安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







However on my own PC, it adds weird transparent square over the layout!.
But the mod should be resilient to major updates since it only added new contents with relatively simple coding.
No compatibility to Planetary Diversity since it would unnecessary increase the workload in maintaining the mod when I'm already too busy.
You can try to make a separate compatibility mod for Planetary Diversity.
And I changed the mod to reflect the new update from Ecumenopolis Origin, where extra resources on your planet will come from a deposit than the Origin or Civic.
Also, it makes me happy to see that you like Technological Zenith. I might also add compatibility for the new Ecumenopolis districts this mod adds in the near future, since it wouldn't be too hard for me to do.
And sorry for incorporating your mod without notice, I really like starting on an Ecumenopolis but one (particularly challenging) mod was obliterated from the workshop for some reason and yours did not update for more than a year so I thought it was abandoned.
Also, I really like your Technological Zenith (it is a good alternative from ACOT to me). Hope to see the mod grows more in the future.
I just wanted to alert you to that i recently replaced the extra resources from the Ecumenopolis origin/civic with a deposit, which allows some resources to be conditional (so you don't start with food production as a machine empire for example). I highly suggest you update your mod to reflect these changes, since doing it via a deposit is vastly better than base resource production from the origin/civic.
Though it is entirely up to you if you actually want to do this.
Noted, I checked and fixed some coding issue with Culture Arcology that caused the district unable to provide correct jobs. Also changed Arcology Decision for Gestalts to use alloys instead of minerals that only regular empires and Rogue Servitor can have Civilian Arcology from the start.
I still don't get what penalties or the deal with blockers you said about since the only penalties is no planets nearby and blockers should be cleared by the event.
I do notice that the planet type does not change to Ecumenopolis - I surmise there is a delay before the planet changes?