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报告翻译问题
@WAR III 这个在最近一次更新中修好了
@Dracula-G 上面模组介绍结尾处的特别鸣谢最后有群号
@不善言辞钟表头 萌螈主群或者分部群里反馈给管理试试?
@gunningminer69 I don't quite understand what you mean, maybe you're asking me if there are any relevant adaptation contents for bio DLC? Regarding this point, we only added the heterologous genes of the race. If there are more detailed questions, I will continue to answer them.
@WOL iEattheFood @AI-Hard @Takei - The Sicario 🌏
现在功法书变成原版的读书方式了,新版本的螈在左下角角色面板处,健康状态同栏里面有个“修炼”,那个里面显示修炼的功法与增益,具体的使用方法与流程可以看工坊或者游戏里面边框栏的更新日志
The skill book has now turned into the original reading method. In the new version, there is a 'Cultivation' option in the health status section of the character panel at the bottom left corner. It shows the cultivated skills and benefits. Specific usage methods and processes can be found in the workshop or in the update log in the border bar of the game.
不兼容 Elite Bionics Framework
[V1024-EBF] Elite Bionics Framework has detected some mods using the unmodified GetMaxHealth() method, which violates the EBF protocol. The author(s) of the involved mod(s) should adopt the EBF to clarify their intentions.
For now, the unmodified max HP is returned.
The detected mod comes from: Axolotl
[Elite Bionics Framework, EliteBionicsFramework.dll] EBF.EliteBionicsFrameworkMod.LogError(System.String message)
[Elite Bionics Framework, EliteBionicsFramework.dll] EBF.Patches.PostFix_BodyPart_GetMaxHealth.CheckEbfProtocolViolation(Verse.BodyPartDef __instance, System.Single& __result, Verse.Pawn pawn)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.BodyPartDef.GetMaxHealth_Patch2(Verse.BodyPartDef, Verse.Pawn)
[MoeLotl Race, Axolotl.dll] Axolotl.CompAbilityEffect_TailCost.GizmoDisabled(System.String& reason)
@没有掌声吗?看着像近战动画
@米星兰 多线程模组的问题,找那边
@本体(benti) 正常的,现在可以共存。那段文本是功法已学习,忘记翻译了
@Hidesuwa 非萌螈本体的模组版本低于本体导致的bug,更新一下
@Eisamer 更新一下试试?我再去检查一下
<color=#66ffb5>[MeleeAnim]</color> Exception processing idling animation or skills for '米兰花':
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
AM.Core:Error (string,System.Exception)
AM.Idle.IdleControllerComp:CompTick ()
Verse.ThingWithComps:Tick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
角色跳跃-落地时出错
bug by moeLotl mod, please take a screenshot or copy the text and submit it to HenTaiLoliTeam
[Ref 90AFC97D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Axolotl.Debug:WarningInTry (string,System.Exception)
Axolotl.AxolotlPawnMoveFlyer:FallOnGroundDo ()
Axolotl.AxolotlPawnMoveFlyer:RespawnPawn ()
RigorMortis.AxolotlCaughtOne:RespawnPawn ()
RimWorld.PawnFlyer:TickInterval (int)
有的話改用Rimsort的轉換功能或是刪掉dds圖檔,
RimPy的dds轉換格式不正確,Rinworld更新後內建的dds讀取會失敗