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报告翻译问题






- You don't need the function FindEntityByIndex. Use 'EntIndexToHScript' instead
- Inside AmmoAddThink, remove the player loop and use 'self' to retrieve the weapon handle, and 'self.GetOwner()' to get the player handle.
- Inside AmmoAddThink, return null when player is null. This will stop the think function when the weapon is dropped instead of running infinitely
However, I would love if for single-bullet weapons to have no reload voicelines, since every time I reload with one (like the flare gun), the guy says "I've got no reloads left".
Other than that, a fantastic mod!!
when I reload it, ammo just got empty.
even there a already have a own ammo.
I'm glad mods now day finally keep this game alive
Hope you will do this to NMRIH2 too
能否有一个变种插件可以使弹药拾取量翻倍或三倍?我很喜欢‘火力全开’的感觉。
My game did not like that.
Also: your mutator runs in global scope, it's going to conflict with other scripts.