Garry's Mod

Garry's Mod

support drops (now with support for npcs to use addon)
152 条留言
ilikecreepers  [作者] 9 月 7 日 下午 5:22 
ok its done
vincent117686 9 月 7 日 下午 12:07 
are you able to make a separate setting to customize what npc's spawn with what weapons like in the original drop pod reinforcement mod?
TTN 7 月 17 日 下午 1:20 
What map is that
ilikecreepers  [作者] 6 月 30 日 下午 12:53 
also you should maybe bother them about this since there replacement most likely has a fault
ilikecreepers  [作者] 6 月 30 日 下午 12:52 
@Dr Coomer there is no abnormality in the code for creating explosions within this addon but I will try setting the magnitude and radius in different ways and see if that helps you but if it dosen't there is not much else I can do apart from recommend that you don't get addons that replace things because of issues like this
Dr Coomer 6 月 29 日 下午 8:43 
the advanced explosion replacer just breaks the explosions of this addon, it does not kill npc until i turn the replacer off
ilikecreepers  [作者] 5 月 16 日 上午 3:44 
@Specneo if you jump out of them before they land they will explode
Specneo 5 月 15 日 下午 5:24 
or more like homing missiles.
Specneo 5 月 15 日 下午 5:21 
Weaponized Escape Pods. Like making them function like missiles.
ilikecreepers  [作者] 5 月 7 日 上午 9:55 
@Panzerkampfwagen VIII Maus, that error occurs because of a misconfiguration with their addon, but I can make it go invisible other than that, I assume you can't change their weapons because the NPC either doesn't support it or because of another misconfiguration and theres not much I can do about that
sperm@zoid 5 月 5 日 上午 2:05 
Does this addon work with ZBase/ANP NPCs? I tried spawning Sparbine but I cannot modify the NPC Weapons they spawn with. Not to mention this error:
[support drops (now with support for npcs to use addon)] lua/entities/sudr_dropbeacon.lua:123: bad argument #1 to 'SetAngles' (Angle expected, got boolean)
1. SetAngles - [C]:-1
2. SUDRCreateEntFromSettingsTable - lua/entities/sudr_dropbeacon.lua:123
3. w - lua/entities/sudr_dropbeacon.lua:426
4. v - lua/entities/sudr_dropbeacon.lua:238
5. unknown - lua/includes/modules/hook.lua:102 (x2)
Killer On Duty1 3 月 13 日 下午 4:53 
gotcha thanks
ilikecreepers  [作者] 3 月 13 日 上午 4:22 
@Killer On Duty1 it won't work if its too much for balancing
Killer On Duty1 3 月 11 日 下午 6:31 
hey thanks that did it so it seems to be an issue when adjusting the values (non specific) in both NPC usage and support drop settings.
ilikecreepers  [作者] 3 月 11 日 下午 1:57 
if that dosen't work try it on flat grass and get back to me
ilikecreepers  [作者] 3 月 11 日 下午 1:56 
@Killer On Duty reset your npc usage setting back to default
Killer On Duty1 3 月 11 日 上午 12:05 
Hey love the mod, however i'm having a small issue when the combine are calling in reinforcements nothing shows up. they have the red marker and all that but the canisters and soldiers don't deploy, however it works when i use it and when using utilities.
ilikecreepers  [作者] 3 月 7 日 上午 1:02 
@Specneo if you have something that overrides the weapon UI then it may be deciding not to turn off when the addon tells it to do that ... this is not a bug I can fix.

