安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Diakopolis > https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3300996618
It seems to be a common issue when adding "skip" functions to mods (also happened in Warhammer apparently).
Since you seem pretty open to requests, do you think it would be possible to have a version with:
+6 Global Recruitment Slots
Allied Recruitment in Global Recruitment
+6 Local Recruitment Slots
Less Upkeep -50%
Less build time -50%
1 turn Royal Decree
1 Turn Growth
Less Fatigue
Character Max Traits Increased
+2 Development Points upon occupation
+100% Campaign Movement Range
Cheers mate.
@Casualfield: got another bug: the "Intro Skip" causes the game to eventually deactivate ambient music, only SFX sounds.
That way people can pick and choose either to have all your mods or just the ones that fit their needs. :)
Obiricon I'll update it in a couple minutes so it works.