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Thank you for listening! I'm glad to help!
Also, are the Repeaters supposed to have lower missile strength and be recruited in one turn? If they aren't it might be something on my end.
The Wizard Lords are working, though the Lynx Knights are only getting unit capacity from the generic cavalry building and not the Order Knights landmarks. Just ignore me if that's intentional.
Not skills, traits?
So you decided to given the Wizard lords the old generic traits?
If you gave the same cap to the repeaters to the Repeaters and Prophets they're also not being enforced. Sorry.
Honestly the fire bullets sound really cool! It would help deal with Vlad. Maybe call them Helstorm Bullets? Like their using the special stuff from the Rocket Battery in normal bullets. I'm not good at names. Also, just thought I'd let you know that the Lynx Knights don't actually seem to have their cap enforced? It might just be me though.
I'm sorry I can only point out things I find. I've edited like 2 lines of code in my life and it was to delete a single letter from each. Outside of one college course, anyway.
Well that feels a little targeted.
Do you have any plans to change the Repeaters, since they're identical to SFO Ironsides?