人类
Additional Mechanic Complexity
43 条留言
The Golden Student 10 月 5 日 上午 8:27 
sorry, 3/10 I meant
The Golden Student 10 月 5 日 上午 8:27 
mod no longer working since update of 3/09 (something to do with unity I believe?)
Furry Profile Pic  [作者] 9 月 11 日 下午 7:16 
To the best of my knowledge it should be, but it is not balanced around that speed so it may not be the best experience.
The Golden Student 9 月 11 日 上午 4:06 
is this compatible with "Historic Speed"?
Furry Profile Pic  [作者] 6 月 29 日 上午 12:43 
If you have any diagnostics files from around the time of any save corruptions, or if you remember what specifically happened around the time of the corruption, I could attempt to troubleshoot what caused the issue.
Iglou 6 月 18 日 下午 2:20 
Thanks for this mod! Unfortunately, with and without auto-save (tried on a new save after disabling auto saving), there is a point under round 100 where it gets corrupted. Going back to a non-corrupted save only ends up corrupting it again. I only have VIP, CSP, AMC, and the comp patch mod installed.
Furry Profile Pic  [作者] 5 月 15 日 下午 7:12 
This mod does remove the exponentially increasing influence loss per city added, and replaces it with a negative percentage modifier for each new city created. Spamming well above your city cap will hinder money, science, and influence outputs, but won't force you into negative influence yields as quickly as vanilla does.
Furry Profile Pic  [作者] 5 月 15 日 下午 7:09 
It is not compatible with ENC.
Kleementin 5 月 15 日 上午 8:25 
Does this also change the city cap that is being forced by loss of influence per round?
I would like to build as many cities as I wish.
steemroller 5 月 7 日 下午 1:39 
is this compatible with ENC?
Furry Profile Pic  [作者] 3 月 22 日 下午 6:04 
I do not intend to change the Nazca LT unless I get more consistent dissent. I do however have an idea to strengthen the bonus if that is the case.
weraptor 3 月 22 日 上午 3:36 
please revert the nazca trait change. not a fan of changing unique albeit weak bonuses.
Captain Rex 3 月 6 日 上午 6:35 
I understand, best of luck to you!
Furry Profile Pic  [作者] 3 月 5 日 下午 5:46 
Presently it does not. I intend to get it finished soon but I have run into some issues with my own late game unit changes meaning I need to properly assess some of CSP's added units, which may cause some delay.
Captain Rex 3 月 5 日 下午 3:15 
does the compatibility patch for Vanilla Improvement Project, Culture Super Pack, and Additional Mechanic Complexity still work? i saw the last updated was some time ago and was curious if it is still working properly as the patch of just vip and super pack was updated recently
Prometeusz-Epimeteusz 3 月 4 日 下午 4:14 
Hey nice mod altough i've got a bug wich hides my research and influence UI wich makes the game hardly playable...
Whisper 2 月 26 日 上午 2:34 
Why everybody ignoring the ideology coordinates system? :steamfacepalm:
I hope sometimes to see the changes on this axis with buffs and debuffs :peace_hoi:
Furry Profile Pic  [作者] 2 月 25 日 上午 10:26 
I had no plans to do so, it would be a fairly big undertaking and I’d need to know there’s a lot of desire to justify keeping it updated.
Delph 2 月 25 日 上午 7:27 
Ok thanks ! Is there a plan to create such a compatibility patch for those 2 mods in the future ?
Furry Profile Pic  [作者] 2 月 23 日 下午 12:09 
At present there is no compatibility patch between AMC and both of those mods, so I cannot guarantee compatibility.
Delph 2 月 23 日 上午 3:45 
Hi Furry Profile Pic ! Is your awesome mod compatible with More culture Asian Dynasties & More Immersive Culture ? Thanks !
perl 2 月 7 日 上午 10:17 
Thanks for this awesome mod
Furry Profile Pic  [作者] 2024 年 12 月 14 日 上午 2:00 
Thanks for the bug report.
Momosundeass 2024 年 12 月 13 日 下午 7:49 
3 civics are bugs in the top of government section civic tree.
Republic Evolution, Aristocracy Evolution, Monarchy Power
VIP already fixed it.
weraptor 2024 年 12 月 4 日 下午 2:21 
i love you
Furry Profile Pic  [作者] 2024 年 12 月 2 日 下午 9:59 
Was visiting family for American Thanksgiving, and fell ill after getting back, but I do intend to put out an update for the new patch within the week.
weraptor 2024 年 11 月 29 日 上午 5:45 
update?
renetschultz 2024 年 11 月 14 日 上午 5:50 
Really great mod that enhance the gameplay. One thing I wish you could adjust would be the benefits from patronage. It just gives too much gold and science. keep up the good work.
Furry Profile Pic  [作者] 2024 年 10 月 14 日 上午 12:46 
There is no stable patch for ENC with or without the Super Pack. I will be uploading the VIP-AMC-CSP on Steam soon but am unsure of when I will have the time to do so.
Walderschmidt 2024 年 9 月 29 日 下午 7:39 
if I wanted to play this, VIP, and enc, is there a patch available that wouldn't require the super poack?
Cosmic Fox 2024 年 9 月 29 日 上午 5:45 
I am unable to locate the patch vip-amc-csp patch on steam and I do not have an acct on mod.io nor do I want to join that garage place. Steam is not a lot better but here we are lol
Furry Profile Pic  [作者] 2024 年 9 月 27 日 下午 9:27 
Nuclear Power Plant was not causing this issue for me, so its probably not the cause but it is certainly possible its being affected.
Furry Profile Pic  [作者] 2024 年 9 月 27 日 下午 8:09 
This is not impossible per say, however even if they have errors I know for a fact they are not the only error since I have had this error as early as the Classical. What I suspect is some cascading effect from something early. I will do a quick test of the Nuclear plants just to check, though.
Regularity 2024 年 9 月 27 日 下午 2:37 
I think I may have found the cause for the save corrupting issue: nuclear power plants. For some reason they get stuck in the construction queue (you can hit "buy now" 2-4 times and they won't get removed from the queue). And I've found in two or three attempts to replay a save (before it became corrupt) that they all have in common the construction of my first nuclear power plants.

