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I can't wait for this world to be explored more in your next story. Thank you.
Only recommendation I can make is that you unsubscribe from the workshop version and delete all your TWWW saves before deleting and reinstalling the lowspec version and starting from the beginning; saves can be found in
C:\Users\USER\Documents\My Games\Soma\Mods\TWWW
If it still crashes, there's nothing else I can do; there's unfortunately a hard RAM requirement for the level following the apartment cap, and the lowspec version can reduce it only so much. Apologies.
I figured out what the problem was, I didn't have Win.Rar installed, but even so it crashed in the same place, my computer is too weak :( I'll have to watch the walkthrough, I hope I can play this mod one day
It's only different here because you're installing a non-steam addon. The D drive thing just means you have to change the folder; it should unzipped to D:\SteamLibrary\steamapps\common\SOMA\mods\TWWW instead. Reinstalling shouldn't be necessary.
It's strange, for some reason I don't have a single folder with mods in the mods folder, I downloaded other modifications and everything was the same, no folders. I tried to search in other places, but it was unsuccessful, I even tried to create a folder called TWWW, of course it didn't help either. My game is installed on DISK_D, could this be the problem? I can reinstall the game if necessary.
Unzip the folder's contents to C:\SteamLibrary\steamapps\common\SOMA\mods\TWWW (depending on which drive the game is on), then it should be viewable via ModLauncher.exe in the SOMA directory.
@Hasha37(37)
Glad to hear you enjoyed it.
Beatiful mod, honestly. Riveting, even. I don't think I know what else to say, so I''m not going to pretend like I know what to say.
Thank you, phenomenal job.
The Museum does use AI art; specifically, it uses a mix of real art, VQGAN generated pieces, and Stable Diffusion pieces with a trained custom LoRA; the VQGAN stuff is pretty obvious, but there's some surprisingly non-obvious pieces in the mix.
That being said, Daisy has no comments for non-human pieces, as nature intended.
@TiMan
If memory serves, you were given access to an older version; the save files have caused issues in the past, so if additional issues come up, they may be of this type, and you might get some improvement by deleting the save file.
@West Side Paddle Boater
Ska lives? Who could say, with any sort of certainty.
@Blue light @Munniwalf
Thank you both, I'm glad you enjoyed it.
@Lorkhan
Neither do I.
OldSpectrum120 = vSpectrum1[01];
It should be:
OldSpectrum120 = vSpectrum1[0];
ERROR: Exception at line 427 col: 2 in 'void cScrMap::SoundScan(const tString&in)' at section 'simulation_1.hps'
@West Side Paddle Boater Hopefully the rest of it treats you well.
Glad to hear you enjoyed it; no more mods for me, but a game is definitely down the pipeline. Make sure to check out Stayd's other stuff, he's working on a pretty extensive Dark Souls 2 overhaul at the moment, along with an Armored Core inspired game. https://x.com/stayd3d
This is one of the best psychological horror games I've played. I've loved every second of it, it feels a lot like what OBSERVER would've wanted to be, but I really can't compare it to anything else.
Really, you guys have done an amazing job, I can only hope to see you work together again for another mod (The Bunker, perhaps?) or an entire game.
I appreciate it; it's reactions like this that make it worth it, I'm deeply glad you enjoyed it.
@adriartilol
I'll pass your compliment off to Stayd, I'd agree that it's definitely a great flashlight, lol