X4: Foundations

X4: Foundations

After the Fall
120 条留言
enterprise1959 11 月 2 日 下午 5:54 
If you going to do abandoned ship how about a NEW SHIP the BISMARCK who don't like BIG GUN Hahaha. That Battleship should be in the game.
tacticinmatery 10 月 21 日 下午 5:29 
The envoy DLC sector and the new free sector
tacticinmatery 10 月 21 日 下午 5:28 
What’s the condition of scarlet star and void of opportunity
Shavanna 10 月 11 日 上午 8:59 
One thing i've seen is, that certain factions have way to much territory at the start (especially ARG+HAT and BOR). BOR could be put into Kingdom End (3 sectors!) and ARG into Argon Prime + The Reach - they still have the option to get the 2 timelines sectors easily by themselfs. HAT can just have their trade station in Argon Prime, as they are a quite inactive faction overall and Hatikvas Choice 1 is defended by ARG anyway.
Clanker Crusher 10 月 5 日 下午 6:27 
Will the github changes get merged into the Steam Version once an update for 8.0 is finalized?
L.A.R.R.Y 9 月 30 日 上午 3:28 
Also, I'm not sure if this was intended, but Great Reef, despite being occupied by the Xenon, has a Boron Shipyard in it.
(I'm playing with VRO)
Tanksaawk 9 月 14 日 下午 3:42 
Works with 8.0
Salaco 8 月 20 日 下午 5:00 
Love this mod. Pair with Classic Mode for a true challenge.
Khaos 8 月 14 日 下午 2:12 
Man this seems super cool. Really hope this gets updated eventually so I can subscribe here on Steam.
Vhalknor 8 月 3 日 下午 12:09 
Does anyone have some locations of abandoned ships?
Artur 7 月 13 日 下午 1:21 
Is it possible to make it playable without all the DLCs? I have most of them, but i don`t want Tide of Avarice, and have no plans to buy it.
But i`d really like to try this mod...
LordIvan  [作者] 7 月 11 日 上午 1:17 
@biovenom I try to keep the changes minimal, so it's broadly compatible with other mods, but as @Vhalknor said, any new gates that are added to the 'protected' sectors won't have their bastoin defense stations.

Also, I'm unsure about what might happen in VRO. Certainly, the abandoned ships wont have VRO appropriate equipment, which means things will be a bit harder.
LordIvan  [作者] 7 月 11 日 上午 1:15 
Anyone curious about the 8.0 beta, I just ran a quick test, and looks like it's all good in 8.0.

And yes, I still haven't uploaded the 7.5 release to steam workshop, but it's avaialble from the github link above.

Been busy later, but slowly trucking along on improvements to the abandoned ship creation, so that Tarran and Boron ships can be added back to the spawn tables. Have to build my own loadout generator, as the built in function to place abandoned ships I used doesn't use terran or boron equipment, resulting in ships without main guns, or for boron, even engines.
LordIvan  [作者] 7 月 11 日 上午 1:12 
@Prometheus No, for simplicity I just require all, *but* I'm fairly sure it will work for those who don't have all DLC, as the game is pretty robust about ignoring stuff it doesn't know about when processing the XML.

It's easy to just try out.
Prometheus Prime 5 月 11 日 上午 8:23 
Is there a version of this MOD that doesnt require every DLC?
Vhalknor 5 月 9 日 下午 2:00 
BioVenom - I just gave this a shot with RE and it works for the most part! All the vanilla sectors are updated appropriately, the one big difference is that the Bastion Defense stations are missing. So this may be a harder fight
BioVenom 5 月 3 日 上午 1:43 
Can this mod work effectively with RE (Reemergence Project) & VRO?
enterprise1959 4 月 20 日 上午 1:51 
THANK FOR THE MOD
Darksurgeon 4 月 9 日 下午 7:07 
Would love to start a new game but I really wanna try this mod. Hoping it will be updated soon. Thanks for all you do.
Talion The Tark 4 月 9 日 上午 3:48 
hi you mentioned that you will upload a new version that supports 7.5 on 30 Mar. Have you had a chance to do so? thank you for your work
Maniac 3 月 31 日 上午 7:11 
Just my opinion but maybe you should double the amount of defense stations at the gates around argon prime, the xenon overrun those sectory pretty fast before i can set up a proper economy and defense
artoon 3 月 29 日 上午 1:17 
Thank you very much for your effort. Great.
Vielen Dank für Deine Mühe. Toll
EmpCris 3 月 28 日 下午 9:52 
thanks for your time, the mod is awesome. I'm waiting for the new version to load so I can start a new game with 7.5. Take your time
LordIvan  [作者] 3 月 28 日 下午 7:26 
Since this destroyer issue already impacts the previous version anyway, I'm going to just upload the version that supports 7.5 tomorrow. It has a few of improvements over the 7.0 release, and supports the new systems. I'll then work on resolving the issue with abandoned destroyers. I'm not sure how long this will take, as I'm travelling and my time is limited.
LordIvan  [作者] 3 月 28 日 下午 7:25 
Ok, so I've put a number hours in to a test game for the 7.50 release, in general, it's looking good.

