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interesting. Seems like that was what it was for me ya. Well that's alright since I play fairly small maps anyways so it doesn't spoil much for me finding a few civs.
I appreciate the mod nonetheless and you're a real champ keeping up with the comments, much respect to you!
Only downside really is if you want the NPC's to remain unfound then this kinda spoils that since each time you change location it reveals that NPC who you swapped places with ^_^
either way this is amazing since it works and it doesn't limit you on 'resetting' the first load and eventually the game crashing. This is awesome.
C:\Users\name\Documents\My Games\Sid Meier's Civilization 5\config.ini
LoggingEnabled = 1
Replicate it, then check C:\Users\name\Documents\My Games\Sid Meier's Civilization 5\Logs\Lua.log for errors
Community Patch v.138
Resource Compendium v.539
Mapscript Compendium v.539
Change Start Location
Natural Wonders Maximum Spawn v.1
Really Advanced Setup v.15
Vox Populi v.17
VP- EUI Compatibility v.1
6 Civs on a small map
This is the modlist that I use:
-Natural Wonders Fix
-Dynamic Eras
-Advanced Air-Naval-Ground Units Megamod
-Convenient start
-ICBM Nuclear Missile
-Tactical Nuclear Missile
Maybe some incompatibility? Thx!!
Glad to see it back I have only had time to try it once but it worked well and I am liking it.