Crusader Kings III

Crusader Kings III

[1.16.2.3] More Playable Republics
95 kommentarer
Henri 15. sep. kl. 9:01 
Update!
MF Sandman. 12. aug. kl. 23:16 
I would fuck Donald Trump, and you too. :lunar2019piginablanket: Nice mod, bro.
smirkyshadow 4. aug. kl. 15:59 
nvm I see the new communal government adoption decision :D
smirkyshadow 3. aug. kl. 17:42 
Thank you that's really helpful :D

Although a decision would still be helpful XD
Noxiss 3. aug. kl. 5:47 
decision is not needed after all

effect = { change_government = republic_government }

thats all what u need in console
JamesANGLOC 28. juli kl. 23:22 
There is a problem that every time I gain a estate through conquering new counties or creating new titles,it would vanish in a few months.That's quite disturbing.
fang3412 27. juli kl. 13:44 
Top tier ragebait lmao
Sibriex 16. juli kl. 17:03 
finally, Braavos gameplay
VTS0 13. juli kl. 0:12 
why is the Kuomintang rating ragebait :Rivals:
Iwen 12. juli kl. 16:25 
3/10 ragebait
Hathaway 12. juli kl. 14:57 
Fuck Donald Trump and Fuck you.
fisto the robo  [ophavsmand] 7. juli kl. 14:47 
@Nesserino Scissors: you mean having domicile building yurts or the estate icon just being a yurt/mongol estate. if the latter, apparently paradox reworked estates and i had to use mongol estates to add republican estates.
@Sasafras: looking into it
Sasafras 7. juli kl. 10:03 
Hey, i think theres a bug where certain modifiers that are supposed to increase the number of tax jurisdictions aren't applied. Specifically the first dynasty legacy of the persian DLC legacy, next i think the enlightened magnate cultural tenet from the same DLC may also have the same issue. please fix this so I can tax more than 20 cities as a duke! I'm playing with MPE and just have way more republican vassals than that.
Nesserino 3. juli kl. 11:36 
Also I'm seeing some patrician estates with mongol yurts? Might wanna look into that
Nesserino 3. juli kl. 11:12 
You should add a decision to become a Republic or some other means by which vassals in Republics can put forward candidates in their dynasty to be put in charge of a republic title, it seems to always stay in the family of the original ruler unless there's player intervention to take over vassal territory and give it to new Republic vassals
Insertgoodusername 24. juni kl. 23:25 
I found a really funny bug, if you a landless vassal to a republican liege take land, you become Nomadic, even if you don't have the DLC
smirkyshadow 22. juni kl. 22:08 
Im pretty sure there was some technical problems with it, but is there any plans to add a decision to switch government type to Republic?
smirkyshadow 22. juni kl. 22:00 
YOOOO FINALLY DOMICILES!

WE EATING GOOD

PRAISE FISTO THE ROBO
fisto the robo  [ophavsmand] 10. juni kl. 10:53 
update 1.7
-hotfix
-added experimental domiciles to the republics, based on admin estates. gain the estate on gaining a county

@iwen: should be fixed
Iwen 8. juni kl. 13:59 
It keeps notif spamming that the Oligarchic succession law has been replaced with Oligarchic
Insertgoodusername 29. maj kl. 21:09 
alr
fisto the robo  [ophavsmand] 29. maj kl. 2:54 
no
Insertgoodusername 28. maj kl. 20:50 
could you add senate or parliament
FunGaming44 13. maj kl. 5:23 
@〘DHZ〙 FireGods68 Maybe it's because the mod has not been updated yet for the latest game version, i'm sure he is working very hard on updating all his mods and it takes time to get everything up to date
77th | FireGods68 2. maj kl. 22:36 
I am really confused because the tax jurisdictions for Republics are not working at all, every single vassal that I have isn't being taxed. This a from the start of the game issue, I don't know how to fix it please help.
牛奶大魔王 7. apr. kl. 2:34 
Greeting! what a great mod, I want more Chinese player used it so i have translation it in CK3 mod Chinese submod
would u make a line in description

