安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






great mod btw.
If the issue persists, please let me know with more of your server log info.
And from what i can see in my 50mb report with over 720k lines (i tried to see if there was a limit to the spawning) it tries to start the squad spawning process all over again the moment the game tells it that there is no unit named like that, so it'll just keep going until it's able to spawn it
Ensure that you have all the required mods for the scenario, especially WebKnight's OPTRE expansion; any problems with that mod could cause this infinite spawning issue, as it's trying to pull from WebKnight units that don't exist.
If the issue still persists after you have double-checked required mods, then please send me some of your server error logs so I can better diagnose the issue.
After their initial drop, they will continue spawning enemies infinitely at the 0 0 0 coordinates infinitely until you restart
The zeus has to constantly delete any dropships that arrive to prevent this
Thanks for the mission.
Disabling restricted arsenal fixes it
I just tested arsenal with the mods recommended, works fine for me. Suggestions for if you're having arsenal problems:
(1) Do not spam the "edit loadout" button, wait for it to load the items available and then click
(2) If issues persist, check your modlist and make sure nothing's causing any funny business
Would it be possible to have each unit of the player's squad do the orbital drop (Formerly known as HALO jump) with him? Just giving me even a hint of how to do it would help a lot