However, the X4 7.50 release itself seems to have changed the ship generation functions I use for creating abandoned ships and causes L destroyers to spawn without main guns.

I've spent a number of hours investigating. The bad news is: there's no easy fix. Somethings changed in the core game.
The good news is, I've figured out (after a hours of tweaking, new starts, and testing) how to work around this. Even better, the new solution will allow me to reintroduce Boron abandoned ships, and ATF destroyers and the Asgard. (and I know everyone wants to find an abandoned Asgard)
The bad news is, while I know now exactly what to do, it's going to require some work, as I effectively have to generate a unique loadout for each abandoned ship. So it's not a 'I'll have it fixed by tomorrow'.
LordIvan  [作者] 3 月 28 日 下午 7:18 
@maniac Most mods should work, as most of the changes are based around universe creation. It should be highly compatible in general.

I'd just browse the workshop looking for things that interest you, like perhaps new ships, etc.
Maniac 3 月 24 日 下午 6:10 
Is there any mod you would recommend to also add to make this one more interesting but not more hard
LordIvan  [作者] 3 月 23 日 下午 12:23 
@critical mess Unfortunately, changes only apply on game start, as I alter universe generation. I think it may be possible to modify existing save games, but that's something I would need to investigate whether even possible, then how to do it. Which is outside of the scope of time I have for now. (maybe one day.. :) )

the 7.5 beta adds more resource fields for terran, in the hope of improving their starvation. I just have to be very careful, as Terrans are so powerful that if I overdo it; they can easily steamroll the entire galaxy.

My 'perfect' balance is that a faction can't expand without careful player help in mining and making sectors safe.
LordIvan  [作者] 3 月 23 日 下午 12:18 
@infernoSpark If it was on the previous release, and not 7.5; then it was likely just bad luck. Sometimes the Xenon just spawn in the right place to high a faction hard. Though I'll keep an eye out on this release as some people are reporting it seems harder (and others are saying it's too easy :D Maybe I need two versions.)
LordIvan  [作者] 3 月 23 日 下午 12:16 
@maniac 7.5 release of the game added some new gates, which had the effect of punching a few new holes in the defences of the factions: as the new gates lacked the defence stations I add.
That's why I recommend using the beta version.

Given feedback over possibly harder xenon, I'm going to put in the time for a new longer test playthrough to see how it plays out over the next few weeks, and see if I need to make more adjustments.

I've been travelling a lot for work, so have not had the time for a proper test of the new beta version, but still plan on doing that in the near future.I may still upload it as the official version, as it should still be better than the older version for 7.5.

