under your mod?
That mod requires another mod that edits startpos and then you can't use other startpos mods.
What this mod has attempted to do in this respect, is to have a more generic Akhenated legacy, Aten is now named the 'Deity'. As a generic deity. You can combine thologies as happened originally with the later Jewish Yahweh, with combining Yahweh and El.
This mod does not mod startpos. So it's compatible with a number of startpos mods bc of it, but also bc of it cannot bring Yahweh as part of the pantheon of Gods.
Sometimes their bigger and more noticable, like nuking Aten to the Deity or changing unit names to Hittite, Akkadian etc. Sometimes simple spelling fixes.
I make a lot of these, and I mean a lot. Keep when I made what change is time consuming so I shorten it to localization changes often.
Last I did some minor spelling stuff and created localization for the new Hercules/Erakere title I added for Greece. Which may not be noticable if you play Elam or what not. :)
Working Joe's 'trigger' list: (What causes what)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3331938787/6655846466489681338/
Cuckold, Degenerate, Girls, Attractive, Ugly, Fertile, Barren, Arse affect fertility in this mod.
Glad you like it, always makes me happy when others too like it. :)
I can confirm that I'm seeing it though
https://youtube.com/watch?v=l4lawLVit58
Once I get some time I can look into it, see if I find anything, though no promises :)
Thus the bad is just that, atm as it stands I can't due it due to platform limitations. But, since can't do it, it also means this mod isn't a startpos mod and thus is compatible with other startpos mods. One could thus in theory develop this and just design it to be compatible with this mod. Someone just has to do it. :)