武装突袭3

武装突袭3

HumanBots Only AI
298 条留言
Hitman  [作者] 15 小时以前 
исправил
Ветх 16 小时以前 
если выдать иишному боту рюкзак с крокусом, он его поставит и дрон будет летать? А-то что-то бот ничего с этим рюкзаком не делает, а если заспавнить сам дрон, то он отлично работает
Ветх 10 月 25 日 上午 11:12 
:0
Hitman  [作者] 10 月 25 日 上午 10:37 
и добавил и пофиксил ) добавил новую функцию а какую сами смотрите в настройках) вам квест)
Ветх 10 月 25 日 上午 7:18 
Да, что нового ты добавил, или пофиксил?) :steamhappy:
Sir Knight 10 月 25 日 上午 7:16 
Whats new?
Sir Knight 10 月 21 日 上午 7:17 
@MaLaKaToN! why do you need lambs? I've played humanbots with many other ai mods and they were interferring each other too much. I found Humanbots one to be superior.
MaLaKaToN! 10 月 19 日 下午 3:55 
Somebody can share good configuration to works fine with lambs? I know i need to disable evade on human bots config but maybe i forgot to disable something else. thanks
DrinkYourKoolAid 10 月 19 日 下午 12:39 
Hello, could you please make version that only has
. AI use Advanced Tank
. AI use Advanced Air ?

For some reason using this mod makes my game freeze every 10 seconds, and my own AI squad does not listen to my commands when they are aware of enemies, but i would really like to have more useful pilots/crew.
Hitman  [作者] 10 月 19 日 上午 4:59 
Update: 1. dragging fix bugs some 2. combat vehicle car can suppressive enemy. 3. plane B_T_VTOL_01_armed_F can suppressive enemy on land. good luck for checking))
Sir Knight 10 月 18 日 下午 11:52 
Well it was death and hit reactions mod
Sir Knight 10 月 18 日 下午 11:34 
Bug: Sometimes newly added injured ai keeps trying to get up then gets down and it goes again and again, animation loop happens. I have ''death and hit reactions mod'' with death reactions disabled and ''project injury reaction physics only mod''... Shouldn't be any conflicts since no other ''injury'' mods.
Sir Knight 10 月 15 日 下午 10:50 
Update:new feature added dragging if injured AI have chance

