雪居之地 (Wildfrost)

雪居之地 (Wildfrost)

Hollowfrost Mod
61 条留言
Plastic_ 9 月 7 日 上午 9:59 
this needs an update for silksong
Endragon222 7 月 12 日 上午 12:23 
Is this mod still being updated?
The future projects section seems interesting.
strrr 2024 年 10 月 24 日 上午 1:38 
I want to make a mod to support Chinese to play this mod, can I translate this mod?
酱鱼 2024 年 9 月 6 日 上午 5:11 
Is there anyone who can provide a Chinese translation?
VibeNeutral  [作者] 2024 年 9 月 4 日 上午 6:54 
@Toriel Try unsubscribing and then downloading the dependencies. These are the Battle Data Editor Mod and The VFX/SFX Tools Mod. Once you get those it should work.
Toriel 2024 年 9 月 3 日 下午 9:05 
no but seriouly, i cant enable this mod.. it unenables itself. you can see my mods and the error in my profile showcase. seriously. plz help.
VibeNeutral  [作者] 2024 年 9 月 3 日 上午 6:35 
@CookieFox could be a mod unload error, if you were switching from another mod to this without closing the game first. If not try re-subbing and make sure that you have the new required items
CookieFox 2024 年 9 月 3 日 上午 2:27 
Mod is completely broken, crashes when starting a run
Toriel 2024 年 9 月 1 日 下午 5:36 
screenshot of an error i get in my profile. happens when ringing mod's activation bell
VibeNeutral  [作者] 2024 年 9 月 1 日 下午 5:12 
Apologies for breaking your other mods! The update is now live. You may have to re-subscribe if you don't already have the proper dependencies.
DemonZan 2024 年 9 月 1 日 下午 4:40 
It was working yesterday but today I got an error and all of my mods broke. The error was for Hollowfrost and unsubscribing from it fixed my other mods.
VibeNeutral  [作者] 2024 年 9 月 1 日 下午 1:20 
@Goku the update has just dropped
Miles Teg Impersonator 2024 年 9 月 1 日 上午 10:18 
After the starting cards and leaders have been changed, are you doing any more patches for units? There are several units (such as Mato, Cloth, Tiso, and Britta) that I rarely choose. Mato will usually destroy themselves without super strong healing (and recalling doesn't help). Some units seem less exciting.

Picking up units such as Cloth and Tiso meant no focus charm, no void charm, no lumen vase for them. I remember a time I picked up these units, found a void charm, and had little to use it for. Even if effects need to be changed, effects being boostable seems more exciting.

I've been playing the mod a lot recently and I've enjoyed the changes so far.
2024 年 8 月 28 日 上午 10:56 
I really want to play I have a lot of Chinese friends around me who want to play but there is no Chinese
2024 年 8 月 28 日 上午 10:56 
Please ask the big guy to do a Chinese translation English is not very good, I really want to play this mod Chinese does not show the effect of cards
SteemPoonk2022 2024 年 8 月 24 日 下午 12:52 
I have once again returned to gush about just how good this mod is. Its the mosst popular for a reason. It feels more like an update to the game with a hollow knight skin than an actual mod. Can't wait to see what you have in store! :Wildfrost_Luminice:
VibeNeutral  [作者] 2024 年 8 月 23 日 下午 12:51 
@Karandaras It should be fixed now.
Karandaras 2024 年 8 月 23 日 上午 7:24 
After losing at the final Fight against the Frost Gang, my game now keeps crashing when starting a new run or trying to peek at the boss.

My losing team was the Hornet Variant which gets spikes on redraw bell, Cornifer, Booshu and I think Mask Maker.

Anything I can do to fix that?
VibeNeutral  [作者] 2024 年 8 月 21 日 上午 7:18 
@bigm17 there was an update that probably corrupted your run. He should be back to normal after a new run is started. If not, try resubscribing to the mod.
bigm17 2024 年 8 月 21 日 上午 4:04 
Tuk is bugged (no pun intended). His double poison tag disappeared and his barrage isn't barraging. The double poison still works, and he seems to single target poison enemies only. Wierd.
VibeNeutral  [作者] 2024 年 8 月 18 日 下午 5:34 
@Rumbledyser here's my explanation from the discussion post:

This card is bound to the deck for 2 reasons: For one its thematically accurate, and secondly its supposed to feel like a junk/curse that constantly threatens your plans.

