RimWorld

RimWorld

Save Our Ship 2 - Star Wars Ships [Continued]
51 Comments
Lee  [author] Jul 30 @ 6:37am 
I am aware. However I do not plan to continue this mod
Habitually Fat and Angry Jul 29 @ 10:00pm 
Using 1.5, the custom ship parts do not stick and the engines do not work
people play ground enjoyer Jul 7 @ 3:08pm 
Thank you!
kaden Jul 2 @ 4:53pm 
the custom parts of my ship wont stick to it
Table Jun 15 @ 10:21pm 
engines are ♥♥♥♥♥♥
Lee  [author] Jun 11 @ 6:54pm 
With 1.6 focusing on space. This mod will probably need a massive rework or be discontinued altogether
the pies belong to me Jun 11 @ 6:20pm 
can you add the acclamator or venator?
TheWageGap Apr 24 @ 8:03pm 
The rebreather does not work
TheWageGap Apr 24 @ 7:03pm 
Is there a way to make the engines work?
Lee  [author] Mar 21 @ 7:32am 
The ones I posted are the only ones I have
jurassicjarred Mar 21 @ 12:38am 
Is there anywhere we can find blueprints for the other ships? Like the Lucrehulk?
Kapten Eggis Mar 10 @ 11:09am 
they dont stick to the ship
Lissy Feb 27 @ 11:47pm 
i cant find the modded ship components like the shield gen or pilot con and i tried using the normal SOS2 ones and they don't work can someone help
Kapten Eggis Feb 5 @ 8:07am 
where is the vanator and maby can you ad a aclemator and some cis ships
2922608187 Jan 23 @ 8:24pm 
alright, it would be better if it was possible to make this mod optionally not dependent on out rim
Lee  [author] Jan 23 @ 9:05am 
I believe it is needed due to the turrents using its lasers
2922608187 Jan 23 @ 3:48am 
Is out rim - core necessary dependent? Can out rim - core not be loaded if only need SOS ship parts?
Killerkitty641 Jan 15 @ 12:41pm 
One other thing you could think of doing is adding templates, like in the base Save our Ship 2 that the player can buy
Killerkitty641 Jan 14 @ 12:04pm 
Okay awesome, that would be cool.

While you're thinking, maybe a few more ships would be a good place to start? A couple of easy ones I can think of would be the Captor Class carrier from the CIS and the Ton Falk from the Empire, both being fairly large and uniformly spaced vessels with a lot of interior space.
Lee  [author] Jan 13 @ 6:49am 
There are plans to expand at a later date, however i have no idea in which direction i want to go
Killerkitty641 Jan 13 @ 3:24am 
Is there any chance of this mod being expanded, or is it unlikely? Because I really love this one but I appreciate that you're probably maintaining other mods as well
Lee  [author] Nov 1, 2024 @ 8:45am 
I don't know know yet :). I keep forgetting to figure out how SOS2 works so I can fix this mod up some more. I'll dive into it after work
LenzaRNG Nov 1, 2024 @ 8:40am 
I built an Imperial-class Star Destroyer (using god mode, since I'm testing for streaming stuff). When I launched, the custom bits of hull and the turbolaser turrets didn't launch with it, leaving holes in the ship. What did I do wrong?
Lee  [author] Oct 21, 2024 @ 12:36pm 
I'll see what I can do. I don't use SOS2 myself so it's taking me a little while to figure out how everything works
Srip Oct 20, 2024 @ 10:57pm 
Ship combat went...very wrong. Blew my self up because they couldn't shoot past the walls or go through my own shields
暗黑天使至高大导师 Oct 5, 2024 @ 4:49am 
In SOS2 space combat, the bullets fired from the turret went wrong, and the laser bullets hit the enemy, with no explosion effect
Flash Sep 25, 2024 @ 5:05pm 
Thanks Lee for the work you have been done, cant wait to see the update!!
Lee  [author] Sep 25, 2024 @ 5:03pm 
The Vehicle Framework part of the mod was never done, because 1.5 came out while I was working on it. So I have to finish that as well.
Flash Sep 25, 2024 @ 5:02pm 
is it possible to you, to update the current 1.4 version for the mod for like a 1.5 fork, until you finish retexturing the mod? i think that the only part that is missing in Star wars total conversion, is the small ships.
Lee  [author] Sep 25, 2024 @ 4:57pm 
No hard ETA on it. There is a lot of art to be redrawn.
Flash Sep 25, 2024 @ 4:56pm 
any release date for the ships from star wars that you are reworking?
Lee  [author] Sep 11, 2024 @ 5:07am 
No idea. I just updated the mod. I'll take a look around and see if maybe i forgot a setting or something
Professor Sep 10, 2024 @ 10:54pm 
How in the jesus do you keep the parts attached, I've tried everything. Looked through the original page and I don't see anything. I imported the blueprints and the same thing
Lee  [author] Aug 24, 2024 @ 7:34am 
Below Velxra said that it is a mod setting for SOS2
homelessratracer Aug 24, 2024 @ 12:04am 
how do i fix the outer parts from coming off
Lee  [author] Aug 19, 2024 @ 1:34pm 
They should be able to. I don't use SOS2 myself I just updated it. I'll look into it.
kev675243 Aug 18, 2024 @ 9:49pm 
uh can the turrets shoot at enemy ships? I'm looking at the range stat for some of the guns and find it odd it's listed a 13 despite the default sos2 weapons can shoot between 500 and 1500
Corux Aug 1, 2024 @ 3:22pm 
Will do! thank you very much for your quick response and looking into it! Thank you mate :D
Lee  [author] Aug 1, 2024 @ 1:18pm 
Looking at the Droid Depot files, they have stats that are showing they are resistant to the effects of outer space. It may be an issue so try to report it as a bug first if possible.
Corux Aug 1, 2024 @ 12:25pm 
sadly not. there is no option in the menu of sos2 or outer rim or droid depot. I don´t know much about modding but if it is not too much hassle i would greatly appreciate it if you could add it in. Also a very pretty please from my rough droid army trying to take over space!
Lee  [author] Jul 31, 2024 @ 2:57pm 
I believe that function is handled in the Droid Depot mod now, so I didn't bring the patch forward
Corux Jul 31, 2024 @ 2:22pm 
thank you for continuing this mod btw. !
Corux Jul 31, 2024 @ 2:21pm 
hi there! the original mod states that droids (from outer rim - droid depot) don´t need eva suits any more. Did that got adopted too? Becasuse it seems not to work for me. Loaded this mod after droid to make sure but they still sffer from decompession in space. Any ideas how i can fix this?
VelxraTV Jul 25, 2024 @ 10:09pm 
its a sos2 mod setting that broken parts turn into wrecks.
Lee  [author] Jul 25, 2024 @ 8:14pm 
Click the link in the description.l just updated the mod, so I don't have any detailed instructions
wcpwnsuto Jul 25, 2024 @ 3:07pm 
Also how do you keep the parts from being removed when landing / launching? They stay when moving the ship but not landing and launching.
wcpwnsuto Jul 25, 2024 @ 1:24pm 
Is there a place with a better description on how this works/do. I cant seem to understand how this mod works. The engines don't seem to work. The parts don't stay on when you move the ship most of the time. Cant get the torpedoes to reload within the ships ect ect. Its not very intuitive at all.
VelxraTV Jul 23, 2024 @ 3:13pm 
thanks for updating this classic
TheWageGap Jul 22, 2024 @ 9:21am 
Finally, bless you!
worm Jul 20, 2024 @ 1:45pm 
neato