边缘世界 RimWorld

边缘世界 RimWorld

Adaptive Simple Storage
250 条留言
bradson 10 月 19 日 下午 2:45 
@Avtandil These are definitely not any different from shelves. It's the same hauling and reservation code running for either, always making pawns reserve the cell they haul to. Changes to AI aren't included here and would be far out of scope
Avtandil 10 月 19 日 上午 11:57 
Not sure if I am doing something wrong, but the thing that bothers me with this mod is that only one colonist is able to use the storage box at the given time.

Unlike the shelf or stockpile area where all the colonists can haul to and from those simultaneously.

Like if I want to move 4500 wood from one crate to another pawns will go one by one and it takes forever. If the wood is on a shelf or stockpile zone, they will all go hauling it.
vin  [作者] 10 月 12 日 下午 2:16 
@sharkcrisp049
There are alternates available in some of the other ASF mods, irrc DMS also has some nice textures made for their shipping containers
sharkcrisp049 10 月 9 日 下午 12:24 
does anyone knows where can i find the ASF ver of three shipping container's retexture..?
雨漫倾周 10 月 3 日 上午 3:03 
里面的木货箱C只能装衣服和武器,但是MZM_GOW的汉化里面写的可以装所有物品,不知道是哪出了bug
vin  [作者] 9 月 25 日 下午 2:29 
@Poetic
Thanks, glad to hear it
Poetic 9 月 25 日 上午 10:51 
Nice work, just found one of your mods and went through your whole workshop picking up mods to spice up my next run. Appreciate your work
veoba 9 月 22 日 下午 2:53 
Please check conversations section.
Joshmilkplease 9 月 3 日 下午 1:57 
thank you very much!
vin  [作者] 9 月 3 日 上午 11:25 
@Joshmilkplease
Check my mod workshop, its a mod I made based on the vehicles mod, and also adds double door versions + single door versions.
Joshmilkplease 9 月 2 日 下午 1:51 
What doors did you use for the cool bunker place
Spriteconsumer879 8 月 7 日 上午 6:09 
Thanks
vin  [作者] 8 月 6 日 下午 2:23 
@Spriteconsumer879
This is from vanilla props and decals. It adds a new menu to the structure category allowing you to create decals.
Naturtok 8 月 6 日 下午 1:29 
@spiritconsumer i believe they're Storage Decals by Imgginspace
Spriteconsumer879 8 月 6 日 上午 7:24 
What mod are you using to make those road markings?
跟著有肉吃 8 月 1 日 下午 8:15 
Spaceship Box displacement Box disappears into space
vin  [作者] 7 月 30 日 上午 10:05 
@Krieg Grenade Man
Yes, I will be updating it soon, just finished building a pc and setting up arch linux for the first time. Will be applying a fix hopefully by EOW.
Krieg Grenade Man 7 月 30 日 上午 2:21 
just had a thought, wouldnt making it rotateable serve as a bandaid?
.ver 7 月 29 日 下午 7:04 
can't seem to replicate the issue, so maybe it was just something getting hung up on my game. oh well :urist:
.ver 7 月 29 日 下午 7:03 
Kinda worked it out by shuffling around a crate. It seemed to want to drop into the bottom left corner of the 2x2, and just shuffling it around to give it a clear path helped its pathfinding I guess (even though it went over the crate to drop off). maybe some weird interaction with PUAH and while you're up, but nothing popped up in the logs.
also agreed, large crates are AMAZING for stockpiling on my gravship. big thanks to vin
vin  [作者] 7 月 29 日 上午 11:12 
@.ver
Make sure the storage location that the lifter is hauling to is not occupied/used by a pawn at that moment. This mod uses the vanilla hauling logic, if the above isn't the problem verify it isn't a mod conflict.
.ver 7 月 29 日 上午 11:10 
anyone else have issues of lifter mechs not hauling to crates?
Krieg Grenade Man 7 月 27 日 下午 12:28 
thanks, looking forward to the fix, the large crates are a godsent on the limited space of a gravship
vin  [作者] 7 月 27 日 上午 7:15 
@Krieg Grenade Man
Yes this is a vanilla rimworld issue that can be replicated with vanilla shelves. It occurs to anything 2x2 in size and not rotatable. I'm going to push a patch for this on all my mods after I get my new pc system running. In the mean time the other storage options work. Odyssey has introduced a litney of bugs we're having to sort. Thankfully the devs have already resolved some of them that impacted my mods recently.
Krieg Grenade Man 7 月 27 日 上午 7:13 
i just built a pair of steel metal crates C on my gravshit and upon launching and relanding they just exploded and spread their content across the entire floor
vin  [作者] 7 月 27 日 上午 5:05 
@hurRdurR
This mod is a direct adaptation of a another mod. So naturally the textures are derived and limited to that source. I don't know how you'd expect a wooden box to update, other than maybe after X stacks of items maybe more boxes appear. The main goal of this mod was to add bulk storage for big store rooms that aren't plain in design and offer some creativity in placement and texture to give that lived in and used feel. See the final screenshot.

