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It should work with any future version as long as there was no breaking changes in the original ryno mod.
If you encounter any issues - please let me know
[SELECT_CREATURE:ANVIL_MAN]
[CV_REMOVE_TAG:BIOME]
[CV_REMOVE_TAG:FREQUENCY]
[APPLY_CURRENT_CREATURE_VARIATION]
[DOES_NOT_EXIST]
[FANCIFUL]
I haven't had any of the X_Man show up and I edited your mod a good while ago for personal usage. This also produces no errors in the log.
Have a nice day!
No - according my knowledge, what more I see that @ryno even recently added Civilization Patch For More Vanilla Creatures that depends on original the same base
But the best way is to ask in the source
I just added giant spores to be removed
@Donaldthemagpie I don't know, the main propose of this mod is to align the original mod with my taste, but when I'm already doing that I can also share it if anybody had similar need as I do.
Despite logs like:
[code]
ANVIL_MAN:Unrecognized Creature Token: TISSUE_NAME
ANVIL_MAN:Unrecognized Creature Token: TISSUE_MATERIAL
[/code]
it looks working fine now \o/