Insurgency

Insurgency

dry_canal_coop
29 条留言
大佬小时+8000 2022 年 2 月 13 日 上午 3:42 
垃圾 不起作用
Explode_Maodie.Zc 2016 年 3 月 4 日 上午 2:10 
i hear that this map will be official.....really?
Pointblank 2015 年 10 月 19 日 下午 4:00 
same here
[I.C] b1ankchapt3r 2015 年 10 月 6 日 下午 2:45 
yea, what's up with v4 bullshit, i get booted out every time cause my map differs from v4
VLADIMPALER 2015 年 9 月 9 日 下午 7:10 
WHERE IS V4???? i always gett booted cause i have a diferent version...
NO DYING ALLOWED 2015 年 7 月 29 日 上午 11:03 
and i downloaded it by subscribing
NO DYING ALLOWED 2015 年 7 月 29 日 上午 10:57 
map workshop/329285825/dry_canal_coop doesn't work
H@P 2015 年 7 月 22 日 下午 7:01 
One of my favorite maps. I love how there's no out of bounds anywhere; I decide how I want to approach an objective.
NuclearFPS 2015 年 5 月 24 日 下午 2:51 
how do i play this map ?


Ares 2014 年 11 月 23 日 下午 3:51 
This is my favorite custom map so far, very nicely done.
wetwork 2014 年 10 月 30 日 下午 7:10 
Your map looks so sick dude i hope you win the contest!!!
Ben 2014 年 10 月 29 日 上午 9:28 
Bots seem to pop out of nowhere (at least around a)
Ben 2014 年 10 月 29 日 上午 9:21 
The bots often don't know what to do. They just stand on their spot or walk a short bit and then keep standing wherever that may be.
Ben 2014 年 10 月 29 日 上午 9:19 
Just played it - lot's of fun. But I miss some effects like windy dust and such things. Keep up the good work :insfist:
DaGolem 2014 年 10 月 27 日 下午 4:22 
Coop makes realy fun on this map!
thx
hope there comes new coop maps from you.
Arc 2014 年 10 月 27 日 上午 5:49 
feedback edited
Arc 2014 年 10 月 27 日 上午 1:59 
I'll post another feedback soon on playinsurgency.com/forums
Arc 2014 年 10 月 26 日 下午 11:33 
Feedback:
these missing proper collision model
http://i.imgur.com/5OH7dTa.png

Thx for those other changes :)
Tribly  [作者] 2014 年 10 月 26 日 上午 8:29 
Ok it is confusing but that makes sense now... sort of hahaha and I'm looking forward to their workshop fix.
Arc 2014 年 10 月 25 日 下午 10:22 
No, you actually do not understand why the version number is necessary :-D:

If you do not rename non-workshop version, players will get "missing map" error (simply it won't download).
Players with non-WS version will be unable to connect to a server with WS version anyways (unless they create subfolder with map ID inside maps\workshop and IF you release 1-file version).

And if you will be renaming WS maps, you will essentially break the whole point of this ecosystem (seamless background automatic updates). If you change name, i need to rename that map in mapcycle file, so i need to take a look if some new version is up, which is simply waste of my time.

Anyway, after the next patch you will probably not need to release non-WS version anyways.

I said it already that it's annoying and confusing for you xD
Tribly  [作者] 2014 年 10 月 25 日 下午 9:04 
Ok I'll change that on the next update. I understand the reason for the version number, so people can know if they are not up to date, but why have the two different names for the work shop and non workshop version? Are people able to connect even if the file names are different? Version 5 we'll have all this sorted out lol
Arc 2014 年 10 月 25 日 下午 12:56 
DARN ! xD
This is so annoying and confusing, i know.

You do not need to rename Workshop version, actually do not ever rename it, there is no reason for that and it creates another issue for admin xD.

Workshop: dry_canal_coop
Non-Workshop: dry_canal_coop_vX
Mamba 2014 年 10 月 22 日 上午 7:00 
Ok, good to know. We'll give the map a go as is then for now and watch for updates.
Tribly  [作者] 2014 年 10 月 21 日 下午 3:22 
No I'm still working on getting it set up. It's only working in some parts of the map right now.
Mamba 2014 年 10 月 21 日 下午 3:07 
Hmmm...not hearing any ambient background sounds (wind, etc). Just me or is it missing from this version?
Arc 2014 年 10 月 20 日 下午 1:42 
So we played it a little longer and every checkpoint past beta have broken respawn points, my friend kept respawning right on next objectives, map was loaded multiple times so i assume it's not a server side bug, further testing maybe tomorrow
Arc 2014 年 10 月 20 日 上午 10:14 
preliminary feedback:
I like that map, it's huge, open (i assume it's just PVP map with checkpoints) with many flanking possibilities, but it have flaws, 2 of us spawned right on Echo, Alpha spawn should be in those 2 rooms instead of current position.

Other feedback once oyu have proper section on forum :)
Arc 2014 年 10 月 20 日 上午 9:48 
Ok, pls make thread for this map on playinsurgency.com/forums
Hard to find stuff on workshop if you don't know that it's there. Testing right now :)