Garry's Mod

Garry's Mod

[ARC9] RWBY: Ember Celica WIP
57 条留言
stompie2gamer 10 月 28 日 上午 12:34 
fili, dont worry about the cresent rose, i just wanted to know if it was planned at some point, if it is being added great, but since its going to be a large project take your time and focus on yourself, you already outdid yourself on the ember celica :steamhappy:
Filipão  [作者] 10 月 20 日 上午 7:16 
There is still a weapon from the series that is much simpler that i have the model 90% done and made by me, still in the process of weapon balance and animation. Going to avoid the problem of Ember Celica that had no introduction or showcase of the weapon on the Workshop page.
Filipão  [作者] 10 月 20 日 上午 7:16 
I'm not that much active lately so it will take a long time to make something.
Anyway about the rest of the weapons, oh boy...

Ember Celica works very well because the weapon system and semblance can be simplified.

Crescent Rose would need stances to mix up mobility and melees attack, on which the ARC9 base melees are limited to a hitmark and not the same as TFA base.

Gambal Shroud is a pistol with some melee and grapling hook, less appealing of them all and difficult to make it unique usage compared with other generic weapons.

and finally Myrtenaster, i'm considering on making this weapon, but the amount of work needed to make it accurate to the series, very versatile, make all effects and new effects for created new moves and animate it for First and Third person its really huge.
stompie2gamer 10 月 19 日 下午 11:37 
i love this mod, is amazing, now we only need the 3 other weapons of the RWBY team, if you are planning on creating the cresent rose, i cant wait for it if thats the case
Filipão  [作者] 8 月 18 日 下午 2:53 
so yeah, whatever what it could be asked i will try to keep it as accurate as possible
Filipão  [作者] 8 月 18 日 下午 2:52 
I wished i could do commisions to at least make this work worth it, but with how slow my projects are and situation in real-life, it would impact alot the client experience.
ArcticTeaTime 8 月 18 日 下午 2:11 
Hey, just wanted to say this addon is really cool and hope you keep up with it and go on to make even more cool weapons. :steamthumbsup:
(also on a side note do you see yourself open to commissions for addons sometime in the future?)
Filipão  [作者] 7 月 28 日 上午 3:43 
Hello, happy birthday of this addon and Yang Xiao Long and sadly no updates. I had less to spent on the projects so i couldn't do the schedule of publishing a new weapon and overhaul this one.

Feel free to say anything since it have been very quiet here.
Filipão  [作者] 5 月 14 日 上午 1:43 
Sure, you can use them.
无证庸医 5 月 13 日 下午 10:28 
Can I use the sound from the mod to create a mod for L4D2?
spikedcorre 4 月 1 日 下午 6:04 
niiice
Filipão  [作者] 4 月 1 日 上午 9:40 
and updated
Filipão  [作者] 3 月 31 日 下午 6:59 
Good night
Filipão  [作者] 3 月 16 日 上午 4:13 
Thanks, i'm planning on rework it in July, but i have to begin developing a new weapon first.
Child of Thorns 3 月 15 日 下午 1:28 
Masterpiece
Filipão  [作者] 1 月 9 日 上午 5:01 
again...
Filipão  [作者] 1 月 8 日 下午 3:21 
and another one
Filipão  [作者] 1 月 7 日 下午 1:42 
and a quick fix update
Filipão  [作者] 2024 年 12 月 30 日 下午 12:45 
Oh you, yeah, i have seen the Myrtenaster addon that you have created, but still nothing made on it yet.

i have been thinking about making Myrtenaster for a good while actually, but i still lack knowledge for it, the entities part is the biggest one, the next is the gameplay of the weapon, since when i made the Ember Celica, then playing ULTRAKILL and right after playing the Ember Celica again, it felt slow despite being already fast.

For now, i dont see any help is needed and even so, [ARC9] is easy to create weapon on it, the problem is when you make a weapon that isn't normal.
DFO 2024 年 12 月 29 日 下午 7:26 
hey uh, if you want, we could work together in making Myrtenaster. If you'll look, I have the workshop thing up... Either way- I leave it all up to you. Great addon!
Filipão  [作者] 2024 年 11 月 20 日 下午 12:58 
There's a small update
ena 2024 年 11 月 18 日 下午 4:30 
I love this!
Filipão  [作者] 2024 年 11 月 18 日 上午 9:44 
Its on personalize and select the credits and put on OFF, but thanks for the report, i should change how the credits works then.
Spy-derman 2024 年 11 月 17 日 下午 6:11 
the credits will not come off even when I deselect them
Filipão  [作者] 2024 年 11 月 16 日 下午 3:02 
Here's a new update.
Filipão  [作者] 2024 年 11 月 13 日 下午 12:21 
Thank you, and yeah... i gonna need that since this weapon took way more time than i expected, imagine trying to create the rest.
Speed Racer 2024 年 11 月 13 日 上午 9:50 
Love the mod! Been having fun with it! Wish you luck on finishing it then moving on to the rest of Team RWBY's weapons!
Filipão  [作者] 2024 年 11 月 12 日 上午 9:56 
thanks
Ui Uingus 2024 年 11 月 12 日 上午 8:31 
really cool.
spikedcorre 2024 年 11 月 11 日 下午 4:09 
Found it, just need to go to personalize -> credits off
spikedcorre 2024 年 11 月 11 日 下午 4:07 
PRETTY COOL, thank you very much
Just one thing, how to get rid of the credits?
Filipão  [作者] 2024 年 11 月 11 日 下午 12:03 
Finally, a new update has been released.
Filipão  [作者] 2024 年 11 月 10 日 下午 3:07 
Ugh... the new ARC9 update just broke mostly the Heavy attack pushback and animation, i will try to fix the issue but its from the Base itself the issue.
Filipão  [作者] 2024 年 10 月 4 日 上午 9:54 
Thanks, i just waiting for the ARC9 Base to update, so then i can update the weapon with tons of stuff made in these weeks of waiting
spikedcorre 2024 年 10 月 2 日 下午 5:55 
congrats bro :steamthumbsup: really nice weapon
Filipão  [作者] 2024 年 9 月 4 日 下午 1:41 
a small update
Filipão  [作者] 2024 年 8 月 29 日 下午 2:30 
sorry for the wait, here's a update
Filipão  [作者] 2024 年 8 月 4 日 上午 5:21 
another small update and time to rest
Filipão  [作者] 2024 年 8 月 2 日 上午 8:31 
and a small update
Gordon, GORDAN! 2024 年 8 月 1 日 下午 4:31 
It was all more wishful thinking than anything, But I was sharing what I would want for Ember Celica.

