边缘世界 RimWorld

边缘世界 RimWorld

Anti-Air: CIWS(Close-In Weapons System)
100 条留言
纪命 10 月 3 日 上午 8:34 
@GimNyeong
Thank you for the update. Additionally, I've noticed that the anti-air missiles cannot intercept the airborne supply drops over the wall, which significantly limits their efficiency.
GimNyeong  [作者] 10 月 2 日 上午 8:06 
1.6 CE Patched
GimNyeong  [作者] 9 月 30 日 上午 6:42 
@WingSik_E
곧 업로드할게요
GimNyeong  [作者] 9 月 29 日 上午 8:11 
@纪命
I'll keep it in mind. Thanks for advice
WingSik_E 9 月 29 日 上午 5:06 
다른 CIWS 모드 나왔던데 조언을 구해보는건 어떼요?
纪命 9 月 24 日 上午 4:41 
@GimNyeong I'm not saying this mod is bad, but I've noticed that these turrets aren't functioning properly. Specifically, when targeting a single drop pod or mortar shell, only one turret fires. This might result in insufficient damage output to destroy the projectile. In any case, it currently seems these turrets cannot intercept mortar shells. A similar issue occurs with drop pods—only one or two pods get attacked per drop, while the rest remain untouched. It appears that no matter how many turrets are built, the destruction efficiency doesn't improve; only one or two drop pods ever get destroyed.
GimNyeong  [作者] 9 月 23 日 上午 1:09 
I’ve been too busy with real life to spend time on modding. I’m sorry.
GimNyeong  [作者] 9 月 23 日 上午 1:08 
@WingSik_E
그런 것도 있고 현생이 바빠서 늦었습니다ㅠ
GimNyeong  [作者] 9 月 23 日 上午 1:08 
@纪命
If you could let me know the symptoms of the bug, it would help with debugging. Could you share them?
GimNyeong  [作者] 9 月 23 日 上午 1:08 
@ZK
Sorry for the inconvenience. I’ll be releasing a CE patch for 1.6 soon. Thank you.
GimNyeong  [作者] 9 月 23 日 上午 1:03 
@Kiyoshi Senpai @Tinasbuddy
Thank you for the feedback. I’ll work on fixing the bug. The CE patch for 1.6 will also be coming soon, so please look forward to it.
GimNyeong  [作者] 9 月 23 日 上午 1:00 
@Fortenraven
I didn’t find it offensive at all, and I appreciate your advice. It wasn’t intentional — I think I made a mistake while working on my design. I’ll fix it soon.

Thank you.
WingSik_E 9 月 22 日 上午 9:07 
CE 1.6 패치는 좀 복잡한가보네요
纪命 9 月 20 日 上午 9:26 
not work
ZK 9 月 4 日 下午 4:54 
this is with CE
ZK 9 月 4 日 下午 4:53 
yeah not working well doesn't shoot down mortars works for some rockets but the dev poped up with bunch of errors
Scyobi_Empire 8 月 29 日 上午 6:23 
love the description, no specifics whatsoever or what the guns target and if they have chances to miss or if they also shoot down allies drop podding in or shells from mortars
Tinasbuddy 8 月 14 日 上午 11:23 
i second the below comment
Kiyoshi Senpai 8 月 7 日 下午 3:44 
When loaded with CE in 1.6 this causes the debug menu to not open, literally just load those 2 mods and you should see the problem or at least know what to do. And I know its not supported on 1.6 yet, but thats my mistake, but also a valid bug for you to fix. Hope it helps
Fortenraven 8 月 6 日 上午 2:12 
Also I mean no offense as well - this is a great mod to have for the Phalanx and SeaRAM turrets with their anti pod and anti projectile capability. I am just surprised by how big the difference is against drop pods and was not sure if this is intended behavior or otherwise.
Fortenraven 8 月 6 日 上午 2:09 
@GimNyeong What's the expected interception capability against drop pods? For some reason in my tests, 4x Gatling turrets beat 4x Missile turrets in regards to intercepting drop pods for me, as they seem to have a higher hit rate. The missile turrets fire many missiles off but they explode like flak often. The gatling turrets will generally connect shots against the pods just as they slow down near the end.

This is what I experienced with missiles will explode preemptively in the air: https://imgur.com/a/tPac9cA

Ignore the resources on the ground, I am using god mode + deleting and rebuilding the turrets to check.

No CE.

I was surprised that they are great at intercepting mortars (including ones fired by one's own colonists so must disable before using) but drop pod raids I found that even 2 gatlings+missile turret failed to intercept more than 1 pod out of 20+ that came down.
Nc 8 月 5 日 下午 7:06 
@GimNyeong, no. I play without CE.
GimNyeong  [作者] 8 月 5 日 上午 1:19 
@Nc
Thanks for advice
I have a question.
You're playing with CE right?
Nc 8 月 4 日 上午 3:36 
@GimNyeong, you shouldn't apologise. Thanks for your fantastic work. I've done a few tests (a lot, actually). The problem is that the Gatling-guns just can't react fast enough. I have 12 guns, but rarely do even 4 of them react to the target at any angle of attack.

