Left 4 Dead 2

Left 4 Dead 2

Postal 2 No Reload Mode
15 条留言
kurochama  [作者] 2024 年 9 月 17 日 上午 7:09 
@SapphyrKhaos , this mod mainly uses "weapon_fire" event function to trigger the "no reload" feature. For guns except shotguns, they use a netprops that instantly refills ammo clip while at the same time taking reserve ammo (a netprops used when finishing reloading). As for shotguns, because that netprops doesn't work on shotguns so I improvised by using other netprops like "m_iClip" & "m_iAmmo" (that's why previously I asked whether the bug was on all primary or only shotguns).

So in short, one or some of your mods that might trigger the bug could be script mods that also use "weapon_fire" event function. But there's still one mystery, about the pistols. Pistols use same scripts as guns other than shotguns, so if pistols work but others don't, that's most likely a bug caused by undetected conflicts with one or some mods.
SapphyrKhaos 2024 年 9 月 17 日 上午 6:46 
I honestly have no idea. I would have done that, but then depression hit and now I just don't care to.
kurochama  [作者] 2024 年 9 月 17 日 上午 2:46 
@SapphyrKhaos , have you tried to enable only this mod & then disable all script mods? I usually did that to check whether there are invisible/ undetected conflicts between certain mods, like, I disable all script mods & then re-enable every 10-20 script mods to test until the bug happens again. There's high possibility that one or some of your script mods triggered that bug, because it didn't happen to me when I combined with more than 20 script mods I subscribed.
SapphyrKhaos 2024 年 9 月 17 日 上午 12:57 
Now it only works with pistols. I'm not sure what the issue could be, because it's not visibly conflicting with anything. Idk.
SapphyrKhaos 2024 年 9 月 17 日 上午 12:39 
Okay, I'm gonna test this again and see. It might be conflicting with an accuracy mod I use, but not too sure. I'll get back to you.
kurochama  [作者] 2024 年 9 月 17 日 上午 12:36 
@SapphyrKhaos , it shouldn't conflict, because if the reserve ammo is infinite, it won't be reduced when no reload is triggered. The easy example is pistol. Pistol has infinite reserve ammo, so if pistol has no problem, other weapons with infinite reserve ammo also have no problem either.
SapphyrKhaos 2024 年 9 月 16 日 下午 11:50 
Do you think this conflicts with infinite ammo scripts? specifically one that makes the ammo reserve infinite and not the magazine capacity?
kurochama  [作者] 2024 年 9 月 15 日 上午 9:03 
@wnr1 , if what you meant the characters for the survivors, they're (from left to right) Tina Armstrong, Marie Rose (hoodie costume), Kasumi, & Momiji from "Dead or Alive"
wnr1 2024 年 9 月 15 日 上午 8:54 
im sorry but what are the characters at the bottom
SapphyrKhaos 2024 年 8 月 31 日 上午 5:47 
Before, I didn't notice any change with shotguns. I'll give it a try now and update
kurochama  [作者] 2024 年 8 月 29 日 下午 6:00 
@SapphyrKhaos , I just updated with slightly modified scripts. You can try the new update. When I tested before uploading, the "no reload" worked properly on previous & this newly updated versions. So, if on this new update you still get that bug on guns except pistols, probably there are some of your script mods related to reload process that cause the bug.
kurochama  [作者] 2024 年 8 月 29 日 上午 10:21 
@SapphyrKhaos , btw, did shotguns get affected too, or only guns except shotguns? Shotguns use slightly different scripts.
SapphyrKhaos 2024 年 8 月 29 日 上午 8:47 
I appreciate you looking into it. I thought maybe it conflicted with something on my end, but it didn't come up as red.
kurochama  [作者] 2024 年 8 月 29 日 上午 8:43 
@SapphyrKhaos , that's strange. If pistol works, the primary guns should work too, just like on the video preview. I'll try to check it soon when I'm on my laptop.
SapphyrKhaos 2024 年 8 月 29 日 上午 8:27 
It only works with the pistols and nothing else for me