If luck is on your side, maybe you can remove it via charms that give consume.
Rumbledyser 2024 年 8 月 18 日 上午 8:16 
I think this mod is really great, interesting mechanics with the draw bell and void.
That is why it really pains me how much i dislike void mask.
I hate "bound". If i want to play a deck that does not use void i would like to remove the card.
Why force the mechanic? The mechanic is good enough, players will use it on their own in some runs, no need to force it.
LafiBoutIt 2024 年 8 月 17 日 下午 5:37 
This is such a fun mod! Thank you! I'm now scared to fight my new final boss though (._. ")
SteemPoonk2022 2024 年 8 月 17 日 上午 8:17 
Oh dang, didn't actually expect that. Thanks man! The art is exactly what they needed to be able to tell who they are without reading. I am in your debt. :Wildfrost_Luminice:
Ron Helldiver 2024 年 8 月 15 日 上午 4:27 
Been really enjoying the mod! One thing I'd like to ask is to alter how the old nail card effect order works. I had a charm to draw 2 cards on kill but when I would kill something it would draw the cards then redraw my whole hand. It had multiple interactions like this, do you think it could be possible to make it so the redraw effect always happens first?
VibeNeutral  [作者] 2024 年 8 月 14 日 下午 12:31 
@SteemPoonk2022 Thank you, and I updated the art for ya!
SteemPoonk2022 2024 年 8 月 13 日 下午 2:40 
I came back to wildfrost to just play this mod. Its absolutley incredible. Love the new varieties of leaders you added. Tiniest note. Could the leaders have even the tiniest diferentiation between them in the card arts. Even some bad photoshop work would work.
Keep it up, Love your work! :Wildfrost_Luminice:
VibeNeutral  [作者] 2024 年 8 月 12 日 下午 6:50 
New leaders are now playable.
VibeNeutral  [作者] 2024 年 8 月 12 日 下午 4:53 
@Rintintins Yes, its the Void status on cards.
Rintintins 2024 年 8 月 11 日 上午 12:54 
hey I have a question: am supposed to get ink'd when I hit the redraw bell?
foxinct 2024 年 8 月 11 日 上午 12:49 
Really fun! Love how many of the new cards and mechanics encourage cycling through the deck quickly, and how the different clans' mechanics can interact with each other in unique ways with the new clan.
Despite all this, I'm not a fan of platformers and have never played Hollow Knight :P
Acudit 2024 年 8 月 9 日 下午 4:30 
I gotta try this!
Bafbegagglestick 2024 年 8 月 9 日 上午 9:21 
Hey there I just wanted to say I am a huge fan of the mod in it's current state.
I wasn't a huge fan of the previous way you dealt with void, the way it intertwines with ink and the shade soul is a lot of fun.
I've been obsessively playing this like I was regular Wildfrost, including seeing how many cards I can gold. Quirrel ftw
VibeNeutral  [作者] 2024 年 8 月 8 日 下午 9:11 
@lexisg3 this is the case with most mods that add content at the moment.
VibeNeutral  [作者] 2024 年 8 月 8 日 下午 9:07 
@lexisg3 That sounds like a mod unloading error. If you wish to start a new unmodded campaign afterwards, you have to turn off the mod then exit and reload the game. It should work normally afterwards.
lexisg3 2024 年 8 月 8 日 下午 7:19 
Come to think of it, just the journal seems to crash it upon opening it
because of the names apparently
lexisg3 2024 年 8 月 8 日 下午 7:07 
Mind making a way for the frost guardian to not corrupt the hollowfrost tribe leaders?
when this happens i'm unable to start an unmodded campaign until i beat it with a base game deck
like the game entirely just crashes when the mod is off
jackburton1887 2024 年 8 月 5 日 下午 12:49 
i liked the original old nail card and the new version also seems to not trigger the heroes abilities for some reason.
jackburton1887 2024 年 8 月 5 日 下午 12:46 
also the new update was mediocre the mod is still great and the new companions are cool but i liked the original void affect and void mask summon a lot more .
jackburton1887 2024 年 8 月 5 日 下午 12:41 
i just would like a list of some sort maybe in the pictures in the slidey thing at the top idk what its called but i would like to know what they do without having to search for them in the game as they seem rather hard to find
jackburton1887 2024 年 8 月 5 日 下午 12:38 
what do all the charms do
VibeNeutral  [作者] 2024 年 8 月 4 日 下午 4:05 
@Tsuyukami Yes, but I am still deciding on which ones to add to the general pool.
Tsuyukami 2024 年 8 月 4 日 下午 2:30 
Is there any plans to allow the other tribes to have acess to the hollowtribe companions in the future?
gam3rz3r0 2024 年 8 月 3 日 上午 1:26 
Thank You!!! I absolutely love this mod and how it changes up the mechanics of gameplay giving you much to think about. Overall a fantastic mod in my book.

This is more of a nitpik/suggestion, to have a way to randomize the unique leaders like other tribes to have different stats and skills between runs. For example The knight or Hornet could be using one of their special moves in the portrait of the card and their stats and skills could be slightly different for that card giving adding little thought on who to pick as your starter.
VibeNeutral  [作者] 2024 年 8 月 3 日 上午 12:27 
@C7#9b13 I am working on additional things that work with the counter. This is my first mod and the learning curve hasn't been easy, BUT I do look forward to supporting this mod for a while and adding content along and along. Once I understand the system better, I can do more cool things for everyone.
VibeNeutral  [作者] 2024 年 8 月 3 日 上午 12:23 
@Tsuyukami Charms have been added to the general pool this latest update.
C7#9b13 2024 年 8 月 3 日 上午 12:13 
as others have suggested too, perhaps more cards that play WITH the redraw counter bell timer too! reduce or increase its counter, have enemies mess with draw amount or effects of drawn cards, or even refuse bell chimes (would be infuriating but i think perhaps would be interesting if well executed)
C7#9b13 2024 年 8 月 3 日 上午 12:10 
tons of fun centered around the redraw bell, and its something so simple that made me think "oh! the devs didn't think about using the redraw bell that way before!" balancing chiming the redraw bell with opportunity cost of using the cards is interesting, which makes the "Zoomlin" cards way more impactful (in fact on my fist run i had a zoomlin-cycle deck with 3 zoomlin baskets).

Overall i can see the charm (get it) of the mod and i think they put in quite some thought into how to make it fun! kudos to you!
( i do think the "frenzy on kill" charm was overkill, and paired with barrage its very very potent)

fun parts include balancing bell chimes with giving up card usage and the mechanic of cards having new effects when drawn!

parts that could be better include the void mechanic, in which it felt like it introduced way more randomness into the math... and made me just wanna avoid any card with the void attribute, even if the card's effect seemed cool...

thanks for the cool mod!
Tsuyukami 2024 年 8 月 2 日 下午 11:22 
Aside from a single charm in 3 separated runs I haven't found anything of them either companions or items. So aside from the charms I believe nothing else is usable by the other clans, wich is a shame realy.
aegis 2024 年 8 月 2 日 下午 7:35 
do you only encounter the charms while play the hollow knight tribe or can you encounter them randomly