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thx
hope there comes new coop maps from you.
these missing proper collision model
http://i.imgur.com/5OH7dTa.png
Thx for those other changes :)
If you do not rename non-workshop version, players will get "missing map" error (simply it won't download).
Players with non-WS version will be unable to connect to a server with WS version anyways (unless they create subfolder with map ID inside maps\workshop and IF you release 1-file version).
And if you will be renaming WS maps, you will essentially break the whole point of this ecosystem (seamless background automatic updates). If you change name, i need to rename that map in mapcycle file, so i need to take a look if some new version is up, which is simply waste of my time.
Anyway, after the next patch you will probably not need to release non-WS version anyways.
I said it already that it's annoying and confusing for you xD
This is so annoying and confusing, i know.
You do not need to rename Workshop version, actually do not ever rename it, there is no reason for that and it creates another issue for admin xD.
Workshop: dry_canal_coop
Non-Workshop: dry_canal_coop_vX
I like that map, it's huge, open (i assume it's just PVP map with checkpoints) with many flanking possibilities, but it have flaws, 2 of us spawned right on Echo, Alpha spawn should be in those 2 rooms instead of current position.
Other feedback once oyu have proper section on forum :)
Hard to find stuff on workshop if you don't know that it's there. Testing right now :)