雪居之地 (Wildfrost)

雪居之地 (Wildfrost)

Frostknights
6 条留言
Scourge 1 月 8 日 上午 8:48 
Sadly doesn't work for me either. I have the mod activated but the tribe doesn't show up.

I also get some errors: IndexOutOfRangeException: Index was outside the bounds of the array.
IArrayExt.RandomItem[T] (T[] list) (at <45a525f6ad1345138253f54e018bb4e2>:0)
DailyGenerator+<Run>d__5.MoveNext () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)

When I tried to do a daily run and it likely seemed to try and pull this mod in.
Artemys  [作者] 2024 年 12 月 20 日 上午 9:55 
@Bezerk did you activate the mod and its dependancy? It works for me
Bezerk 2024 年 12 月 15 日 上午 12:28 
When i start a run I don't see the tribe, do i have to use a different version of WF or is it something else?
Corangar 2024 年 9 月 8 日 上午 3:58 
Thats two games i didnt think i would see together. I really like the idea and fully support your Idea.Cant say much about balance myself but just wanted to add some encouragment as well.
涩雪寂寒 2024 年 9 月 7 日 上午 7:52 
Very good mod! I can't give you balance advice, but I just wanted to encourage you. Thank you for your dedication to this mod, I learned a lot from it. Maybe people are shy, there are not many comments, but I think some encouragement or criticism can help the producers better to stick to the production. So thank you again for your efforts and hope you can do better!
彩樱蕊 2024 年 8 月 13 日 上午 5:30 
我去!好酷!