Distance
Phantom
12 条留言
5el. 2017 年 2 月 17 日 上午 11:49 
Cool track...really unique.
JnvSor 2015 年 7 月 11 日 上午 11:22 
Some of the invisible roads are visible in unity 5 - fix please!
Nightwing 2015 年 1 月 30 日 下午 1:51 
Holy crap. That one was awesome!
ichiStep 2014 年 12 月 16 日 上午 12:41 
I survived! The sidewinding turn with the two barriers at the 3 minute mark can make or break your run. Overall, I enjoyed learning this map. Now to improve from 144th on the leaderboard!
K1337oR 2014 年 12 月 11 日 上午 3:30 
Не видимая трасса на некоторых участках? Это баг или ты ёбнутый?
Exceige 2014 年 12 月 9 日 下午 8:06 
Awesome maps but those invisible walls make my brain hurt XD
Repsack 2014 年 10 月 29 日 上午 10:40 
I managed to complete it without the invisible roads.. Honestly thought it was how i was meant to do it
Proto  [作者] 2014 年 10 月 28 日 下午 3:01 
Update: now using emissive planes with collision. You should now be able to complete the level. Imminent update will make navigation easier in a few key sections. Thanks for all the feedback!
Qubic (SolarisJT) 2014 年 10 月 28 日 下午 2:19 
You can do what I'm going to have to do with my level (which used emmisive cubes for the entire track) and replace them with this object: "Decorations\Simples\EmissiveCubeWithCollision". It should do the same thing, but for some reason the devs swapped out the original with the no-collision version... :S
Proto  [作者] 2014 年 10 月 28 日 下午 2:07 
Just a heads up: The part I was using for the invisible roads has been changed by the developers and no longer has collision enabled. I'm looking into a possible alternative, but as it stands the level is very difficult (impossible?) to finish
Repsack 2014 年 10 月 28 日 上午 4:06 
I felt like i reached points where i had no idea where i was supposed to go. There is a part where you reach a jump through a circle hole in a building, and end up landing on a glass wall, and i dont know where to go from there
Qubic (SolarisJT) 2014 年 10 月 23 日 下午 10:17 
Nice job! Really great work with the "Indiana Jones" style bridges... Never really got lost, you used the buildings really well to direct the track flow instead! :D