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报告翻译问题






We've only compiled 4 of the 40+ voice-packs currently available.
Although I'm curious if its a volume issue? while I'm aware zoomed far out you can't hear the voices anymore, in my experience that is still pretty dang far out. I've got footage on my PC of being able to hear them twice as far out as this clip:
https://www.reddit.com/r/RimWorld/comments/1l9u89d/ah_rimworld_my_favorite_rts/
I really need to stop procrastinating and create that tutorial video I keep mumbling to explain all the features and what they do.
My idea to put the number of voices used in front of the voice name is just a wish from the mod user. Thank you so much for the mod, it's cool and you are - its creators - cool too!
second, probably one of the filters is kicking in, try disabling them just in case, or try the legacy mode
Please. Error log. Can't do anything without it
A: Check the volume settings, the play chance/cooldown settings and check if they're assigned to the "Mute" Voice. If its none of the above, the files may have failed to load due to swapping mods around or excessive memory usage. DEV mode will indicate this on startup and restarting Rimworld once or twice will fix this.
(I mentioned this needs to be added to the FAQ and there are a few other things I need to word out as well or just make a tutorial video...)
If VAC does not work still, test it solo vanilla to see if its a mod conflict first. Something else to try is unsubscribe from the mod, wait for it to finish modifying the files, then re-subscribe. The mod may have not updated for you and needs a forced update. After all that, Error Logs are required, providing no info on how its broken gives us nothing to work with.
in 1.6 colonist voice still doesn't work, while event voice does.
Anyone has similar issues?
Currently the prevent interrupt setting is misbehaving and not turning off, multiple colonists cannot speak at the same time as seen in videos. Outside that an old bug popping up again where pausing allows a 0 second cooldown for everyone to speak at the same time instead. Sorry for not catching that sooner.
check DM
A: Check the volume settings, the play chance/cooldown settings and check if they're assigned to the "Mute" Voice. If its none of the above, the files may have failed to load due to swapping mods around or excessive memory usage. DEV mode will indicate this on startup and restarting Rimworld once or twice will fix this.
(I mentioned this needs to be added to the FAQ and there are a few other things I need to word out as well or just make a tutorial video...)
1) You are guaranteed to get red errors because we deleted some redundant Defs regarding looping alarms, but should happen only once and it's harmless
2) When reporting bugs, PLEASE provide a full error log
I'd just give it a shot and let us know~ At worst I think they'll complain their "Incompatible" because they don't have the 1.5 Tag but still function.
As a Side Note: Neither me or Alexis have done extensive testing with Odyssey and will not get stuck in with it for some time. If you encounter any issues please let us know~
1.6 VERSION RELEASED!
Some of the changes, make sure to check them all in the change-notes:
+Added toggleable setting to hide VoicePack gizmo icon
+ Interruption system overhauled
+Added % chance slider per action type. You can customize more freely now
+Fixed Non-colonist voices not working and Added Non-colonist voice volume slider
+Added toggleable setting: "disable base voice packs" for those who don't want the Half life 2 voices included in the main mod
That's definitely because you are playing in 1.6, the mod is not ready yet, but will be in a couple days
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3487299677
1.6 is actively being worked on. I've spoken with Alexis on some matters related to it just yesterday even.