Space Engineers

Space Engineers

PFS - DDAA - Devilfish Flak Destroyer
20 kommentarer
dresoccer4 20. sep. 2015 kl. 8:34 
great answer Dark Lord! I'm glad you value aesthetics and fun over straight effeciency. that would just be boring. keep up the good work!
Lord Commissar  [ophavsmand] 18. sep. 2015 kl. 15:29 
i'm well aware of the titan engine issue. and admittedly it is a fatal flaw to the system, but ultimately the same issue will exist for most any ship using the same engine as well. the question is what you value: speed or armor, because you can rarely have both. never underestimate what speed can do in battle either. you can't kill what you can't hit or have the time to prepare for.

another thing to note is i build most of my ships on theory, or lore, more than actual gameplay. it's why my ships are filled with pointless crew quarters, mess halls, and terminals when 1 pilot is in most cases entirely sufficient. if i build simply what works in SE, then the process of building ceases to be enjoyable for me.

as for shield mods, no. i do my best to avoid anything that breaks the vanilla balance of combat.
ViccyQ 17. sep. 2015 kl. 19:53 
With out shield mods, your ship is easily disabled do to the thin layer of armor you have. Even the command area's. Your titan is is huge target and once taken out, exposes more areas and of course decompresses the ship. One small little fighter craft can take out this ship with a ramming run.

In space engineers, things a bit a different. especially in a survival mode setting.
Lord Commissar  [ophavsmand] 17. sep. 2015 kl. 15:39 
my ships are built to act as part of a fleet. no ship is meant to handle everything as generalist ships are inefficient and ultimately an idealistic goal.

that being considered, if you still have issues with it, please offer a more substantial criticism. calling something flawed without supporting points or suggested remedies is hardly valuable.
ViccyQ 16. sep. 2015 kl. 22:04 
Needs more strategic thinking.
ViccyQ 16. sep. 2015 kl. 22:04 
Very interesting ship but EASILY disabled and distroyed.
dresoccer4 22. feb. 2015 kl. 14:46 
very cool design! i love all of the glass showing off the titan engine
Haram Bae 17. nov. 2014 kl. 23:21 
I personally like the Interior Turrets as AMS because they fire a smaller, cheaper round, and generally engage at a lower distace. gives a nice feel about it.
Bumbleton 27. okt. 2014 kl. 13:42 
ah, true. good reasons. anywho, love the general design. when a few decoys fly over head, it looks like a WWll scene XD
Lord Commissar  [ophavsmand] 27. okt. 2014 kl. 7:04 
because not only is it still in development, which means the final product may or may not be balanced, but it also takes up a 3x3x3 space, whereas the interior turrets only require 1 block. the entire reason that interior turrets make an effective AMS is because you can spam them
Bumbleton 26. okt. 2014 kl. 21:57 
rather then interior turrets as the anti-missile defence, why not just use the lazer turret mod?
Ben Gunn {FNF} 26. okt. 2014 kl. 7:42 
Perhaps anti-stealth ability would be something to consider.
Ben Gunn {FNF} 26. okt. 2014 kl. 7:36 
Initially destroyers were heavy torpedo boats, then became predominant submarine killers. And yes with upgraded AA firepower, played even greater roles as escorts, and more, with weapons such as guided missiles.
Lord Commissar  [ophavsmand] 26. okt. 2014 kl. 7:16 
@Chrispy the ship was originally envisioned as a frigate, but classes have a way of upgrading when you encounter the true scale of SE
Lord Commissar  [ophavsmand] 26. okt. 2014 kl. 7:14 
interior turrets set to target missiles and meteors
Kube 25. okt. 2014 kl. 20:55 
what are the 47 anti missle systems?
MrChrispy 25. okt. 2014 kl. 4:56 
arent destroyers typically assigned to AA roles? i suppose it's semantics but call me 'traditional' :P
Ben Gunn {FNF} 24. okt. 2014 kl. 16:07 
It has nice lines.
Bl00DASP 24. okt. 2014 kl. 0:09 
omg i love the over all shape like all youur ships it just flows! nice work!
Zeratul 21. okt. 2014 kl. 16:38 
A+