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>chatpgt
ew
also not only are a vast majority of the values are missing, but the few entries that are in there also have some wrong ones
Weapon type done with chat gpt so probably not all accurate
Five seven seems like an odd outlier, rest looks good tho thanks
Would it be possible to add support for "Combat Extended Attachments"? I know it's in "Weapon Range Rebalance for AEMC" mod but it's not updated for 1.6
Should this work for mechanoid weapons? I noticed the lancer weapon for small mechanoid still has insane range.. Like double of a AR for example, mech turrets also have huge range
first, most of his weapon mods require his code mod to be used. his core mode is not only broken but also required a partially broken, performance intensive mod called xml extensions. harkon is very strict about permissions (and has mostly left the modding bubble) so it's not like anyone can get permission to pick up the torch.
I'd love to play with some of his mods too, his ks23 is right up my alley, but I'm afraid it's just too much trouble. I'd recommend getting another weapon pack with similar weapons
ModularWeapons mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2878204522&searchtext=weapon+modulation
Or maybe your mod work with this one?
Modularization Vanilla Weapon
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2890560539
For now, just gonna update my sub-mod to patch those 3