Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Forts Reinforce all battles
28 条留言
jankuczynski5 7 月 27 日 上午 6:15 
wow man, what a crazy workaround you made.
AwesomeJedi 7 月 15 日 上午 11:24 
Does this still work without issues? saw the last update was quite a while ago
Lycia Pintella 4 月 2 日 下午 5:15 
If you want the game to mention that forts will reinforce battles, the key for the vanilla description is bonus_value_names_screen_name_dummy_fort_ers_name_reinforcement. I set it to, "Army units from fort will reinforce armies and settlements during field battles and sieges" and it is working wonderfully. =)
IfThenOrElse  [作者] 1 月 12 日 上午 7:48 
It should do! I have noted a few issues with the tower ambush mod, but this should play well with persistent forts.
레피드 1 月 12 日 上午 5:03 
Will this work simultaneously with the Persistent Forts mod in the link?
Lenny_Froggins 2024 年 11 月 26 日 下午 3:51 
Seems like this is not working right because I am getting "general dead" dilemma messages after battles. Yes I have the character dilemmas dummy mod.
IfThenOrElse  [作者] 2024 年 11 月 23 日 上午 3:04 
hey, thanks for the heads up, I'll need to check through the scripts to see where they interfere with each other!
Enio 2024 年 11 月 13 日 下午 10:59 
sorry, it got a BUG, if used with tower defense it will create a duplicate armies when fighting withing fort reinforcement radius
IfThenOrElse  [作者] 2024 年 9 月 22 日 上午 2:45 
Really depends how much radios changes tbh. These mods are pretty much all new systems. Persistent forts is the one most likely to conflict if they have done anything interesting with outposts.
Jestimac 2024 年 9 月 21 日 上午 12:17 
Hello. I am wondering whether the three mods are compatible with Radious ?
The Unicorn 2024 年 9 月 18 日 上午 8:47 
great info, thanks :)
IfThenOrElse  [作者] 2024 年 9 月 18 日 上午 8:20 
This affects players and AI alike. Fort units are only set to 1hp when killed in regional battles. When reinforcing settlements, or attacked directly in a fort, dead means dead.
The Unicorn 2024 年 9 月 18 日 上午 3:29 
With the units set to 1hp if they die, does that mean if I used this mod I would need to go and delete units after the battle? Also, does the AI benefit from this where it has a fort, or is it player only? This mod is a very cool idea :)
IfThenOrElse  [作者] 2024 年 8 月 26 日 上午 4:27 
Right - done an update that fixed a few script errors.A few tests seem to suggest all is working!
IfThenOrElse  [作者] 2024 年 8 月 25 日 下午 2:00 
Super sorry, i accidentally deleted a comment from a user.

If anyone has issues with the mod not working, please reach out to me on Discord, and supply a save before things go wrong. I can debug any issues that pop up!
acedefective13 2024 年 8 月 17 日 上午 10:19 
Weird, my game suddenly keeps crashing during end turn with this mod enabled and only disabling it seems to fix it. It was fine days ago when I last played the game, any idea why help?
13691610157 2024 年 8 月 15 日 上午 2:42 
这就是我一直想要的堡垒,谢谢你实现它!:steamthumbsup:
IfThenOrElse  [作者] 2024 年 8 月 14 日 下午 1:56 
@shaky_rivers - that may be feasible, but out of the scope of this mod. I'm taking a break from unit spawning stuff for a minute, these three mods were heavy on that and it's quite taxing!
bli-nk 2024 年 8 月 14 日 上午 9:32 
Interesting idea- this seems an easy way to bait out fort garrisons without using movement to send an army to the fort which might be quite deep into a region but until CA comes up with a way for the AI to avoid fighting losing battles, this seems a good fill-in.
shaky_rivers 2024 年 8 月 14 日 上午 7:03 
nice mod, I'm guessing from the description that the warriors refuge chance to gain a unit per turn is hardcoded too? That would have been nice for forts.

Is it possible when the fort is constructed for it to already have a small garrison of like 5 units?
IfThenOrElse  [作者] 2024 年 8 月 14 日 上午 2:09 
OK, have updated it so that it should now work on save games.
Epervier 2024 年 8 月 14 日 上午 1:05 
Thanks, i will try for a future campaign. I used Persistent fort in pharaoh legacy already. Like your ideas
acedefective13 2024 年 8 月 14 日 上午 12:42 
this looks interesting, please make it save compatible!
IfThenOrElse  [作者] 2024 年 8 月 13 日 下午 11:13 
It's not startpos.
ATM it's not save compatible, but I'll look at an update to resolve that. I've not tested it for MP yet.
SilVerMaiNe 2024 年 8 月 13 日 下午 9:47 
interesting, startpos?
Ganon Cannon 2024 年 8 月 13 日 下午 5:33 
Is this save game and coop friendly?
IfThenOrElse  [作者] 2024 年 8 月 13 日 下午 1:53 
Hey, I don't think so. I've not played much with the sea peoples so didn't want to mess up any core gameplay loops. It could be added fairly simply, but would need extensive testing, that I can't do atm!
kappa 2024 年 8 月 13 日 下午 1:25 
Does this work for the Nuraghe Fortresses?