I may work on a hacking device drop but that will most likely be when I am next on holiday in 8 weeks
Specneo 3 月 5 日 下午 2:14 
and now. Bugs. So. I had got one where both weapon selecting and drop options had been linked into when scrolling for a weapon.
Specneo 3 月 5 日 下午 2:12 
and maybe like. Elite Drop pods. Like as in: Way stronger Drops. such as. A hack device that takes control of any robotic thing in the area.
Specneo 3 月 5 日 下午 1:57 
Axon is not released yet.
Specneo 3 月 5 日 下午 1:57 
or. not. But have you played EZ2. or 1.
Specneo 3 月 5 日 下午 1:57 
oh well... it would be an idea for another mod. but... I understand you. But that might happen to be too much. I know there are a whole ton of dupes. But as for NPC drops. I think that those ones. Like if an NPC is selected. they can select it and it automatically creates the drop set of NPCs for them. As in like a selective drop of a different unit. but have you played EZ: Axon Pariah?
ilikecreepers  [作者] 3 月 5 日 下午 1:53 
no
Specneo 3 月 3 日 下午 1:15 
I think an RTS structure mod would be nice. Like for example: a unit making structure once in control can make it produce copies of that unit. to make it basic. or put a unit in the structure and then it produces copies. either way. anything can happen. but if a unit controls a structure. then they are in control of the faction the NPC belongs to. lets say. a manhack. and then that manhack gets multiple copies.there can be a whole ton of different kinds of structures if you wish.
ilikecreepers  [作者] 2 月 2 日 上午 11:50 
when im next on holiday two weeks from now
Specneo 2 月 1 日 下午 7:26 
Healing Support?
ilikecreepers  [作者] 2 月 1 日 下午 4:31 
ill get it done when im next on holiday
DefiantDingleberry [LSLN] 1 月 23 日 下午 4:32 
up to you, I appreciate it regardless, been having hours of fun.
ilikecreepers  [作者] 1 月 23 日 下午 3:17 
and not fun as in "the stupid ass con var system will be the death of me" - bob I could maybe give you some console commands for it tho if you want
ilikecreepers  [作者] 1 月 23 日 下午 3:14 
sadly not the system dose not allow for control over what the NPCs drop other than if they can drop content that is NPCs or utilities the reason for this is because the AI that gets them through the support callers doesn't know anything about NPCs throwing it (it just knows how well or bad there group is doing and how to get them to throw) the distribution/rank system know these details but along with what type of content the AI wants the but it cant be hooked up to the menu because it is elsewhere

also, it will require two times the size of the custom drop setting menu which will not be fun to implement
DefiantDingleberry [LSLN] 1 月 22 日 下午 2:55 
Thank you for the quick work and response, I apologize for writing a dumb question: I'm trying to make it so the rebels only drop medic and rebel without the vortigaunt, is this possible?
ilikecreepers  [作者] 1 月 21 日 下午 4:41 
THE BOX IS NOW FIXED you can now use the box at the top of NPC setting to set it back to normal
ilikecreepers  [作者] 1 月 20 日 下午 11:31 
answer to question one: I just noticed the issue in the combo box not working and I will have it fixed by the end of the day. answer too question two: no it will make the battles too unfair or it will last for so long that the NPCs will die just from accidentally walking into it
ilikecreepers  [作者] 1 月 20 日 下午 11:26 
awnser to question one: I just noticed the issue in the combo box now working and i will have it fixed by end of day. awnser too question two: no it will make the battles too unfair or it will last for so long that the NPCs will die just from accidentally walking into it
DefiantDingleberry [LSLN] 1 月 20 日 下午 4:41 
great mod, two questions: 1) I have an issue, I was messing around with the npc settings and now the npc reinforcements don't work when summoned. 2) any plans of adding further npc functionality? like using the gas and other bombs?
ilikecreepers  [作者] 1 月 19 日 上午 3:16 
weapon override that works
Specneo 1 月 18 日 下午 1:54 
manhacks are often deployed by metrocops. but other times. some could want to choose the NPC's weapon. I don't know how but could this be possible?
Specneo 1 月 18 日 下午 1:36 
wait they already have manhacks. nevermind.
Specneo 1 月 18 日 下午 1:34 
and maybe when they wanted to deploy the big ones and the annoyances. Striders. Scanners. and even with Manhacks. well. Maybe with a special type of pod for Manhacks.
ilikecreepers  [作者] 1 月 18 日 下午 1:13 
done
Specneo 1 月 18 日 上午 8:14 
well the civilian and metrocop ones would be more of a sort of Fodder drop.
Specneo 1 月 18 日 上午 7:28 
Or even metropolice drops.
Specneo 1 月 14 日 下午 4:15 
or maybe with civilian distractions.
Specneo 1 月 14 日 下午 3:15 
also. for others... well. I imagine one player screaming "ZOMBINE RUSH!" just before dropping a whole lot of zombines mid-fight. Just purely zombines. Combinations of other types are alright too though.
ilikecreepers  [作者] 1 月 11 日 上午 3:15 
and this is mentioned
ilikecreepers  [作者] 1 月 11 日 上午 3:15 
yes
Specneo 1 月 10 日 下午 6:32 
oh. it is middle mouse.
Specneo 1 月 10 日 下午 5:10 
gonna have to show the controls too. Like in case if someone does not know how to get to the sub-drops.