Avorion
StarWarsWeaponryRevisited
16 条留言
Kubric-khan 7 月 9 日 上午 6:50 
Damage is high for early game heavy turbo lasers, but balanced since they need two slots. The only roll I've found so far that skews it is a Titanium Nullifying Tri-Alliance Heavy Turbo Laser T-D, tech 20, exceptional rarity.
568 dps average per shot, 867.7 hull dps per shot. Insane damage when nobody has shields, or shields drop quickly from other weapons.
Sheikh  [作者] 6 月 30 日 上午 10:21 
@UnbiddenYard599 thanks for your feedback. Could you please further emphasise what is "bad damage" and what values you wish for.

The mod is currently running on my Server an by now i got no complains about damage output being too low.

I happen to generate Tech 52 turrets with 150k Damage per shot (coaxial tbh.) and 90k damage normal turret.
UnbiddenYard599 6 月 29 日 下午 10:11 
The damage is so bad lol ngl
Sneakyamr 6 月 13 日 下午 3:40 
Best news i heard thanks man
"UPDATE!
No more negative station Prices. Weapon Ranges ajusted according to feedback."
Sheikh  [作者] 6 月 13 日 上午 11:03 
UPDATE!
No more negative station Prices. Weapon Ranges ajusted according to feedback.
Gunner 5 月 15 日 上午 9:15 
Fantastic mod!
Please update for 2.5.7 :steamsad:
Spalkin 2 月 22 日 上午 12:53 
Can this get updated please?
MarvinEhre 1 月 24 日 下午 3:25 
Accodring to the mod settings page, this mod might need an update to the current game version.
Sheikh  [作者] 1 月 22 日 上午 8:59 
@ all yes guys i noticed it but unfortunately i am not capable of finding out whats wrong with the prices.
eaglegundam 2024 年 12 月 23 日 上午 1:14 
might need an update
Sneakyamr 2024 年 12 月 13 日 上午 7:44 
Same Running into a problem when finding a station there some with a Neg money and when you build those the game gives you money.
RED 2024 年 12 月 12 日 下午 1:32 
StationFounding gives you millions of dollars for the Stations in your mod. is there a way to fix this in server files ?
Brulikrax 2024 年 10 月 13 日 上午 2:54 
I bet that is what @Domanating is trying to say - could you make a non-Star Wars version with weapon ranges that make sense for standard modded Avorion play?
I do agree that your set is quite OP compared to other weapon mods and the vanilla guns, now and before. Present ranges are... uber OP at times and the mod feels like a cheat. You must balance it a tiny bit more IMO to fit into this mold and not allow these systems to be available before Trinium / Xanion ore, as the normal mission AI is helpless against those.
Domanating 2024 年 9 月 25 日 上午 10:30 
These weapons have an absolutely absurd range. 30-40km in the starting Iron sectors. hardly balanced, imo
Mister Cthulhu 2024 年 8 月 23 日 下午 10:25 
Do you have plans to add more weapons to this?
Xskyth 2024 年 8 月 20 日 下午 8:54 
is there a server with this mod?