边缘世界 RimWorld

边缘世界 RimWorld

Voice Acted Colonists
269 条留言
Gremlin 10 月 4 日 上午 1:29 
@Viri
Voice Acted Colonists was designed to be addon friendly with voice-packs. There is a tutorial in the discussions or on our Discord server on how to create them.

We've only compiled 4 of the 40+ voice-packs currently available.
Viri 10 月 3 日 上午 3:18 
Can you check Original War game? There was plethora of dialogues units there build fight research and there is plenty of characters to pick from
Average_Brody 9 月 27 日 下午 1:51 
I was trying to find a mod to add the Arirals from Voices of the Void and found this instead. Seeing the funny little people make funny little noises is infinitely better than space cats with six tits. 10/10.
Gremlin 9 月 16 日 下午 1:29 
@moonstar67ppm
There was consideration for an audio distance slider (Heck I think its still on that list) but that never came to fruition as it was not really a major issue. if it REALLY bothers you, I think currently the "Radio Filter" removes the 3D spatial audio? (This was not intended but its how it works) the other requires more hands on work by going into the mod files and changing the distance limits in the DEF files of the voice-packs.

Although I'm curious if its a volume issue? while I'm aware zoomed far out you can't hear the voices anymore, in my experience that is still pretty dang far out. I've got footage on my PC of being able to hear them twice as far out as this clip:

https://www.reddit.com/r/RimWorld/comments/1l9u89d/ah_rimworld_my_favorite_rts/
moonstar67ppm 9 月 16 日 上午 11:30 
Any plan to kill 3D distance attenuation? My colonist voice can only be heard if i am zoomed pretty close. zoom out = muted T_T
Gremlin 9 月 10 日 上午 2:33 
@Protok
Ah, I had a hunch you were just referring to the hotbar gizmo. I was talking about in the mod settings where you can see all your colonists voices and apply filters. Some people did not like going in there to change a colonists voice so we added that gizmo.

I really need to stop procrastinating and create that tutorial video I keep mumbling to explain all the features and what they do.
Protok 9 月 9 日 下午 12:59 
@Gremlin
Visible where? Should I click on a pawn, then on a voice gizmo and then I will see the [Voice: Name] put it on a list on paper and then repeat for my 22+ colony to see which voices already used? Is it considered "absurdly large"?

My idea to put the number of voices used in front of the voice name is just a wish from the mod user. Thank you so much for the mod, it's cool and you are - its creators - cool too!
Gremlin 9 月 8 日 下午 5:05 
@Everyone
All voice-packs that are listed as 1.5 are still compatible, they are just asset libraries. Unless we changed the base directory searching functions, which would just break so many things, all voice-packs base functions will stay compatible outside some features added at later points possibly.
Gremlin 8 月 31 日 上午 2:07 
@Protok
Unless you have an absurdly large colony, the voices selected for other colonist/mechs should easily be visible if you're trying to avoid duplicate voices? Not trying to be patronizing, I just need to be conscious in considering what features are reasonable as I'm the one who has to rugby-tackle Alexis into working on VAC whom comments on VAC getting more and more complicated coding. Typically while throwing money at them :P

