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报告翻译问题






Streighr->Straight will be changed :'D
The game's check for the **'F' direct edit** is a **physical raycast check** performed against the block's 3D geometry when a player looks at it.
Definition
Geometry
'F' Edit Status
Root Cause (Based on Model)
**Corner**
Complex, but likely has a flat, accessible screen face.
**Works**
The raycast hits the screen surface correctly.
**Ramp**
Slanted, angled face.
**Fails**
The raycast hits the screen at an **angle too oblique** to satisfy the game's internal threshold for direct interaction.
**Straight**
Flat face, but part of a custom mod series.
**Fails**
The screen mesh in the **`LCDWallTwoSidedStreight.mwm`** model is likely **recessed, too thin, or misaligned** with the block's outer collision box, causing the raycast to hit the surrounding structure instead of the intended screen surface.
Summary of Conclusions
----------------------
Here is why the provided evidence supports the conclusion:
### 1\. The XML Confirms the _Potential_ for 'F'
All three definitions use the exact same critical tags that grant the _capability_ for both the 'K' (Terminal) and 'F' (Direct Edit) shortcuts:
* **`<Definition xsi:type="MyObjectBuilder_TextPanelDefinition">`**
* **`<TypeId>TextPanel</TypeId>`**
Since the **Corner** definition (which works) uses these tags, and the **Ramp** and **Straight** definitions (which fail) also use these tags, the issue cannot be fixed by changing any of the listed XML properties. The problem must occur _after_ the game loads the block's C# behavior.
I saw in the console log this error message (more exactly a warning) :
mod_warning: Life'Tech Transparent LCD Variants, in file: [...]\steamapps\workshop\content\244850\3292090990\Data\BlockVariantGroups_LCD_Variants.sbc
File extension of: Textures\GUI\Icon_Adds\Add_Console_Transition_Mirror.DDS is not supported.
Hoping this can help you track down a possible problem.
=)
the difference is I raised the resolution and it can be updated on the vanilla blocks
@DaMuncha therefore you can build a 3x3 lcd and use a script t make them work as one :)
while this does happen with things like the no entry image in vanilla too (on the wide screen), it applies to these with modded scripts like the seismic survey as well. which are normal on all vanilla screens, even the tiny long ones
These modded LCDs do not have this issue, what is different here? and can this be applied to vanilla screens?
that's the only thing I disagree with, everything else is great!
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Saw these.
Modders are outperforming the devs.
10/10