here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3459736419
fisto the robo  [ophavsmand] 1. apr. kl. 15:05 
@smirkyshadow: not anytime soon unfortunately, im focused working on the 4th Age Submod rn

try this mod who is doing great merchant republics stuff: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3344161778
smirkyshadow 31. mar. kl. 16:10 
I remember somewhere you previously talked about giving estates to republics, is that still going to be a thing?
fisto the robo  [ophavsmand] 18. mar. kl. 7:24 
@artur.p.mattoso: im making a functional change gov system, but try this other change government mod in the meantime https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3111294130
fisto the robo  [ophavsmand] 18. mar. kl. 7:20 
mod is now updated for ck3 version 1.5
Bartholomew 15. mar. kl. 1:34 
is there anyway i can play as a vassal in the republic everytime the votes come thru its the weakest consul id rather play as my son whos a tribune in Pisa is there anyway i can do this without switching characters? great mod tho doing more then the devs atp
artur.p.mattoso 14. mar. kl. 15:35 
Hey, the mod is still working fine, at least for what I have seen, only the theocracies mod stopped working, I made a comment on that one. But I'm here to ask, could you add the decision to change the government to communal? I can't seem to find a way to change governments without trying to use the effects window in debug mode. Really interested in playing a hanseatic league/kingdom of the north sea merchant Republic empire.
smirkyshadow 13. mar. kl. 22:05 
Out of curiosity when do you think we'll get estates to republics?
fisto the robo  [ophavsmand] 12. mar. kl. 11:44 
btw note that the ck3 1.15 update probably will mess with all mods, so i will be reviewing every mod and will update them as need be
Demri 12. mar. kl. 11:42 
Thanks! Can't wait to try this mod again.
fisto the robo  [ophavsmand] 12. mar. kl. 8:07 
@allomost: no idea whats the problem. You should validate your ck3 files in steam.
Allomost 12. mar. kl. 5:04 
I tried using them without other mods, I created a mod playlist with only this one but it doesn't seem to work for me
fisto the robo  [ophavsmand] 11. mar. kl. 11:46 
@rendon: no not at the moment
Rendon 11. mar. kl. 11:29 
Does this mod offer any means of changing government from feudal/administrative to republic?
叫我臭宝就可以了 11. mar. kl. 11:24 
Trump is my idol.
fisto the robo  [ophavsmand] 11. mar. kl. 10:25 
@Allomost: do you play with another large mod? they may overwrite a file of mine, try to putting my mod AFTER all other in your mod playlist.

@artur.p.mattoso:
@ Demri:
fixed the feudal issue
Allomost 9. mar. kl. 17:31 
Hi, I downloaded this mod along with the theocracies mod, but I still can't play with theocracies or republics. What am I doing wrong?
artur.p.mattoso 9. mar. kl. 16:16 
Every time I try republic I turn back to feudal, and don't have the option to change governments
Demri 9. mar. kl. 10:27 
I become feudal After creating duchy :steamsad:
fisto the robo  [ophavsmand] 27. feb. kl. 7:50 
MOD REBOOTED
MOD IS NOW REPUBLICS ONLY
Coalsack 7. jan. kl. 0:29 
As for now, playing with the mod on makes me unable to enact Primogeniture, Ultimogeniture or Seniority, despite having the requirements.

It seems like the game is unable to recognize my government type, as it kepts saying "I don't have a feudal or clan governments" and blocking the non-tribal change sucession law options.

I'm certain this mod is responsible because once i remove it from load order, everything returns to normal.
Austriaco 31. dec. 2024 kl. 13:03 
Also in reference to your next WIP; in the future for Republics: could you possibly take a page from CK2 and add trade posts & wars between merchant republics for said trade posts?
Austriaco 31. dec. 2024 kl. 13:02 
Thanks for working on an update. With Golden Dominion not looking like it's getting another update anytime soon, this will really save the Republic multiplayer game I'm running.
fisto the robo  [ophavsmand] 18. dec. 2024 kl. 9:15 
ye hold on im working on it rn