Half-Life: Alyx

Half-Life: Alyx

Half-Life - GAMMA [playtest]
12 条留言
Bagel_seal 2024 年 12 月 7 日 下午 4:38 
its good but it needs more ammo and medicine
hekboi 2024 年 12 月 2 日 上午 9:06 
Real good map! Liked the changes to enemies! Can't wait wait to see the full thing! (Or finished first maps, maybe put some resin in for explorers like me?)
Skummeh 2024 年 10 月 11 日 下午 3:10 
Nice start; gave a bunch of feedback throughout and at the very end. Looking forward to the development: https://youtu.be/CGbVP5fg4Wk
fox-fr 2024 年 9 月 18 日 上午 9:18 
good job
headshots:steamthumbsup:
λrokh 2024 年 9 月 11 日 上午 8:13 
Well done with the update. Played it with brutal blood and dismemberment.
Fast paced and fun to play.
Made another playthrough:
https://youtu.be/spcS64754AI
giovannyvalle20 2024 年 8 月 29 日 下午 6:58 
i hope your proyect will be great!
-Mercer- 2024 年 8 月 21 日 上午 7:01 
we need more like this
senaps  [作者] 2024 年 8 月 21 日 上午 3:49 
@λrokh i had that implemented on the build with save and loads, so either i made a mistake with it, or the way i set up my soldiers are initially weird. glad to know that's the proper way to fix that though, i wasn't sure completely.
λrokh 2024 年 8 月 21 日 上午 1:52 
@Foox that is a known AI disabled bug, you can open the console and type "ai_setenabled 1" to fix it. The bug is non-deterministic and does not always occur. I encountered it in several maps.
Here's a tutorial how to do it: https://youtu.be/3upp6hV_GIQ

@senaps you can ensure the enabled AI with this approach:
Entity "point_clientcommand" and a "logic_auto"
logic_auto->OnLoadGame
TargetEntity: point_clientcommand
Input: Command
Parameter: ai_setenabled 1
Foox 2024 年 8 月 15 日 上午 10:45 
Playing on hard. I loved the layout and complexity of the environment and the combat/ammo supply was challenging whilst remaining balanced (not much health available !), but once I'd died once and gone back to a save it bugged totally - the combine no longer moved or reacted to me in any way.
Chapo 2024 年 8 月 12 日 下午 6:36 
Hello! I would like to congratulate you on the amazing work on the GAMMA [playtest] map for Half-Life: Alyx. The map has great potential and is turning out excellent. With the final textures, I'm sure it will be even better! I made a video playing the map, and if you're interested, it's linked in this comment. Keep up the great work, and I'm excited to see how the project develops. Best regards!

https://youtu.be/bUDM29U5LG4?si=s1pwHMA1eroWCmO9

:steamthumbsup::dexter:
λrokh 2024 年 8 月 10 日 上午 8:31 
Had a go with it, good fun already. I like the damage model and the level layout is very promising.
The level transition from intro_sequence did not work, I was stuck in a loading loop. Made a tutorial on that a while ago: https://youtu.be/mDRmBcfA-FA
Also I found that the layout is quite large for VR - so modified speed is a good idea.
If you want to change the player speed in your mod (w/o start options) open ...Alyx/game/hlvr/hlvr.fgd and comment this out: //@exclude player_speedmod you now can use the entity player_speedmod with the Input "ModifySpeed" the input is an integer use 1.5 for 150% speed.
Cool map, I'm looking forward to the next versions - Hit me up in case you need playtesting.
Here's my playthrough: https://youtu.be/JGacUv00mMs