Space Engineers

Space Engineers

Life'Tech Transparent LCD Variants
57 条留言
aantono 11 月 16 日 下午 6:20 
Do you think this is something fixable, so that the game mechanics treat all panels as directly editable?
Kuvat  [作者] 11 月 15 日 下午 12:25 
Terminals are all TextPanels and have the same dummies. ^^ Interessting that there is a differene ingame.
Streighr->Straight will be changed :'D
aantono 11 月 9 日 上午 7:46 
In all three cases, the determination is made by the **MWM model file** and the geometry it defines, confirming the initial diagnosis. To fix the Ramp and Straight pieces, one must modify their respective `.mwm` source files to ensure the screen meshes are exposed correctly for raycasting.
aantono 11 月 9 日 上午 7:46 
### 2\. The Physical Model is the Failure Point

The game's check for the **'F' direct edit** is a **physical raycast check** performed against the block's 3D geometry when a player looks at it.

Definition

Geometry

'F' Edit Status

Root Cause (Based on Model)

**Corner**

Complex, but likely has a flat, accessible screen face.

**Works**

The raycast hits the screen surface correctly.

**Ramp**

Slanted, angled face.

**Fails**

The raycast hits the screen at an **angle too oblique** to satisfy the game's internal threshold for direct interaction.

**Straight**

Flat face, but part of a custom mod series.

**Fails**

The screen mesh in the **`LCDWallTwoSidedStreight.mwm`** model is likely **recessed, too thin, or misaligned** with the block's outer collision box, causing the raycast to hit the surrounding structure instead of the intended screen surface.
aantono 11 月 9 日 上午 7:46 
I've tried asking Gemini to analyze the difference, and here is what it given me, hinting at the possibility of the model not playing with the automatic detection code in SE:

Summary of Conclusions
----------------------

Here is why the provided evidence supports the conclusion:

### 1\. The XML Confirms the _Potential_ for 'F'

All three definitions use the exact same critical tags that grant the _capability_ for both the 'K' (Terminal) and 'F' (Direct Edit) shortcuts:

* **`<Definition xsi:type="MyObjectBuilder_TextPanelDefinition">`**

* **`<TypeId>TextPanel</TypeId>`**


Since the **Corner** definition (which works) uses these tags, and the **Ramp** and **Straight** definitions (which fail) also use these tags, the issue cannot be fixed by changing any of the listed XML properties. The problem must occur _after_ the game loads the block's C# behavior.
aantono 11 月 9 日 上午 7:07 
Build Vision difference shows that the wall corner (end piece) has no physical terminal, but the straight and curved (slope) pieces shows "Has Physical Terminal" - any way to make them all behave like vanilla lcd text panels?
aantono 11 月 9 日 上午 6:15 
Great mod!!! Have one question regarding different LCD display pieces seemingly being of different types. For example the end piece on the double sided LCD is intractable using both the “K” and “F” letters, when pressing “F” lets you edit the text. The straight and corner, only have “K”, so one can only enter the control panel, and not the direct text. This makes them not usable with various scripting mods (like GOAT for example) which function by direct text edits for things like inventory settings, etc.
Icy Skye 11 月 4 日 下午 2:32 
Like the mod, used the old version a while ago- are they still labelled "Streight" instead of "Straight"?
Villain.Zod 9 月 15 日 上午 9:11 
The LCD panel is cool, but that conveyor contraption is amazing. Is that something you can build in SE?
PauloRaz3n 4 月 30 日 上午 10:02 
CTD
VindictaUK 3 月 8 日 上午 7:54 
Getting a CTD whenever i mouswheel scroll block select while building with mirrored mode
ditb3 2 月 3 日 上午 11:26 
Very appreciate that you added armored block variants. Now I can make some sci-fi looking shields.
Iturbah 2024 年 12 月 6 日 下午 6:55 
OMG thank You so much! Now I can finally migrate my build from Empyrion!
Kuvat  [作者] 2024 年 11 月 16 日 下午 4:52 
@TskLaci have you tried it only with this mod in your world to test it?
TskLaci 2024 年 11 月 16 日 下午 3:41 
if u make an aquarium ship with this mod u cant be killed ;)))):elite:
TskLaci 2024 年 11 月 16 日 下午 3:39 
this mod has serious problems u cant shoot trought the glass and cant even dmg with no weaponcore weapons only with handgun
Mr.Beaver 2024 年 11 月 3 日 下午 5:55 
Congrats! I really love this mod. thank you.
Kuvat  [作者] 2024 年 10 月 25 日 下午 11:07 
hmmm, thank you, will take a look next week
🌴 Zunder 🌴 2024 年 10 月 25 日 下午 4:19 
Hi, first of all congratulations for this fabulous mod.

I saw in the console log this error message (more exactly a warning) :

mod_warning: Life'Tech Transparent LCD Variants, in file: [...]\steamapps\workshop\content\244850\3292090990\Data\BlockVariantGroups_LCD_Variants.sbc
File extension of: Textures\GUI\Icon_Adds\Add_Console_Transition_Mirror.DDS is not supported.

