Space Engineers

Space Engineers

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PFS - DDAA - Devilfish Flak Destroyer
   
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2014 年 10 月 21 日 下午 4:19
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PFS - DDAA - Devilfish Flak Destroyer

在 Lord Commissar 的 1 个合集中
Phoenix Fleet Systems
34 件物品
描述
Mass: 7,092,596 kg
Acceleration: 5.53 m/s^2
Weapons: 20 Gatling Turrets, 6 Missile Turrets, 47 Anti-Missile Systems
Storage: 8 large containers
Connectors: 2 (wings)

The Devilfish was developed to be an escort cruiser for larger battleships or other ships that may have difficulty with swarms of fighters. It is designed exclusively to thin out enemy swarms to a point where they are nothing more than a mere annoyance. To this end, the Devilfish contains a generous amount of anti-fighter and anti-missile weaponry, but also has a few missile turrets of its own should it be caught by alone by larger ships. It is also relatively fast for its size, allowing it to escape such situations should it ever prove necessary.

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20 条留言
dresoccer4 2015 年 9 月 20 日 上午 8:34 
great answer Dark Lord! I'm glad you value aesthetics and fun over straight effeciency. that would just be boring. keep up the good work!
Lord Commissar  [作者] 2015 年 9 月 18 日 下午 3:29 
i'm well aware of the titan engine issue. and admittedly it is a fatal flaw to the system, but ultimately the same issue will exist for most any ship using the same engine as well. the question is what you value: speed or armor, because you can rarely have both. never underestimate what speed can do in battle either. you can't kill what you can't hit or have the time to prepare for.

another thing to note is i build most of my ships on theory, or lore, more than actual gameplay. it's why my ships are filled with pointless crew quarters, mess halls, and terminals when 1 pilot is in most cases entirely sufficient. if i build simply what works in SE, then the process of building ceases to be enjoyable for me.

as for shield mods, no. i do my best to avoid anything that breaks the vanilla balance of combat.
ViccyQ 2015 年 9 月 17 日 下午 7:53 
With out shield mods, your ship is easily disabled do to the thin layer of armor you have. Even the command area's. Your titan is is huge target and once taken out, exposes more areas and of course decompresses the ship. One small little fighter craft can take out this ship with a ramming run.

In space engineers, things a bit a different. especially in a survival mode setting.
Lord Commissar  [作者] 2015 年 9 月 17 日 下午 3:39 
my ships are built to act as part of a fleet. no ship is meant to handle everything as generalist ships are inefficient and ultimately an idealistic goal.

that being considered, if you still have issues with it, please offer a more substantial criticism. calling something flawed without supporting points or suggested remedies is hardly valuable.
ViccyQ 2015 年 9 月 16 日 下午 10:04 
Needs more strategic thinking.
ViccyQ 2015 年 9 月 16 日 下午 10:04 
Very interesting ship but EASILY disabled and distroyed.
dresoccer4 2015 年 2 月 22 日 下午 2:46 
very cool design! i love all of the glass showing off the titan engine
Haram Bae 2014 年 11 月 17 日 下午 11:21 
I personally like the Interior Turrets as AMS because they fire a smaller, cheaper round, and generally engage at a lower distace. gives a nice feel about it.
Bumbleton 2014 年 10 月 27 日 下午 1:42 
ah, true. good reasons. anywho, love the general design. when a few decoys fly over head, it looks like a WWll scene XD
Lord Commissar  [作者] 2014 年 10 月 27 日 上午 7:04 
because not only is it still in development, which means the final product may or may not be balanced, but it also takes up a 3x3x3 space, whereas the interior turrets only require 1 block. the entire reason that interior turrets make an effective AMS is because you can spam them