边缘世界 RimWorld

边缘世界 RimWorld

Fulfillment
55 条留言
Mlie 10 月 12 日 下午 12:29 
cykonetic 8 月 14 日 下午 1:58 
I got this to work without issue by removing the Defs/Defs.xml file.
Those global classes seem to no longer require the defs.
june 7 月 12 日 下午 4:59 
hi, will you update to 1.6?
Kokorocodon 7 月 11 日 下午 7:57 
updates?
Jet 7 月 11 日 下午 5:18 
heya
Lokairn 2024 年 12 月 12 日 上午 3:35 
Hello, there's a bug with Anomaly's clones, they get 2 Fulfilment bars, one of which fills up, the other one won't
Zanx 2024 年 10 月 31 日 上午 11:04 
Is there a fail safe for when you get a pawn that doesnt have any skills they are burning/passionate about? if not it should be fixed I think, I got a pawn with only passion in melee and shooting, and he's got -10 mood pretty much 24/7
Stony Rock 2024 年 10 月 11 日 下午 1:55 
There is a bug where Shamblers have a Fulfillment bar. Not really game-breaking, but worth taking a look at.
123nick 2024 年 9 月 8 日 下午 11:37 
Have you considered an option/patch to change the name of whats shown up in the needs menu? right now, if you use Vanilla Aspirations Expanded and this mod, theres 2 bars in the needs menu that are listed as "Fulfillment". This screenshot shows it: https://i.imgur.com/QILZPaY.png the bottomost one is from Vanilla Aspirations Expanded, the 2nd to last one is from this mod.
Dynamic 2024 年 9 月 3 日 下午 10:36 
Fulfillment needs ignore the effects of mind-numb serum
DrDogSurgeon 2024 年 9 月 2 日 下午 6:49 
Imo makes things too easy
mynameactually 2024 年 8 月 28 日 下午 11:21 
This compat with VE Skills?
Levka  [作者] 2024 年 8 月 18 日 上午 2:07 
@Dynamic u can add my discord
Dynamic 2024 年 8 月 17 日 下午 11:10 
Is there a dedicated place to send error logs? This mod seems to cause an error with the body modder trait when the game tries to spawn a pawn with it for some reason, likely due to an incompatibility. It refers to this mod by name in the logs to I came to ask here first
Dealer Mangan 2024 年 8 月 16 日 上午 3:31 
Hey, i have a mod idea that fits with the general theme of your mods. Opinion modifiers for medical treatments. Basically to expand on the "rescued me" mechanic. In base game it only takes into account the pawn that carried the injured pawn to a medical bed. But it could be redone so the pawn doing the treatment is also taken into account. And within the colony as well, for example when pawns get sick they have no gratitude for those who care for them while they rest in bed. And surgeries, the game only has negative modifier for botched surgeries. But I think there should also be one for succesful surgeries, especially when it was to treat a serious condition (like replacing a bad lung).
Dynamic 2024 年 8 月 16 日 上午 2:38 
@Lewkah0 No rush man, dont burn yourself out for people on the internet. Goodluck with your exams
Levka  [作者] 2024 年 8 月 16 日 上午 2:32 
@Dynamic and @Nameless AND @Erythion yall right cuh imma work on that when i can, got like 5 exams coming but ive written it down
Dynamic 2024 年 8 月 15 日 下午 11:19 
Slaves, pprisoners and guests who cant do any work should be exempt from the fulfillment need. Slaves just for consistency (they dont need recreation) and guests/prisoners because they just cant do anything and they end up with a negative
Nameless 2024 年 8 月 13 日 上午 8:08 
Hello @Lewkah0, thank you for your amazing mod! I agree with @Erythion and would like to add to his point. Can you please kindly remove fulfillment from the pawns with no passions, from the guest pawns that will not do any work, from the pawns that are incapable of work (won't do anything as a trait), children incapable of work and/or without passions, from the pawns with certain genes (many of them, according to the meaning) or implants (servitor type)?
Levka  [作者] 2024 年 8 月 13 日 上午 4:25 
@Erythion i could make that an option.

