RimWorld
Save Our Ship 2 - Star Wars Ships [Continued]
51 comentarios
Lee  [autor] 30 JUL a las 6:37 
I am aware. However I do not plan to continue this mod
Habitually Fat and Angry 29 JUL a las 22:00 
Using 1.5, the custom ship parts do not stick and the engines do not work
people play ground enjoyer 7 JUL a las 15:08 
Thank you!
kaden 2 JUL a las 16:53 
the custom parts of my ship wont stick to it
Table 15 JUN a las 22:21 
engines are ♥♥♥♥♥♥
Lee  [autor] 11 JUN a las 18:54 
With 1.6 focusing on space. This mod will probably need a massive rework or be discontinued altogether
the pies belong to me 11 JUN a las 18:20 
can you add the acclamator or venator?
TheWageGap 24 ABR a las 20:03 
The rebreather does not work
TheWageGap 24 ABR a las 19:03 
Is there a way to make the engines work?
Lee  [autor] 21 MAR a las 7:32 
The ones I posted are the only ones I have
jurassicjarred 21 MAR a las 0:38 
Is there anywhere we can find blueprints for the other ships? Like the Lucrehulk?
Kapten Eggis 10 MAR a las 11:09 
they dont stick to the ship
Lissy 27 FEB a las 23:47 
i cant find the modded ship components like the shield gen or pilot con and i tried using the normal SOS2 ones and they don't work can someone help
Kapten Eggis 5 FEB a las 8:07 
where is the vanator and maby can you ad a aclemator and some cis ships
2922608187 23 ENE a las 20:24 
alright, it would be better if it was possible to make this mod optionally not dependent on out rim
Lee  [autor] 23 ENE a las 9:05 
I believe it is needed due to the turrents using its lasers
2922608187 23 ENE a las 3:48 
Is out rim - core necessary dependent? Can out rim - core not be loaded if only need SOS ship parts?
Killerkitty641 15 ENE a las 12:41 
One other thing you could think of doing is adding templates, like in the base Save our Ship 2 that the player can buy
Killerkitty641 14 ENE a las 12:04 
Okay awesome, that would be cool.

While you're thinking, maybe a few more ships would be a good place to start? A couple of easy ones I can think of would be the Captor Class carrier from the CIS and the Ton Falk from the Empire, both being fairly large and uniformly spaced vessels with a lot of interior space.
Lee  [autor] 13 ENE a las 6:49 
There are plans to expand at a later date, however i have no idea in which direction i want to go
Killerkitty641 13 ENE a las 3:24 
Is there any chance of this mod being expanded, or is it unlikely? Because I really love this one but I appreciate that you're probably maintaining other mods as well
Lee  [autor] 1 NOV 2024 a las 8:45 
I don't know know yet :). I keep forgetting to figure out how SOS2 works so I can fix this mod up some more. I'll dive into it after work
LenzaRNG 1 NOV 2024 a las 8:40 
I built an Imperial-class Star Destroyer (using god mode, since I'm testing for streaming stuff). When I launched, the custom bits of hull and the turbolaser turrets didn't launch with it, leaving holes in the ship. What did I do wrong?
Lee  [autor] 21 OCT 2024 a las 12:36 
I'll see what I can do. I don't use SOS2 myself so it's taking me a little while to figure out how everything works
Srip 20 OCT 2024 a las 22:57 
Ship combat went...very wrong. Blew my self up because they couldn't shoot past the walls or go through my own shields
暗黑天使至高大导师 5 OCT 2024 a las 4:49 
In SOS2 space combat, the bullets fired from the turret went wrong, and the laser bullets hit the enemy, with no explosion effect
Flash 25 SEP 2024 a las 17:05 
Thanks Lee for the work you have been done, cant wait to see the update!!
Lee  [autor] 25 SEP 2024 a las 17:03 
The Vehicle Framework part of the mod was never done, because 1.5 came out while I was working on it. So I have to finish that as well.
Flash 25 SEP 2024 a las 17:02 
is it possible to you, to update the current 1.4 version for the mod for like a 1.5 fork, until you finish retexturing the mod? i think that the only part that is missing in Star wars total conversion, is the small ships.
Lee  [autor] 25 SEP 2024 a las 16:57 
No hard ETA on it. There is a lot of art to be redrawn.
Flash 25 SEP 2024 a las 16:56 
any release date for the ships from star wars that you are reworking?
Lee  [autor] 11 SEP 2024 a las 5:07 
No idea. I just updated the mod. I'll take a look around and see if maybe i forgot a setting or something
Professor 10 SEP 2024 a las 22:54 
How in the jesus do you keep the parts attached, I've tried everything. Looked through the original page and I don't see anything. I imported the blueprints and the same thing
Lee  [autor] 24 AGO 2024 a las 7:34 
Below Velxra said that it is a mod setting for SOS2
homelessratracer 24 AGO 2024 a las 0:04 
how do i fix the outer parts from coming off
Lee  [autor] 19 AGO 2024 a las 13:34 
They should be able to. I don't use SOS2 myself I just updated it. I'll look into it.
kev675243 18 AGO 2024 a las 21:49 
uh can the turrets shoot at enemy ships? I'm looking at the range stat for some of the guns and find it odd it's listed a 13 despite the default sos2 weapons can shoot between 500 and 1500
Corux 1 AGO 2024 a las 15:22 
Will do! thank you very much for your quick response and looking into it! Thank you mate :D
Lee  [autor] 1 AGO 2024 a las 13:18 
Looking at the Droid Depot files, they have stats that are showing they are resistant to the effects of outer space. It may be an issue so try to report it as a bug first if possible.
Corux 1 AGO 2024 a las 12:25 
sadly not. there is no option in the menu of sos2 or outer rim or droid depot. I don´t know much about modding but if it is not too much hassle i would greatly appreciate it if you could add it in. Also a very pretty please from my rough droid army trying to take over space!
Lee  [autor] 31 JUL 2024 a las 14:57 
I believe that function is handled in the Droid Depot mod now, so I didn't bring the patch forward
Corux 31 JUL 2024 a las 14:22 
thank you for continuing this mod btw. !
Corux 31 JUL 2024 a las 14:21 
hi there! the original mod states that droids (from outer rim - droid depot) don´t need eva suits any more. Did that got adopted too? Becasuse it seems not to work for me. Loaded this mod after droid to make sure but they still sffer from decompession in space. Any ideas how i can fix this?
VelxraTV 25 JUL 2024 a las 22:09 
its a sos2 mod setting that broken parts turn into wrecks.
Lee  [autor] 25 JUL 2024 a las 20:14 
Click the link in the description.l just updated the mod, so I don't have any detailed instructions
wcpwnsuto 25 JUL 2024 a las 15:07 
Also how do you keep the parts from being removed when landing / launching? They stay when moving the ship but not landing and launching.
wcpwnsuto 25 JUL 2024 a las 13:24 
Is there a place with a better description on how this works/do. I cant seem to understand how this mod works. The engines don't seem to work. The parts don't stay on when you move the ship most of the time. Cant get the torpedoes to reload within the ships ect ect. Its not very intuitive at all.
VelxraTV 23 JUL 2024 a las 15:13 
thanks for updating this classic
TheWageGap 22 JUL 2024 a las 9:21 
Finally, bless you!
worm 20 JUL 2024 a las 13:45 
neato