@ObviouslyEvil
Not that I'm aware of. I imagine is plausible using the same methods(?) but I'm not the techno-sorcerer who knows the old magicks on this subject nor has it been a wildly requested aspect to get on our radar.
ObviouslyEvil 8 月 28 日 下午 6:23 
Is there a version of this that allows animals to have voices?
Sammyboi 8 月 26 日 下午 5:53 
For anyone getting the missing voice files error, You might me able to fix it by simply unsubscribing then resubscribing, Worked for me.
Protok 8 月 25 日 下午 11:27 
I want to suggest a handy addition to the interface. To the text of the button for selecting a specific type of voice, add a number, shows pawns that already have this type of voice. Preferable to put a number before the name of the voice. If there are no pawns with this voice yet, then the number does not appear.
lylacafe137 8 月 8 日 下午 7:36 
I tried legacy mode and problem solved! Thx :D
Alexis Popcorn  [作者] 8 月 3 日 下午 2:28 
first, share your logs, cant do anything without them
second, probably one of the filters is kicking in, try disabling them just in case, or try the legacy mode
lylacafe137 8 月 2 日 下午 8:43 
Hi, I've been using this mod for a long time and just installed version 1.6, but the character voices are playing slowly. I think it plays at about 0.7x speed or lower. what can I do?
Gremlin 7 月 26 日 上午 2:25 
@The Nega Chin
Read the description, HL2 is just in the base mod. There are a ton of sub-mods some of which are listed in the description and a collection to more
The Nega Chin 7 月 25 日 上午 3:54 
is it currently only half life voices?
Lugh 7 月 24 日 上午 1:25 
I found the problem. The sound settings were all set to 0, so there was no sound. Sorry for disturbing you.
Gremlin 7 月 24 日 上午 1:18 
@Lugh
If its not working in vanilla and no errors, there are still other solutions I posted below. if none of that helped then there is clearly an error not being provided to us. We cannot look for fires when we're not even told where to look for smoke.
@FBKFBKFBK!!!
Ah, I think I noted myself some of those were defaulted to 0... sorry about that its a new feature trying to solve another issue which now needs fixing but is causing some minor setbacks not functioning as we intended.
Alexis Popcorn  [作者] 7 月 23 日 下午 12:29 
@Lugh
Please. Error log. Can't do anything without it
FBKFBKFBK!!! 7 月 23 日 下午 12:13 
I've solved the problem by setting the every voice play chance to 100%
Lugh 7 月 23 日 上午 10:51 
But I have tested it in vanilla environment and there is no sound or error. I even reinstalled it 2 or 3 times.
Gremlin 7 月 22 日 下午 3:25 
@Ionfrigate12345
We know for a fact it works in 1.6 so try the following:

@All
Q: None of my colonists are talking!
A: Check the volume settings, the play chance/cooldown settings and check if they're assigned to the "Mute" Voice. If its none of the above, the files may have failed to load due to swapping mods around or excessive memory usage. DEV mode will indicate this on startup and restarting Rimworld once or twice will fix this.

(I mentioned this needs to be added to the FAQ and there are a few other things I need to word out as well or just make a tutorial video...)

If VAC does not work still, test it solo vanilla to see if its a mod conflict first. Something else to try is unsubscribe from the mod, wait for it to finish modifying the files, then re-subscribe. The mod may have not updated for you and needs a forced update. After all that, Error Logs are required, providing no info on how its broken gives us nothing to work with.
CordialVillain 7 月 22 日 下午 2:36 
Deleted my old comment, didn't read a page or two back in comments regarding updating the other submods.
Alexis Popcorn  [作者] 7 月 22 日 下午 2:32 
Don't just say "doesn't work", post the full error log, nobody can fix anything without a log
Ionfrigate12345 7 月 22 日 下午 1:16 
Hi,

in 1.6 colonist voice still doesn't work, while event voice does.

Anyone has similar issues?
Kirbington 7 月 21 日 下午 11:51 
@gremlin I haven't tested it for 1.6 (waiting for medieval mods to update) but I was in love with it on 1.5. very grateful to Alexis for their work and was great to work with. Would love to see it get uploaded on the workshop so that it can get continued support as the parent mod updates
Gremlin 7 月 21 日 下午 8:21 
Ho boy, glad I decided to test the mod myself. Just a heads up some original/new features are not behaving as intended.

Currently the prevent interrupt setting is misbehaving and not turning off, multiple colonists cannot speak at the same time as seen in videos. Outside that an old bug popping up again where pausing allows a 0 second cooldown for everyone to speak at the same time instead. Sorry for not catching that sooner.
Alexis Popcorn  [作者] 7 月 21 日 下午 3:37 
@Kirbington
check DM
Gremlin 7 月 21 日 下午 3:11 
@Kirbington
HUH.... It just dawned on me I never saw that released! Back when Social Interactions/Child Filter was being worked on it came up in discussion and Alexis showcased those features with it to me :O
Kirbington 7 月 21 日 下午 2:59 
@Copper Boltwire I commissioned Alexis some time ago to make a warcraft (mostly world of warcraft) voice pack. I'm not sure if they ever made it public but if you asked very nicely they might publish or provide it to you. It's perfect for those medieval only playthroughs!
Gasmask09 7 月 21 日 下午 2:16 
Ok, i just deleted old settings from locallow and re-subscribed to mod, evrthyng works now!:ppg_pumplin:
Sakujo 7 月 21 日 下午 1:57 
Thanks for updating. It finally works. I'm very happy :)
Gremlin 7 月 21 日 下午 1:34 
@Gasmask09
Q: None of my colonists are talking!
A: Check the volume settings, the play chance/cooldown settings and check if they're assigned to the "Mute" Voice. If its none of the above, the files may have failed to load due to swapping mods around or excessive memory usage. DEV mode will indicate this on startup and restarting Rimworld once or twice will fix this.

