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报告翻译问题






3x mod got:
480 (3 x 160) men in infantry (slingers, archers and everything). 240 for cavs. 2 ships for every unit. For artillary you only get 3 units with 20 men each (vaniall has 2 with 20 men each). Naft throwers and other special units get 4x more men/animals.
I will make my mod visibile in couple of hours.
-The Battle of Dara has been fixed with historically accurate units and models.
One of the disadvantages: there is not enough power of the garrisons from the cities...Military buildings should provide 1-2 units per garrison. There are also too few agents, the number should be increased. At least there aren't enough spies. For a large empire, 1 spy is not serious.
Armor clad, well trained Roman Garrison
Barely trained and recently levied Shitskins wearing robes with homemade weapons and leather shields
Yeah. Amazing mod, thanks.
I would like to know if you planned to create a 12 turn per year submod ?
Thank you.
This looks fantastic, many thanks.
Is it currently still in beta, and awaiting new, polishing, etc, development ?
Or is now a good time for a long play through ?
Are any vanilla Attila DLCs required ? As it happens I have Age of Charlemagne, but, perhaps of some relevance, neither The Last Roman or The " Longbeards " culture pack ..........
Apart from the 555AD Byzantine focus, how does game play etc compare and contrast re Fall of the Eagles, combined with Europa Perdita Reloaded ?