Art takes time, If you need to, take a break, not saying to press yourself, I would just like a good experience above all else. I can wait for that.
Filipão  [作者] 2024 年 8 月 1 日 下午 4:29 
Well, "propel themselves" yes it is possible in the current state, just aim and shoot to get impulse.

The idea of light/heavy attacks grabs and slams sound so cool but very time consuming, maybe some other addons can add up these things.

The slug shots is in the gun too, but still on the works and is a ammo attachment, i may consider the toggle part.

Having an unique base would be great, but it would take a long time of development on which would take my momentum away.
Gordon, GORDAN! 2024 年 8 月 1 日 下午 4:16 
RWBY Weapons have so many playable ideas it isn't even funny.

I could imagine fun playstyles for a lot more...

I think you should try to work with someone to make RWBY Weapons that are they best that they can be.

I don't think ARC9 is suitable because it's geared around more standard-feeling guns, Ember Celica and I imagine a lot of RWBY Weapons need their own bases because it should allow them to escape the shackles of feeling like standard weapons and should let them show their style.
Gordon, GORDAN! 2024 年 8 月 1 日 下午 4:12 
As for Ember Celica, I feel the weapon should be made to provide a satisfying "beat 'em up" experience in GMod while avoiding feeling "weak"

I'm talking at close-range, plowing through weaker enemies with light & heavy attacks combined with grabs & slams, but when up against stronger foes, it lets you beat them down in a satisfying way while also working around their attacks.

I wouldn't forget about Ember Celica's ranged slugs which should be toggled that allow the player to tag enemies out of Melee range and pick off annoying foes.
Gordon, GORDAN! 2024 年 8 月 1 日 下午 4:11 
Like in the show, I feel that Ember Celica should allow the player to Explosive jump and also allow the player to propel themselves in the air to reach Airborne enemies like Hunter-Choppers, Gunships and Dropships.

When melee attacking Airborne enemies, the player should "lock" onto them (read, temporarily attach to the enemy) to make combos easier and also be able to rebound off the enemy for cool stunts and to be able to jump onto following aircraft or perform an explosive slam onto their friends on the ground.
Filipão  [作者] 2024 年 8 月 1 日 下午 3:58 
Yeah, also the Ember Celica main trait is mobility, something that i didn't see it on other weapons
Filipão  [作者] 2024 年 8 月 1 日 下午 3:57 
Ah yes, thats my opinion too, its lacking the RWBY content in Gmod
Gordon, GORDAN! 2024 年 8 月 1 日 下午 3:56 
the feeling of using the (mostly) creative weapon designs of RWBY and making them into amazing playable experiences and seeing it just get ignored...

Feels bad man.
Gordon, GORDAN! 2024 年 8 月 1 日 下午 3:55 
I wasn't talking about you personally, I'm just speaking that the GMod community basically ignored RWBY when its crazy weapons and ideas could fit in GMod and how there is potential to make some really great things with the IP

Concept-wise, Yang was my favorite out of all of them and she was squandered so fucking hard, so much so that Her Boyfriend was unpersoned out of existence and she was attached to Blake because RT became so soulless, twisted, and evil it tried to appeal to fans.

I would really have liked for the GMod community to use things like WiltOS with amazing custom weapon bases to just bring the thrill RWBY was supposed to enchant onto its viewerbase.
Filipão  [作者] 2024 年 8 月 1 日 下午 3:48 
Yeah, about the huge long wait, Most of it was me procrastinating into other stuffs, and the moments i would try do something, in the end i didn't do anything. But hopefully i got a very good momentum and began to work in the projected archived for months.
Theres Crescent Rose archived too, but really requires a remake.

I dont have enough experience on .LUA to make its own base.
Gordon, GORDAN! 2024 年 8 月 1 日 下午 3:39 
Why did it take THIS LONG for there to be Ember Celica in its proper form?

I loved Yang as a concept, sad she got beaten down by bad decisions within an inch of her life within a dead man's broken down golden child.

(Also instead of ARC9, I would rather this weapon be built on its own base to allow much more freedom in terms of weapon stylization and function.)