(I mentioned this needs to be added to the FAQ and there are a few other things I need to word out as well or just make a tutorial video...)
Pewter HailStorm 7 月 21 日 下午 1:23 
Checked your volume settings?
Gasmask09 7 月 21 日 下午 1:19 
Uh, for some reason i can't hear any voices. Even default ones. Even in as preview in mod settings. im playing on 1.5
Pewter HailStorm 7 月 21 日 下午 1:16 
True, but it's Russian - Which to me, detracts.
Sakujo 7 月 21 日 下午 12:53 
@Copper there's a female WarCraft 3 one 3306978423
Epicfarming 7 月 21 日 上午 10:42 
Thank you for the update :steamhappy:
Pewter HailStorm 7 月 21 日 上午 9:57 
I'd love to see a Warcraft 3 Voice pack. It seems perfect for this.
Alexis Popcorn  [作者] 7 月 20 日 下午 11:59 
Two things:

1) You are guaranteed to get red errors because we deleted some redundant Defs regarding looping alarms, but should happen only once and it's harmless

2) When reporting bugs, PLEASE provide a full error log
Alexis Popcorn  [作者] 7 月 20 日 下午 11:57 
All submods should be compatible, as Gremlin said they're just sound files with Defs that contain paths to them, and the Triggers haven't changed so they're all good to go
Unofficial Status 7 月 20 日 下午 11:30 
frick yeah <3
Gremlin 7 月 20 日 下午 11:03 
@Kirbington
I cannot imagine why they would not function. All they should be is "Here are the sound files and the DEFs that say where they are and which ones to play"

I'd just give it a shot and let us know~ At worst I think they'll complain their "Incompatible" because they don't have the 1.5 Tag but still function.

As a Side Note: Neither me or Alexis have done extensive testing with Odyssey and will not get stuck in with it for some time. If you encounter any issues please let us know~
jf5h80 7 月 20 日 下午 10:55 
Great work!
Kirbington 7 月 20 日 下午 10:33 
Thanks for updating Alexis! Can you tell me if the sub mods will need updating too (the voice packs) or are they still compatible?
Alexis Popcorn  [作者] 7 月 20 日 下午 10:07 
...or hours?

1.6 VERSION RELEASED!

Some of the changes, make sure to check them all in the change-notes:

+Added toggleable setting to hide VoicePack gizmo icon
+ Interruption system overhauled
+Added % chance slider per action type. You can customize more freely now
+Fixed Non-colonist voices not working and Added Non-colonist voice volume slider
+Added toggleable setting: "disable base voice packs" for those who don't want the Half life 2 voices included in the main mod
Alexis Popcorn  [作者] 7 月 20 日 下午 1:00 
@Sakujo
That's definitely because you are playing in 1.6, the mod is not ready yet, but will be in a couple days
Unofficial Status 7 月 20 日 上午 2:34 
praying for the fix. Prayge <3
Gremlin 7 月 15 日 下午 7:33 
@MrShadenFreude
There are quite a few, search "Texture" or "Reskin" in this collection:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3487299677
@kurihiro0223
Not sure if that is sarcasm or not but the "Randomize" button and filters does help with that :P
@Sakujo
It would take Alexis to look what specifically is causing that error but 1.6 seems to be failing to load the option windows. The voices are still there but currently it would seem in 1.6 the options to select voices/etc just don't work atm.

1.6 is actively being worked on. I've spoken with Alexis on some matters related to it just yesterday even.