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报告翻译问题






Thank you for the update. Additionally, I've noticed that the anti-air missiles cannot intercept the airborne supply drops over the wall, which significantly limits their efficiency.
곧 업로드할게요
I'll keep it in mind. Thanks for advice
그런 것도 있고 현생이 바빠서 늦었습니다ㅠ
If you could let me know the symptoms of the bug, it would help with debugging. Could you share them?
Sorry for the inconvenience. I’ll be releasing a CE patch for 1.6 soon. Thank you.
Thank you for the feedback. I’ll work on fixing the bug. The CE patch for 1.6 will also be coming soon, so please look forward to it.
I didn’t find it offensive at all, and I appreciate your advice. It wasn’t intentional — I think I made a mistake while working on my design. I’ll fix it soon.
Thank you.
This is what I experienced with missiles will explode preemptively in the air: https://imgur.com/a/tPac9cA
Ignore the resources on the ground, I am using god mode + deleting and rebuilding the turrets to check.
No CE.
I was surprised that they are great at intercepting mortars (including ones fired by one's own colonists so must disable before using) but drop pod raids I found that even 2 gatlings+missile turret failed to intercept more than 1 pod out of 20+ that came down.
Thanks for advice
I have a question.
You're playing with CE right?
Could you please speed up their reaction a little or increase the detection zone of incoming projectiles? If it is possible to add this sliders for the gun settings - that would be great.
If you are interested in seeing the layout of your guns on my ship, screenshots are available in my profile. I will also be happy to answer any questions you may have if that helps.
I don't know exactly what's causing the problem, but I'll try to find out. Sorry for the inconvenience.
Not intended. Gonna fix it asap. Sorry for the inconvenience.
Fixed. Check it out.
친추 좀 받아줘 설명해야할게 있어
Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key 'Actions' was not present in the dictionary.
[Ref B634EF28] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
디버그 메뉴 에러
Are you playing on version 1.6?
@Aizuki
Still fixing that problem. Sorry for the inconvenience.
Could not resolve cross-reference to Verse.ThingDef named ShuttleIncoming (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named SkyLantern (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named WarpedObeliskIncoming (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named NoctolithIncoming (wanter=ignored)
ould not resolve cross-reference to Verse.ThingDef named ShuttleLeaving (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named ShuttleIncoming (wanter=ignored)
how do i fix it? Biotech only
Of course. Appreciate man
Yeah I saw that. btw there are some problem with the update i guess. There will be progress soon. wait for it. thank you.
working on CE patch
@Dźwiedziu
overall anti-projectile but depending on which CIWS it is..
Yeah
We're continuously working on the CE patch for the CIWS mod, but progress has been delayed due to its mechanics being quite different from conventional turrets. If you could wait just a little longer, we’ll do our best to deliver a CE patch that meets your expectations. Thank you for your patience!