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You've managed to create a mission which feels well balanced (although there's only 3 of us so we struggled quite a bit with day 2) and alive. The troops move around realistically, enemies fall back or attack based on criteria, they're placed in sensible locations and all around it's just a lot of fun. Even the way enemy spawns change as objectives are completed feels realistic and fair.
It's also nice that there are some fail-states, but not many meaning you can prioritise certain objectives without worrying about a time limit. You've managed to avoid one of the pitfalls many other mission creators have which is having a large map for the sake of it - there are some objectives further away (50-60 miles) but I don't get bored on my way to them because there's pretty much always something happening.
Thank you for making these missions, I'm looking forward to day 3.
gonna check it out later with some mates