I didnt check update last night when i was playing and in Random Infantry Skirmish game i saw ai dragging his downed friend from street when i ran into them and i was completely confused, i LOVED it.
Hitman  [作者] 10 月 15 日 下午 10:47 
when an enemy is detected and a safe distance of up to 50 meters
PANZER131 10 月 15 日 上午 10:32 
hey how do u get the ai to use artillery support ?
Hitman  [作者] 10 月 15 日 上午 4:48 
Update:new feature added dragging if injured AI have chance
Hitman  [作者] 10 月 12 日 下午 10:44 
I tested but AI didn't heal itself, i used the editor without enemies and no result. Maybe some bug on the mod? they are treated automatically when there is a certain damage, for example, they limp and walk slowly, then they are treated under certain conditions
Hitman  [作者] 10 月 12 日 下午 10:43 
Is compatible with SOG AI? yes
Hitman  [作者] 10 月 12 日 下午 10:43 
yes all AI units The laser attachment changes to vanilla laser pointer when the mission starts at night time (not day time) it was done on purpose
MaLaKaToN! 10 月 12 日 下午 12:19 
Is compatible with SOG AI?
cxentri 10 月 12 日 上午 7:53 
The laser attachment changes to vanilla laser pointer when the mission starts at night time (not day time). I've tried enabling flashlight and laser option in CBA options, but it still persists. It only stops when I unload the mod.
MaLaKaToN! 10 月 4 日 下午 3:33 
I tested but AI didn't heal itself, i used the editor without enemies and no result. Maybe some bug on the mod?
Hitman  [作者] 9 月 30 日 下午 10:56 
AI heal self is injured when there are no enemies nearby in direct line of sight 2d. Previously, they were always healing, for example, when an enemy shoots at a unit, it should also shoot at that moment, but it heals and gets killed in the process. And I made it so that it heals when it is safe
MaLaKaToN! 9 月 30 日 下午 12:27 
thx for the answer, i fixed it :) Another question... i don't know why with enabled AI Autoheal but the AI don't heal self when is injured
Hitman  [作者] 9 月 29 日 下午 10:54 
off function reduce damage
MaLaKaToN! 9 月 29 日 下午 3:49 
In my case with Ace and LAMB i have problems to kill an enemy i need to shoot it a lot of time to kill it
Hitman  [作者] 9 月 29 日 上午 6:52 
some fix bugs
Sir Knight 9 月 29 日 上午 5:46 
Whats new in 29sept update?
Hitman  [作者] 9 月 27 日 上午 7:46 
i have this option
Sir Knight 9 月 27 日 上午 12:16 
Can you add option - ai deploys and uses static weapon BUT if no shooting for 60 seconds then leave it (so ai doesnt just stay on deployed weapon forever)
Ветх 9 月 26 日 上午 10:23 
Дает шанс выжить, средне ~
Hitman  [作者] 9 月 26 日 上午 10:12 
а уменьшение урона норм?
Hitman  [作者] 9 月 26 日 上午 10:11 
баги есть да?)
Ветх 9 月 26 日 上午 10:00 
Так себе регенерация хп :steamhappy:
Hitman  [作者] 9 月 26 日 上午 9:50 
Question for everyone: Do you like the new damage reduction and regeneration features?
Hitman  [作者] 9 月 26 日 上午 7:37 
Обновление. новая функция: уменьшения урона для игрока и ии . а также регенерация хп
Hitman  [作者] 9 月 24 日 上午 12:14 
и скрипты работают если фпс > 40
Hitman  [作者] 9 月 23 日 上午 2:10 
уклонения анимация пистолет улучшено
Hitman  [作者] 9 月 22 日 下午 11:05 
самопис
Ветх 9 月 22 日 下午 2:10 
Hitman, вопрос, сдаваемый в плен юнит из DCO, или самопис?
Hitman  [作者] 9 月 22 日 上午 1:42 
НОВОЕ ОБНОВЛЕНИЕ: 1.Юниты теперь перевооружаются если нет оружия основного в руках и оружие лежит на земле. 2. Оружие может быть выбито с рук у ИИ на землю если ранена рука или было попадание в руку. 3. Юнит может сдаваться шанс если было ранение в руку и (или ) выбито оружие из рук.
nonamer 9 月 19 日 下午 2:51 
У меня проблема, когда я ставлю метку всех команде найти и уничтожить, некоторые отряды садятся в машины и сидят, при том на вертолете всегда они летать могут
MFd00m1775 9 月 19 日 下午 12:48 
So im noticing after the update, AI pilots engage enemies which is pretty cool but how do i stop it? If i have them doing waypoints like UNLOAD Troops in a transport Helo instead of them engaging enemies they spot?
Hitman  [作者] 9 月 19 日 上午 6:17 
Headless im not testing
vbnshi 9 月 19 日 上午 1:51 
Can't Headless be used? There has been no enhancement after Headless took over AI.
Hitman  [作者] 9 月 13 日 下午 1:05 
Thanks) I was just working on a new update of the new air strike in addition to the old one
MFd00m1775 9 月 12 日 下午 12:18 
Honestly I wont say there is not a big difference because there is with this mod. I love playing as High Commander and I use this with advanced ai command. Ai is much more intelligent. I noticed they throw smokes. They Garrison houses and not like Lambs while getting stuck. The snipers equipped with Long Range weapons/scopes will spot and engage at a longer distance. The AI artillery support is great but Ai has a habit of calling it in on our POS for some reason so it constantly kills me. I am not sure if i noticed any thing regarding advanced air, even though ive read the AI call it in for CAS S&D missions, I just have not seen any ai aircraft behavior change yet.
Hitman  [作者] 9 月 10 日 下午 11:56 
AI Reinforce off
Hitman  [作者] 9 月 10 日 下午 11:54 
option to disable is have)
him 9 月 10 日 下午 10:09 
When I was playing RIS, I noticed that after the mod update the AI would call in paratroopers, and the paratroopers were by default Nata and Cast soldiers, with no option to disable this feature.