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My original review is ENTIRELY obsolete now!
Map lighting is improved, the wide lunch area was shrinked thus making it impossible to camp there, Special Infected and Tank spawns are now fixed, my god has it improved!
Congratulations, you have done justice to the original version!
20:32 Solo Hold w/ Bots.
Criticism: in comparison to the previous version of the map, this one wipes the floor with its' better gameplay, more interesting layout (size changes), and better randomized loot. I like the holds available in the map, and while I'm yet to do laps, I'm sure lapping is doable. The layout being closed off at the beginning is a neat homage to the original gameplay of BB, and the doors opening is a nice touch. There only being 4 kits is an interesting move, but a welcome one, as I find maps with too many kits being kind of boring to play in some ways. I think people are going to enjoy this version a lot more. 8/10.
Criticism: for a survival map, this map features a lot of random elements. Given it's about Baldi's Basics, that makes sense, but for a fun survival map, this sadly falls flat on that. I heavily dislike how the amount of kits is randomized, and how unfun the ammo pile locations are. Not to mention the auto shotgun area not being added to the navmesh, causing director spit simply by entering the closet (although, the closet itself seems unfinished, as there's a hole in the void in there). The secret area is questionable, but I like how it was included. For doing this solo, this map is very unfun, constantly resetting just to get a single attempt, and the fact the fog never disappears if you finish a run with it enabled is silly. I could go for much higher times on this, but I won't bother as it's pretty clear this map doesn't respect the player even a little bit. 3/10.
-The loading screen seems to be broken, going fully black and sometimes jittering into view or glitching. Is it supposed to be a gif? I'm confused.
I REALLY like those secret underground-esque spots behind the broken walls the Infected can spawn from though, i like the idea!
I have a few tips and critiques i can give for the map: (of course friendly critiques, i like the map, no hate)
-Make the weapons closer to the spawning area, along with all the needed supplies like items and throwables, along with the starting radio. (It is close to spawn but i still had to search a lot) I went through the entirety of the map just to finally get a tier 2 weapon, which i found in the lunch area, that took a while. In Survival everything should be close to the player's starting point and not be looked for.