I can do further balancing in the future.
InfernoSpark 3 月 23 日 上午 1:35 
In my previous game (pre 7.5) my xenons pretty quickly pushed defences of argon prime and hatikvah, don't know if it is intended, or they just not lucky enough
Maniac 3 月 22 日 上午 9:33 
Not sure if its the beta mod for 7.5 or if the game itself have made changes there but the xenon seem to be way stronger now.
I have 12 hours in the savegame now and they already overwhelm the defense, in the old version they could hold pretty good for 2 days
InfernoSpark 3 月 21 日 上午 12:31 
@Maniac Tried fresh version (7.5) with files from github release - works good so far, with new sectors and Hyperions
Maniac 3 月 19 日 上午 8:48 
Since the 7.5 patch only adds neutral sectors it shouldnt make much difference to use the old version right?
I kinda want to start a new run but dont want to install the beta version from reddit
InfernoSpark 3 月 17 日 上午 2:56 
@LordIvan , any news about update for 7.5 (with hyperion)?
BlackOkamie 3 月 15 日 上午 2:37 
I started in the Terran area and well they got a problem, they own Earth, Moon, Venus and Saturn 2, I think all their economy is going down the drain trying to move good between Saturn 2 and the core sectors.
Luke Thighwalker 3 月 6 日 上午 7:29 
Having alot of fun with this! Though at times i wish it was a touch harder with weaker defense platforms or increase the xenon economy abit more.
Neckstabba 3 月 4 日 上午 10:09 
@InfernoSpark, thanks! Ill look forward to the update then :)
InfernoSpark 3 月 4 日 上午 12:19 
@Neckstabba - if you want to play right now you need version prior to 7.5,
or wait for update of mod to 7.5 (on reddit dev said he will rebuild it on this week or later: https://www.reddit.com/r/X4Foundations/comments/1iewcbp/comment/mf0pcwe)
Neckstabba 3 月 3 日 上午 7:59 
@Hunter S. Thompson

So i have to "downgrade" my game to play it? To which version? :I
Hunter S. Thompson 3 月 3 日 上午 2:09 
@Neckstabba the beta seems to work just fine until now.
Neckstabba 3 月 2 日 下午 3:15 
Does this not work with 7.5?
InfernoSpark 2 月 22 日 上午 3:59 
Any news about update up to 7.5 ?
Hunter S. Thompson 2 月 21 日 上午 2:55 
Hey LordIvan, when do you plan to release your update? Great mod idea btw! :)
Coactum 2 月 18 日 上午 6:29 
Absolutely fantastic mod - Just what I wanted out of X4. Likely my default way of playing from now on.
Thanks a lot mate!
@demona008 - With the mod installed, on new game generation you will get the above - Start a game using Creative :)
demona008 2 月 8 日 下午 12:44 
Any reason i dont see it in list of all game starts? it is on in setting where i can see it. How to start it?
enterprise1959 2 月 7 日 上午 9:22 
Thank for this mod it's good I start off in the south of the Terran taking half of it and then help the Terran with the other half. Now if only I can get a ship like the Yamoto or Captain Harlock Arcadia, I LOVE BIG GUN BATTLESHIP why can't no one make it
Critical Mess 2 月 4 日 上午 2:08 
I noticed the terran struggle with mining, too. All their mining ships clump up in venus, draining the mineral fields to almost nothing. While gas is more abundant, the factories are all out of hydrogen, helium and methane as there are almost no gas mining ships. Is this fixed for 7.5? Do I need to restart for the mineral fields or do the effects apply to save games too?
LordIvan  [作者] 1 月 31 日 下午 6:25 
Hey all - thanks for all the feedback and glad to hear a lot of you are enjoying the mod.

To those wondering if this is still in active development, the answer is "kinda"

I'm committed to ensuring it works with any new X4 release, and while there are other improvments and tweaks I'd like to make, I'm not sure when I'll get time.

However, here's a new beta release. I'll upload it to the workshop when 7.50 officially releases (any day now!), but for those on the 7.50 beta already, here's the update:
(splitting this update in to two messages due to 1000 character limit)


You can download the updated mod (and see the source) from here:

https://github.com/franko-f/X4Mod-AfterTheFall/releases/download/v1.0.1_x4_7.50/after_the_fall-1.0.1.zip

You'll need to put this in your extensions folder, and unsubscribe from the steam workshop version temporarily until I update it here once the official 7.50 patch comes out. I'll try get it up within a day or two of official release.
LordIvan  [作者] 1 月 31 日 下午 6:08 
Changes:
1. Added support for the new sectors in 7.50 - They punched a couple holes through the defences of factions with new gates: I've re-run the generation to add new defence stations around those new gates.
2. Due to multiple reports of Terran resource starvation, I've added a few more mineral and gas fields to Venus - Hopefully this will just reduce the mid-game starvation, rather than turning the Terrans in to a powerhouse.
3. The new sectors positioning is awesome, really opening up new strategies! I've left them *unclaimed* for now, as the Xenon already have enough territory in the mod. This gives you a chance to try secure them before the Xenon can.
4. Unfortunately, this does not impact *existing* games, as this mod applies only to initial game start world generation. I know it's possible to have a mod handle changing the existing world, but I don't have currently have time to figure out how that is done.