I hardly did any robust testing to verify beyond doubt that nuclear power plants were the cause. But they're the only unit/building I've ever seen get "stuck" in the queue after buyout, and I've already tried reinstalling the mod and building nuclear power plants in vanilla to eliminate corrupt game files as a cause.
Furry Profile Pic  [作者] 2024 年 9 月 16 日 下午 7:11 
First FIMSI district is free, second takes 3 population, third takes 6, each next one requires an additional 3 population. Garrison's, harbors, EQs, extractors, and other miscellaneous non-FIMSI districts have no population requirement.
palmquigley 2024 年 9 月 16 日 下午 5:11 
Fair enough, how much population do i need to build my first district then?
Furry Profile Pic  [作者] 2024 年 9 月 9 日 下午 6:48 
17 population is a borderline empty city in my book, sounds like you just didn't bother to learn to play differently than you would in Vanilla.
palmquigley 2024 年 9 月 9 日 上午 11:06 
just sayin man, I dont think that pupulation limit on districts works. I played with this mod and just couldnt build districts a whole game. A city with a population of 17 doesnt have the required pupulation to build a farm? come onnnn
Elhoim 2024 年 8 月 28 日 下午 7:02 
You are welcome! :D
Furry Profile Pic  [作者] 2024 年 8 月 25 日 下午 2:21 
Nothing about the Congress has been changed, our abilities to modify it using the mod tools is extremely limited. If you're interested in learning how to actually play with the World Congress though I can give you some tips, in my games I tend to hold a vast majority of the sway and tend to actually use it to bully the AI myself.

You do not need the Compat. patch unless you want to play with CSP. AMC is designed to be played with VIP, with VIP installed first and AMC after.
Captain Butthurt 2024 年 8 月 25 日 上午 2:11 
Additional question - do we need to download the comp. patch if we're not using the Culture Super Pack? Just for VIP?
Captain Butthurt 2024 年 8 月 25 日 上午 2:05 
Hey! A truly interesting mod you've got here.

Have you changed anything about how the Congress of Humankind works? Especially how the "International crisis" tab works? From our experience of 3-man casual MP games with bots - it's horrible both in VIP and vanilla.

The AI molests you relentlessly by declaring an international crisis event against you every few turns, forcing you into ridiculous nonsensical surprise wars, which usually don't make any sense logically and geographically.

We're so fed up with this rubbish that we just outright disable TWR in our lobbies.
MangyMinotaur 2024 年 8 月 21 日 上午 6:49 
Interesting, will give it a shot. Thank you!