@The Spy Is A Heavy i agree, whipped these up quickly but ill change em ASAP
Erythion 2024 年 8 月 13 日 上午 3:06 
Can non-player pawns be excluded from fulfillment? Prisoners and visitors having the need is pretty frustrating given there's no way for them to fulfill it.
Cpt. Squirrel 2024 年 8 月 11 日 下午 12:10 
Also a +1 for @SirDan ’s suggestion.
Cpt. Squirrel 2024 年 8 月 11 日 下午 12:08 
I agree with The Spy Is A Heavy with the moodlets. +1
kasket 2024 年 8 月 11 日 上午 10:41 
i like tha moodlets bro
The Spy Is A Heavy 2024 年 8 月 10 日 下午 11:39 
My recommendations for moodlet flavor text (feel free to just copy paste)
Very Low Fulfillment: "Where's the passion? The energy? I'm not getting to do any work I find purpose from!"
Low Fulfillment : "I haven't done much of anything I actually care about."
Medium Low Fulfillment: "I'd like to do some work I want to do."
Medium Fulfillment: "It's nice doing things I'm interested in."
Medium High Fulfillment: "I feel pretty good about engaging in my interests!"
High Fulfillment : "It feels great do do the things I'm passionate about!"
Very High Fulfillment: "I feel like I've done so much!"
just in case you feel like adding more detail but don't know what to write :)
EmperorBrettavius 2024 年 8 月 10 日 上午 11:42 
I agree with @SirDan, and would also like to suggest fulfillment being filled through other means? Like a large burst of fulfillment from getting married, or a smaller one for leveling up in a skill. Miscellaneous things that makes a pawn feel like their life has purpose.
SirDan 2024 年 8 月 10 日 上午 3:10 
Extra Idea: Any mood effect gets reduced with lower expectations. E.G. if you life is about survival, you don't think about your fulfillments as much, thus your mood shouldn't sway as much if fulfilled or unfulfilled. But it should get more important when expectations rises.
Levka  [作者] 2024 年 8 月 7 日 上午 3:47 
@Lurmey not as of right now, i've got a busy few weeks as exams are creeping up but i will try to get some of my mods compatible with these popular mods.
Lurmey 2024 年 8 月 7 日 上午 3:07 
Does this have support for Vanilla Skills Expanded's passions?
Langreda 2024 年 8 月 6 日 下午 11:00 
Another great one! Everybody has already answered my questions. Bravo Lewkah0!
Elitely The Triggity Troller 2024 年 8 月 6 日 上午 9:33 
You keep putting out so many small yet awesome mods, thanks!
Prophet 2024 年 8 月 5 日 下午 9:44 
neat, :HappyMask:
Levka  [作者] 2024 年 8 月 5 日 下午 4:12 
@Prophet the pawn wont have the need active
Prophet 2024 年 8 月 5 日 下午 4:07 
what happens if a pawn lacks passions?
Arthur GC 2024 年 8 月 5 日 下午 1:45 
Nice, thanks!
Levka  [作者] 2024 年 8 月 5 日 下午 1:41 
@Arthur GC updated!
Levka  [作者] 2024 年 8 月 5 日 下午 12:39 
@Smiley Face Killer that does indeed seem to be one of the exceptions.

It would indeed add a second bar as of right now, i already have a list building up of things i need to make compatible but ill add this to it
Smiley Face Killer 2024 年 8 月 5 日 下午 12:34 
I read the compatibility section, but I gotta ask.
Do you know if this will work with Vanilla Aspirations Expanded? (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3268401022)
Because VAE adds a fulfillment bar that fills up when they achieve certain goals. So how would this work alongside that, like a seperate "Fulfillment" bar or?
Levka  [作者] 2024 年 8 月 5 日 上午 11:48 
@Arthur GC ill make it configurable in settings the moment i get home
Arthur GC 2024 年 8 月 5 日 上午 11:36 
-10 mood effect for <5% seems quite a lot. Is this configurable?

I think -5, -3, -2 for the negative buffs would make more sense.
DeathTomato 2024 年 8 月 5 日 上午 11:03 
Another absolute banger:steamthumbsup:
Ockoobrazniy 2024 年 8 月 5 日 上午 10:39 
instasubscribe, awesome idea
sorry in advance if my writing skills are bad, english is not my language)
what about a need tied to ideology system. like, with time pawns get debuffs if your ideology has several rituals and you don't do them. always thouht this is strange, in ideology there are special rituals like yearly animal sacrifice, but your people are totally fine if you don't do this for years. like, their gods will not be pleased, this is real concern for religious people. since mood buffs from rituals are already in the game, this idea is only to make the game harder, but i think it would better show how cultural rituals are important for people, not for just +5 for n days if you are prepared (to make proper rituals) or lucky (quality rolls in rimworld, omg, give me 5 more) or just +-0 mood if you do nothing.
Levka  [作者] 2024 年 8 月 5 日 上午 10:33 
@LZIM not here kitten whiskers, daddy will discuss it later
LZIM 2024 年 8 月 5 日 上午 10:27 
oh god no.. what about all the people that are perfectly fine living alone without need for any social contact at all. are the pawns with personality traits that specifically address this going to be exempt from a social needs bar?
Levka  [作者] 2024 年 8 月 5 日 上午 10:23 
@Shadow that is indeed a great idea, i've already started working on it!
LZIM 2024 年 8 月 5 日 上午 10:23 
Are pawns prone to giving up spontaneously when they are bursting with work task fulfillment but they personally have nothing to show for it because the game is an authoritarian personality cultist fever dream and not a proper democratic capitalist society where they can EARN more for themselves than the paste sniffing deadbeats that are on mental smoke breaks every few hours.
Shadow 2024 年 8 月 5 日 上午 9:56 
Another fantastic mod, good job. I got to thinking, it might be interesting with a mod there add a social need to pawns. No longer would pawns be able to be completely alone, without it negatively effecting them. The social need bar would go up when a pawn is social with another pawn, or to a lesser degree interacts with animals, such as taming/training animals, and getting nuzzled by animals.
michaelSkUu 2024 年 8 月 5 日 上午 9:51 
i love this mini-mod series! keep up the good work!
Ikanam 2024 年 8 月 5 日 上午 9:10 
@Lewkah0 Glad to help!
vin 2024 年 8 月 5 日 上午 9:09 
So cool lewkah. Awesome.