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报告翻译问题






Well, that's more impressive than my steel pipe network. When I have time I'll see about updating it.
It’s a steel-based piping system that can be used to supply ammunition to turrets.
[Steel Pipe Network]
Maybe I didn’t explain it clearly before. What I mean is the middle cell of a cross-shaped wall — the wall layout looks like a “+” sign. When I try to build something in that center cell, it shows “Cannot work on universal conduit (blueprint): No path.”
Unable to reproduce. Going to have to know what pipe mods are involved, may also be a mod conflict since it works in my simple test.
无法重现。需要了解涉及哪些管道类模组,也有可能是模组冲突导致的,因为在我的简单测试中它可以正常运行。
At the T-shaped wall junction, building a universal pipe will show “No path.”
Support added for both of those mods. Let me know if you have any issues.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3075384838
When I have time i'll look at adding it to the list.
*Old man yelling at cloud noises*
No.....No, I don't think I will.
Mod and conduit description is fine as is. This is Universal Conduits. Universal Pipes is that way
----->
Alright, apparently I need to break it down for you. You've obviously read the part that the mod adds universal conduits that checks if your running the mod, and then adds that pipe to the universal conduit. So now your confused on how it functions?
Reading that part again, it checks for the pipe mods that you are running, then adds said pipe to the universal conduit. What is the function now some people may ask?
That conduit is now a Universal Conduit.
Has been for awhile :/ I've had to do that with many a mod to force steam to update it.
make sure you unsubscribe, then resubscribe, to force steam to update. It should work as I reverted the files to 1.5 and put them in their own folder for 1.5.
Should be fixed now. Let me know if your still having issues on 1.5.
I didn't look which ones did update and I'm currently looking through the
updates of my subscribed items on the workshop.
Sorry to have wasted your time @Cruel Moose.
If I find the culprit I'll tell you but I guess it's unlikely.
Anyway thanks for the mod.
Vanilla Expanded - Chemfuel
Vanilla Expanded - Sanguophage
Vanilla Expanded - Androids
Vanilla Expanded - Nutrient Paste
Vanilla Temperature Expanded
Vanilla Expanded - Helixien Gas
Eccentric Tech - Defense Grid
Reel's Turret Pipeline
Please list the specific networks that are not working so I can check them.
But when I use the universal conduit, it looks like there is only the power (electricity) in the conduit.
When i try to hook up any of the other conduit to the universal one it looks like there isn't anything else.
Images :
https://postimg.cc/qNb90pjg
https://postimg.cc/nj75vBZQ
https://postimg.cc/xqvh8vtw
https://postimg.cc/BXJyKjzX
Pastebin of player.log:
https://pastebin.com/EEwSRAn4
I guess it's a mod conflict (often is the case) but still I think I should share.
Anyway thanks for the Mod.
Every time someone asks a modder "1.6 when?" a baby bunny dies.
Please, think of the bunnies.
Support added for Milira Solarfuel Unofficial Expanded. If you don't mind, can you let me know if you encounter any bugs with it?
Adding it to my todo list. Free time is scarce atm.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3397864880
Also, this is the last time I will be addressing this, and I will ignore all further comments on this subject. Build cost balance will ALWAYS be opinionated.
If you don't like it, make a local copy of the mod and change the XML yourself OR use one of the many other mods that lets you adjust the cost of the buildings.
Not only the pipes being used at any time?
I don't have an issue with performance using this mod.
Or dose it throw down a buch of stuff in the guise of one thing?
Just asking.... like performance wise.... is this easier on a game than throwing down a buch of cables.... or is this like throwing down a buch of pipes and stuff you don't need?
Also, as I said there's other mods to change the material cost. I will not be changing the material cost, so you can use other mods or make a local copy and edit it in the XML. I don't play with breakdowns as I find it to be more of a nuisance, and as I stated earlier, everyone is gonna have a different opinion on design balance.