Slay the Spire

Slay the Spire

奇美拉卡牌+
151 条留言
reswaut  [作者] 10 月 15 日 下午 11:27 
@paradoxica No, because Dualcast doesn't use the magic number internally. The "magic number fix" only changes some card descriptions to explicitly write out their magic numbers.
paradoxica 10 月 15 日 下午 6:47 
Any chance to expand your magic number patch to include Dualcast?
paradoxica 10 月 15 日 下午 6:34 
Tactician^2 has the same issue as Equilibrium^2 did. Maybe this is more general with identical merge.
paradoxica 10 月 13 日 下午 8:59 
Sturdy: Dexterity affects this card 3 times.
reswaut  [作者] 10 月 10 日 上午 1:45 
Fixed.
paradoxica 10 月 9 日 下午 10:11 
take a look at Equlibrium^2
reswaut  [作者] 9 月 22 日 下午 7:50 
This should already be fixed. Please update the mod and see if the game still crashes.
LS_Naix 9 月 22 日 下午 6:32 
毁灭 makes game crashes.
reswaut  [作者] 9 月 13 日 下午 7:54 
@LS_Naix Fixed.
LS_Naix 9 月 13 日 下午 12:35 
Game crashes when you have velvet debuff,after you played the 6th cards and force end turn (such as Vault or Time Eater).
paradoxica 9 月 13 日 上午 12:46 
Locking Bullseye missing from merge
paradoxica 9 月 12 日 下午 7:53 
could just be Strength and Block then
reswaut  [作者] 9 月 12 日 下午 7:35 
I won't add it because buffs on enemies may not work correctly on players... for sure there are some weird modded enemy-only buffs.
paradoxica 9 月 12 日 上午 5:42 
Thieving: Costs [E] more. Steal all Buffs the enemy gains this turn. Adds Exhaust.
reswaut  [作者] 9 月 6 日 上午 1:32 
It's random, though calculated gamble, irregular only has a chance to make it cost more.
paradoxica 9 月 5 日 下午 10:34 
found an irregular calculated gamble (does nothing, doesn't change costs on preview)
reswaut  [作者] 9 月 3 日 下午 8:30 
@LS_Naix 感谢,已经修复了。
Thanks & fixed.
LS_Naix 9 月 3 日 下午 4:42 
未觉醒 and 威吓 dosent work properly.
paradoxica 9 月 3 日 上午 8:58 
I have the British English mod enabled. Sad.
reswaut  [作者] 9 月 3 日 上午 8:42 
No Alchemise², only Alchemize² because america.
Judgement Explosion is an interesting card working as described. You might have missed that you can play it on a target with more HP than the judgement threshold.
Fixed Cleansing + cards that apply debuffs to self.
paradoxica 9 月 3 日 上午 2:33 
Cleansing Bullet Time does not work favourably
paradoxica 9 月 2 日 上午 2:42 
Judgement Explosion is unfortunate and doesn't work in the favourable way. Can you please make it favourable?
paradoxica 8 月 31 日 上午 2:11 
hmmm no Alchemise² ?
Marlene Carson 8 月 27 日 下午 10:33 
@reswaut i have started discussion:FLi_CelestiaGift:
reswaut  [作者] 8 月 27 日 下午 9:01 
@Marlene Carson Thanks for reporting! To better locate the issue, I need to know your mod list and the full crash report (Everything starting from the line "Patch Class: [...]", if you're unsure you can just post the full game log). You can start a new discussion if the report is too long.
Marlene Carson 8 月 27 日 下午 8:45 
upgradede version break my game
Caused by: compile error: ) is missing
at javassist.compiler.Parser.parseArgumentList(Parser.java:1340)
at javassist.compiler.Parser.parseMethodCall(Parser.java:1180)
at javassist.compiler.Parser.parsePostfix(Parser.java:1036)
at javassist.compiler.Parser.parseUnaryExpr(Parser.java:888)
at javassist.compiler.Parser.parseBinaryExpr(Parser.java:775)
at javassist.compiler.Parser.parseConditionalExpr(Parser.java:719)
at javassist.compiler.Parser.parseExpression(Parser.java:699)
at javassist.compiler.Parser.parseDeclarationOrExpression(Parser.java:591)
at javassist.compiler.Parser.parseStatement(Parser.java:277)
at javassist.compiler.Javac.compileStmnt(Javac.java:565)
at javassist.CtBehavior.insertAfterAdvice(CtBehavior.java:892)
at javassist.CtBehavior.insertAfter(CtBehavior.java:851)
... 13 more
Berzerkinblaze 8 月 27 日 下午 4:54 
Will do, thanks
reswaut  [作者] 8 月 27 日 上午 10:51 
@Berzerkinblaze Thanks for reporting! Please make sure you're on the latest version, as a similar bug existed on a past version. If the issue persists, you can provide more details on the mods you are running and the modifiers that are disappearing.
Berzerkinblaze 8 月 26 日 下午 11:28 
Would anyone have any idea as to why my non-pickup effect card modifiers disappear after adding the modified card to my deck? It's been happening quite often lately, and it's pretty bothersome.
pgames-food 8 月 24 日 下午 7:35 
hi did you mean these?

cubic: "Loses #b1 HP. NL Draws #b1 card."
brutal: "TEXT": ["Brutal ", "", "Increases damage by #b33%. NL Adds #yEthereal."],

"paradoxica 1 hour ago :I still think Cubic Brutality should merge"
paradoxica 8 月 24 日 下午 6:28 
I still think Cubic Brutality should merge
reswaut  [作者] 8 月 24 日 下午 5:08 
I think Cubic is fine referencing Runic Cube.