Regarding the main advantages, is importantly major TPS gains (especially in late game colonies). The mod description was made to explain what the difference is between the adaptive storage framework and the old LWM's deep storage mod.

If you want to see a good example of updating textures I'd recommend you look are my warehouse storage mod or one of the mods made by Reel, sbz, Phaneron, or QSJ. All of them have updating textures. I recommend subscribing to your favorite 2-3 of these storage mods.
hurRdurR 7 月 25 日 上午 1:55 
ok i'm kinda confused about the advantage over Deep Storage, and the 'seriously cool features like graphics that update as you store items'

because i can't find how to display items that are stored without mouse over or clicking.
Felonious Yeeting 7 月 24 日 下午 9:56 
I think something is still weird. Metal Crate C and Bundle C at least still break or shift on gravship rotation. Game is fully updated, I've unsubscribed and resubscribed. Switched on and off the unstable branch. Started a totally new save, still happens. The 2x2's from Reel's Storage work fine though.
vin  [作者] 7 月 22 日 上午 4:12 
PSA: Update your game to the unstable branch to fix the gravship rotation bug!
bradson 7 月 21 日 下午 3:26 
Adding rotation as hacky workaround has the disadvantage of it not being removable without causing rotation and in turn position to get reset once on loading
R41N 7 月 21 日 下午 2:54 
Mod Author, you should edit the mod description really quickly with a message at the top telling people what the bug is and how to avoid it. It sounds like the kind of thing that will be fixed eventually but until then people can now (and maybe we can make a patch to set all the 2x2s to rotatable so they don't slide and just have the same sprite for every rotation)
R41N 7 月 21 日 下午 2:53 
@Araxial

Thank you! That's what I was thinking to, because the rotatable crates and the 1x1 don't slide.
vin  [作者] 7 月 20 日 上午 6:44 
Rimworld's unstable branch, selectable through the betas menu on properties, has the odyssey bug fixed. It happens on vanilla shelves when editing those to be 2x2 and unrotatable.
vin  [作者] 7 月 18 日 上午 11:26 
@Agent York
Hey York, read 3 messages down.
Agent York 7 月 18 日 上午 11:08 
I'm running into an issue where my crates disappearing and my stuff on the ground whenever I Takeoff/Land in my Gravship. Anyone else experiencing this?
Slermish 7 月 17 日 上午 3:15 
Lore reason for containers moving is they aren't bolted down so they move around and break when landing
vin  [作者] 7 月 16 日 下午 8:05 
@narotiedu3
This is a bug with lundeon effecting all mods right now. The devs need to fix this.Its been reported. It's reproducible by changing the vanilla shelf xml to have a size of (2,2) and rotatable false. Ludeon is aware
narotiedu3 7 月 16 日 下午 8:03 
it seens like it returns to the default position from the blueprint.
narotiedu3 7 月 16 日 下午 8:02 
i rotated the ship and now my gravity motor is gone, is that a mod bug or just odyssey?
ZebraRabbit 7 月 16 日 下午 4:07 
many thanks, I will avoid using 2*2 on ship for now.
Araxiel 7 月 16 日 上午 11:46 
(Temporary) solution to help with disappearing 2x2 boxes on gravships (until it get's fixed by Ludeon):
If you can rotate the box and it swivels around your cursor, it is safe. If you can't rotate it, then the container will vanish.
ChthonicKnight 7 月 16 日 上午 11:41 
Okay I managed to track it down. It was due to Faster Game Loading, with the second mod option enabled it causes some of the textures to white out. "Prevent graphic and icon loading during startup and load them gradually during playing."
vin  [作者] 7 月 15 日 下午 7:33 
@ChthonicKnight
I actually think your metal boxes are just behaving weirdly. I dont see that on my end. Make sure its another mod? Try removing chunks of your modlist.
vin  [作者] 7 月 15 日 下午 7:32 
@ChthonicKnight
I actually think your metal boxes are just behaving weirdly. I dont see that on my end. Make sure its not another mod?
vin  [作者] 7 月 15 日 下午 7:31 
@PremierVader
Different textures
PremierVader 7 月 15 日 上午 9:16 
I cant decide between this and Reels Expanded Storage. Whats the difference?
ChthonicKnight 7 月 15 日 上午 9:06 
Thank you for the quick reply. Here is an example. https://imgur.com/jDrgyMf

How does one run ToDDS?
vin  [作者] 7 月 14 日 下午 10:01 
@ChthonicKnight
Are they kind of like white boxes? Could be a cache issue with DDS textures following an update. Try loading the mod alongside performance fish + prepatcher + fishery, and run ToDDS on them. Then two game reloads should fix it. This happens to me when I work on the mod. (I'm also still on 1.5, not a 1.5 issue)
ChthonicKnight 7 月 14 日 下午 1:32 
Hey there, still doing my run on 1.5 seem some of the crates are showing up with white textures, the 1x1 metal crate and 2x1 wood crate. Tried moving the mod to the bottom of my load order but seems it still is showing white.
vin  [作者] 7 月 14 日 上午 4:35 
@Hyderlic
I'll keep you guys updated for when the developers fix this. (tldr for everyone odyssey box explosion bug)