Could you please speed up their reaction a little or increase the detection zone of incoming projectiles? If it is possible to add this sliders for the gun settings - that would be great.

If you are interested in seeing the layout of your guns on my ship, screenshots are available in my profile. I will also be happy to answer any questions you may have if that helps.
GimNyeong  [作者] 8 月 3 日 下午 8:45 
@Nc
I don't know exactly what's causing the problem, but I'll try to find out. Sorry for the inconvenience.
GimNyeong  [作者] 8 月 3 日 下午 8:43 
@Aizuki
Not intended. Gonna fix it asap. Sorry for the inconvenience.
Nc 8 月 2 日 上午 5:51 
I don't understand why, but my ship has 12 hatling guns that fail to destroy any incoming projectiles almost every time. When i tested it on my base with my own fire-foam shells - it works so good. But when enemy actually fires at my ship - he hits everything he wants to.
Aizuki 7 月 27 日 下午 11:38 
is it intended feature that the CIWS become disabled targeting after loading save game? i noticed the CIWS targeting option keep disabled, often it happen when odyssey ship land
Seven 7 月 23 日 下午 5:38 
I was not at the time of writing the comment.
GimNyeong  [作者] 7 月 23 日 上午 7:57 
@Aizuki
Fixed. Check it out.
GimNyeong  [作者] 7 月 17 日 上午 3:57 
@Han
친추 좀 받아줘 설명해야할게 있어
Han 7 月 16 日 上午 9:19 
모더형
Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key 'Actions' was not present in the dictionary.
[Ref B634EF28] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

디버그 메뉴 에러
Aizuki 7 月 16 日 上午 12:21 
well np, i only temp fix by delete the text file on your mod.
GimNyeong  [作者] 7 月 15 日 下午 11:46 
@Seven
Are you playing on version 1.6?

@Aizuki
Still fixing that problem. Sorry for the inconvenience.
Seven 7 月 3 日 下午 7:21 
I'm having an issue where it's telling me that the ammunition isn't patched for CE, but I have the "Enable CIWS" checked on CE. I'm confused. Any tips?
Aizuki 6 月 26 日 上午 4:26 
got this error

Could not resolve cross-reference to Verse.ThingDef named ShuttleIncoming (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named SkyLantern (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named WarpedObeliskIncoming (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named NoctolithIncoming (wanter=ignored)
ould not resolve cross-reference to Verse.ThingDef named ShuttleLeaving (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named ShuttleIncoming (wanter=ignored)

how do i fix it? Biotech only
Dr.Quin 6 月 26 日 上午 1:39 
thank you:)
GimNyeong  [作者] 6 月 25 日 下午 8:26 
@Dr.Quin
Of course. Appreciate man
Dr.Quin 6 月 25 日 下午 8:01 
Hi! I'm a huge fan of this mod and wonder if i could get your permission to create and distribute a Simplified Chinese translation patch for it. And Surely I would credit you as the original creator and include the source file links and author information in my translation files If i get your permission.
Midna Liu 6 月 7 日 上午 10:23 
당신이 최고야
M4 6 月 7 日 上午 8:32 
Wow! Excellent job!
GimNyeong  [作者] 6 月 7 日 上午 6:33 
CE compatible updated
GimNyeong  [作者] 6 月 2 日 上午 3:22 
@avali gaming
Yeah I saw that. btw there are some problem with the update i guess. There will be progress soon. wait for it. thank you.
avali gaming 6 月 1 日 上午 5:33 
so i know the CE patch for this was taking a while due to mechanics and such, but now that CE has a CIWS function, what's the status on that possible CE update?
GimNyeong  [作者] 5 月 11 日 下午 5:09 
@ZQX114
working on CE patch

@Dźwiedziu
overall anti-projectile but depending on which CIWS it is..
Dźwiedziu 5 月 9 日 下午 12:06 
Is it anti-pod or anti-mortar/overall anti-projectile?
ZQX114 5 月 8 日 上午 7:16 
does ce compative?
GimNyeong  [作者] 4 月 8 日 上午 3:49 
@Foxxy Renamon
Yeah
Foxxy Renamon 4 月 8 日 上午 3:23 
So if I'm assuming correctly, these shoot down drop pods?
GimNyeong  [作者] 3 月 24 日 上午 12:31 
CIWS 모드의 CE 패치는 꾸준히 시도하고 있으나 메커니즘이 기존의 터렛들과는 많이 달라 지연되고 있습니다. 조금만 더 기다려주시면 만족하실 수 있는 CE 패치를 제공할 수 있도록 하겠습니다. 감사합니다.

We're continuously working on the CE patch for the CIWS mod, but progress has been delayed due to its mechanics being quite different from conventional turrets. If you could wait just a little longer, we’ll do our best to deliver a CE patch that meets your expectations. Thank you for your patience!