Hoping this can help you track down a possible problem.
=)
pryde64 2024 年 10 月 24 日 下午 4:45 
amazing i downloaded this one
cepelevvadim100 2024 年 10 月 13 日 上午 8:37 
The mod is good, but to install windows that are frameless, you'll get tired of spinning a Rubik's cube at random. The edges are completely invisible due to the transparency.
Kuvat  [作者] 2024 年 9 月 7 日 下午 2:35 
@gnob, yeah I have to readjust the screens to avoid the stretch. I mentioned it, but I havent the time the next 2 weeks. after that I can fix it.
the difference is I raised the resolution and it can be updated on the vanilla blocks
@DaMuncha therefore you can build a 3x3 lcd and use a script t make them work as one :)
King DaMuncha 2024 年 9 月 7 日 上午 6:28 
I need a 3x3 LCD
Gonb 2024 年 8 月 26 日 上午 2:00 
however they have a different issue, most images are stretched or squished in ways they shouldn't, whats a circle on vanilla will be an egg on these

while this does happen with things like the no entry image in vanilla too (on the wide screen), it applies to these with modded scripts like the seismic survey as well. which are normal on all vanilla screens, even the tiny long ones
Gonb 2024 年 8 月 26 日 上午 1:49 
normal LCD have a problem where resolution is so low that letters nearly become blocks, the holes in the O for example are filled with gradient white instead of being empty, thus turning them into ⚪ instead

These modded LCDs do not have this issue, what is different here? and can this be applied to vanilla screens?
Kuvat  [作者] 2024 年 8 月 25 日 上午 7:22 
the immediatly unlocked ones are the non LCD blocks
Atomic Dash 2024 年 8 月 21 日 下午 7:42 
Many of the LCDs are unlocked immediately. You should take another look at the progression system for the LCDs.
bobblehead 2024 年 8 月 11 日 下午 12:44 
These look Awesome! Looking forward to using these to display some of Isy's inventory manager data. A couple other scripts come to mind too, like my ship floor layout in the engineering section of my capital ships. Very nice job! Thank you for your hard work - and talent sharing. :-)
ScoutEr 2024 年 7 月 24 日 下午 6:44 
are the window variants meant to be like 100% transparent?
that's the only thing I disagree with, everything else is great!
BIV 2024 年 7 月 24 日 上午 9:39 
A fantastic addition to anybodies build IMO, thanks for sharing your thoughts and time. Cheers mate.
emuinatrenchcoat 2024 年 7 月 23 日 下午 6:54 
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TrueWhiteKnight 2024 年 7 月 22 日 下午 11:18 
love the mod, but i have a bug to report. there is a misspelling: "straight"
LegoTrainDriver 2024 年 7 月 22 日 下午 6:44 
nice job copyrighting it, keen can't steal it now.
TheVillain 2024 年 7 月 22 日 下午 1:54 
Started using Keens Warfare bridge blocks.
Saw these.
Modders are outperforming the devs.
10/10
MadmanMac 2024 年 7 月 21 日 上午 5:37 
TYVM for this, lovely job and def giving me vibes of Empyrion Galactics heavy windows :steamhappy: The only thing I could wish more for on this would be an option to tint the outer layer of glass regardless of that a very strrong thumbs up from me and only wish I could give you more than one "Take My Points" award :]
Kuvat  [作者] 2024 年 7 月 20 日 下午 6:18 
Thank you :)))
Sevyrs 2024 年 7 月 20 日 下午 4:29 
I really like this, subbed and upped.
Delphin_1 2024 年 7 月 20 日 下午 3:31 
wow, truely doing keens job for them. Its gorgouse
[82DK] wyomingwolf 2024 年 7 月 20 日 下午 3:24 
Getting some Tony Stark (Iron Man) vibes going here.. now all we need is an AI with a sassy bri'ish voice
AutoMcDonough 2024 年 7 月 20 日 下午 12:05 
Looks nice
pryde64 2024 年 7 月 20 日 上午 2:22 
this is really cool builds would be awesome
willthirty 2024 年 7 月 19 日 下午 2:55 
charge Keen for this mod looks lke DLC for your next work in need a retractable turret please
Nogluee 2024 年 7 月 19 日 下午 12:16 
please more this is epic
Jonathan Torres 2024 年 7 月 19 日 下午 12:15 
It looks more like an official DLC than a mod. Well done!
Nogluee 2024 年 7 月 19 日 下午 12:15 
that design is amazing
Kuvat  [作者] 2024 年 7 月 19 日 上午 8:36 
thank you :) was intended as use for maybe the clan logo or sth like that xD
GloBeast 2024 年 7 月 19 日 上午 7:57 
Loving this mod Kuvat! I like to use the holo-rack to leave notes for my clan mates and also as info signs for my showroom. Great job!
Kuvat  [作者] 2024 年 7 月 19 日 上午 6:40 
makes sence :'D
Cmdr. DoomForge™ 2024 年 7 月 19 日 上午 6:28 
I think I found it after digging through the workshop's character category mods. seems to be the rebels suit.
Kuvat  [作者] 2024 年 7 月 19 日 上午 6:18 
havent thought about a bridge window style LCD but its a good Idea!