Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Less native unit cluttering and easier high tier recruitment
9 条留言
HungryBat  [作者] 2024 年 9 月 14 日 上午 8:52 
Isn't this also active for the sea peoples?
Taste of Capitalism 2024 年 9 月 14 日 上午 8:17 
thanks, this is necessary mod for more variation of AI army. would you do this same to sea people faction nomadic buildings also?
888 2024 年 7 月 31 日 下午 12:03 
@Nothing:
sounds interesting :-)
thing is the tech that gives you gold for each T5 building doesnt affect those buildings then.
would it be possible your mod keeps the T5 building but adds some buff to the building to make it worthwhile still building it?
Ca_Putt 2024 年 7 月 29 日 上午 1:45 
While I do like the option of native troops as it gives the map more flavour, I think this is a good direction to go towards. Rn the game really wants you to make native units and maybe augment them with chariots. Low level factional barracks just providing niche garbage really makes them a non starter compared to native barracks
HungryBat  [作者] 2024 年 7 月 28 日 下午 11:31 
Ive done some testing with this mod and I think its significantly improves the gameplay experience

Factions feel more unique and elite units are more achievable to recruit
HungryBat  [作者] 2024 年 7 月 28 日 下午 4:56 
The garrison units are not changed by this mod
8sat 2024 年 7 月 28 日 下午 4:04 
i really noticed AI has al silver units and they have not even done anything on the campaign map and i invaded (as Troy) we pretty much vanquished 1 empire and 2 low factions and i lost to a small island kingdom because i had bronze and they had all silver as garrison lol
HungryBat  [作者] 2024 年 7 月 28 日 下午 12:26 
Jup
And thus make higher tier units more achievable to recruit and reduce the native units being so numerous that they overshadow the unique unit rosters
Ca_Putt 2024 年 7 月 28 日 下午 12:14 
so this makes all unit buildings availible one level earlier and disables native units above tier 2?