安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






How do I resolve this?
don't stress urself over it though
for the meantime though, definitely would only ever run this mod with a character with the incorporeal faction/trait whatever the fuck it is- the ghost/vr buddy trait that lets you ignore collision with enemies
wish we had more control over things but for now until we get some major modding update, mods like this are still really neat
also @Consiqutor
yeah. I had that issue when Enhanced Arena Experience was around. I had two MAG hirelings bc it was really funny but they're so slow that they get caught on conveyor belts in Foundry and instantly softlock the elevator in NCF
really neat in concept though lol
if only it didnt require a custom Assembly-CSharp (as far as I'm aware), having a like. rare chance to have a single MAG spawn along with max level reinforcements would be pretty sick