安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






When making a Military Rig Armor or Engineer Rig Armor, it does not factor my crafter's general labor speed. So they do the 150 work for the craft at the same speed as someone who is level 0 at crafting. The craft still has the appropriate quality, however.
When crafting the weapons, however, the full working speed is applied properly.
The Engineer Rig Headgear and Military Rig Headgear are also crafted at the appropriate speed.
Hopefully this isn't a problem with my other mods, but it's strange that it's only affecting those 2 specific crafts.
修复了火焰喷射器和动能枪在CE环境下的报错
It would bring us one step closer to convergence. Make us whole, mod authors. Praise be Altman and the Church of Unitology
At this time, I have not found any mods that do. Which is a bit shocking with a few major space mods out there. Though I suppose at the end of the day since the core game does not have a space theme, then you will see most mods based on more ground level events and encounters.
More or less the same way there are not a lot of ocean themed mods or ocean themed creature mods out there since oceans are not a core part of the game.