Fixed Golden.
paradoxica 8 月 24 日 上午 2:41 
Golden Dead or Alive (Hermit Card) displays the Exhaust keyword twice in the card reward.
paradoxica 8 月 23 日 下午 8:05 
You could use Vicious, Ferocious, or Barbaric. Brutal modifier I think comes from Carnage.

If you don't intend to merge, then I would suggest changing "... and Cast" to "Evocative ..."
reswaut  [作者] 8 月 23 日 上午 6:35 
I changed how most of the on-obtain modifiers work so now they're automatically removed once they hit your deck. Normally (and rarely) you can see Alchemical Alchemize in a card reward. When you pick it up, you gain a random potion and it just becomes a normal Alchemize.

Agile/Attentive aren't specifically based on Footwork/Defragment, they're the Dexterity/Focus counterparts of Flexed.

Established Establishment is missed.
Brutal is already used in base Chimera Cards, so Cubic is second best option I could think of.
I don't know if Dualcast and Cast / Multicast and Cast should merge. I just took "cast = evoke" from their names but the effects feel like a different trigger instance to me... idk.
paradoxica 8 月 23 日 上午 4:46 
more missing merges:

Established Establishment
Dualcast and Cast / Multicast and Cast (If either)
Cubic Brutality? (Not what the effect is named after, but it is the same effect so just putting it forward)
paradoxica 8 月 23 日 上午 4:19 
Should Agile Footwork merge? (I presume that is where the effect comes from, but I am not sure.)

Likewise, Attentive Defragment / Biased Cognition (whichever one it is based on, if it is)
paradoxica 8 月 23 日 上午 4:17 
btw when i update while still in a run, any new mergers you may have added don't show up until i start a new run. for example, i just tried adding an Alchemical Alchemize to my deck and it got added with no modifier. I think this is the same as back when you had just added the system, and I "reported" the failure of Superluminal FTL to show up.
reswaut  [作者] 8 月 21 日 下午 6:40 
Thanks! It's fixed in the update I just pushed.
paradoxica 8 月 21 日 上午 2:45 
the Prayer's Modifier has a kerning issue where it doesn't put a space after itself, resulting in "Prayer'sSignature Move" as the name of the card etc.
reswaut  [作者] 8 月 20 日 上午 11:29 
@paradoxica Sorry for missing your original Solar idea. There were so many things floating around, and Solar clearly got lost... But yes, I do like the new version a lot. It'll be in the mod very soon, probably the next update if there aren't any emergency bug fixes.
reswaut  [作者] 8 月 20 日 上午 11:07 
@龍行雲天 感谢!我刚刚推送了一个修复这个问题的更新。
Thank you! I just pushed an update that contains a fix for it.
龍行雲天 8 月 20 日 上午 8:52 
After updating the mod, continued a saved run. Crashed in a boss fight against Donu and Deca , immediately after playing a modded Wallop card with Piercing Wail and Purity keywords.
The English translation was provided by DeepSeek and may contain potential translation inaccuracies.
在模组更新后,继续之前的存档进行游戏。在一场与 甜圈(Donu)八体(Deca) 的BOSS战中,打出了一张带有 尖啸(Piercing Wail)净化(Purity) 词条的MOD版 当头棒喝(Wallop) ,游戏随后崩溃。

报错信息 / Error Details:


java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at chimeracardsplus.actions.ShriekAction.update(ShriekAction.java:24)
paradoxica 8 月 20 日 上午 5:25 
a different version of my long-ago Solar suggestion, based on your recent additions of Chrono, Energized, and Iterative:

You can keep the Solar name, or rename it to Tallying (to reference The Abacus instead of Sundial)

Reduces damage and Block by X%. Plays once for each time you shuffled your draw pile this combat.
reswaut  [作者] 8 月 16 日 下午 4:23 
Reducing the cost of Nightmare won't affect the cost of the generated cards.
Iterative modifier not working with duplication is an oversight and will be patched in the next update.
paradoxica 8 月 16 日 上午 6:15 
Iterative doesn't play nicely with duplication effects (Burst, DT, Echo, Dupe Pot)
paradoxica 8 月 16 日 上午 5:23 
it's not the same, because the card doesn't carry any cost changes...
reswaut  [作者] 8 月 16 日 上午 2:04 
Good and bad chimera cards both should be expected. Compare Blasphemous Ragnarok with Janky Hyperbeam...
reswaut  [作者] 8 月 16 日 上午 2:01 
I like the Nightmare modifier as it is right now, the effect is simply as if you played an unupgraded Nightmare on the card. + I'll add the missing merges in the next update.
paradoxica 8 月 16 日 上午 12:53 
residual seeing red is not very useful, since it kind of clashes with its base effect. has an edge case with zero costing skills but otherwise... idk