Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

The Imperium (Updated)
85 条留言
BadStrats  [作者] 10 月 21 日 下午 3:22 
Did you install the required mod for the patch? Nothing has changed on the Roads and Bridges Patch, so it's likely an issue with your load order, or missing the requirements for the patch. Is there any more information you can provide in relation to the crash?
Cv 10 月 21 日 上午 1:21 
The Imperium Roads And Bridges Patch seems to cause crashing.
Jrgl 10 月 16 日 上午 12:16 
in case you dont hear it enough, i love and appreciate your work for the gaming community <3
BadStrats  [作者] 9 月 6 日 下午 1:07 
CCO is a rather extensive overhaul and making sure everything it changes affects (and works) with the Imperium mod and likely the submods is something I honestly really don't want to handle right now. Apologies.
Dreamwell 9 月 6 日 上午 7:38 
Would you make it compatible with CCO or you don't play that overhaul?
ap1947 8 月 22 日 上午 3:23 
right
BadStrats  [作者] 8 月 21 日 下午 11:14 
Not at this time. From my own investigation it appears the deployment abilities for the structures may not be working properly as they infinitely loop.
ap1947 8 月 21 日 下午 8:09 
so that a no then?
ap1947 8 月 20 日 上午 12:28 
it does
BadStrats  [作者] 8 月 19 日 下午 12:37 
As I've said. Are you sure Brutal Cities works? From what it seemed on the workshop page people are saying it does not function currently. Unless the mod is functional, I will not make a patch for it.
ap1947 8 月 17 日 下午 10:11 
this mod is not compatible with yours please consider making a patch for brutal cities to work with your mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2680236962
Herr Kommissar 8 月 11 日 上午 9:31 
Mad respect for the fast reply, I hope u recover well from ur health issue. o7
BadStrats  [作者] 8 月 11 日 上午 7:53 
Done. Since it was simple I went ahead and threw it together, but I don't plan on putting work into any new submods until my health is better.
Herr Kommissar 8 月 11 日 上午 6:18 
BadStrats  [作者] 8 月 9 日 上午 7:00 
Alright I believe Quests have been fixed.
ap1947 8 月 8 日 下午 8:41 
ok sorry to hear that hope your ok
BadStrats  [作者] 8 月 7 日 上午 11:35 
I've ran into some health issues lately and haven't been able to get on. I didn't get a chance to fix the quests for the faction and I'll be looking into that soon along with updates for the 3 slot submods. As for Mechanicus I'm not sure when I'll get around to working on them. Personally I'd like to get the mod to a point where the different techs, effects, and mechanics of the separate factions affect and work well with each other, but I'm still in the process of thinking about how to implement them together.
ap1947 8 月 4 日 下午 8:13 
hey the 1st chapter mission will not complete after researching manufactorum
HK-47 7 月 17 日 上午 7:09 
When Mechanicus?
Pyrodysseus 7 月 15 日 下午 10:51 
I am not having any of the issues Lukasao describes so I think it must be resolved!
Recently played a campaign w most of your submods like 3 slots and HoL and Sisters of Battle, was awesome. Made tons of static defense and crept my way across the map with Hydras, Leman Russ and Rogal Dorn tanks, Redemptor Dreadnaughts, and a large supporting network of Chimeras carrying tech priests, Hospitalliers and Devastator Centurions. What a time to be alive, ty
BadStrats  [作者] 6 月 30 日 下午 2:22 
Alright, I think it should be resolved now. If there are any further issues with techs, or the units in general let me know.
Lukasao 6 月 30 日 上午 5:53 
@BadStrats so i did what you asked, researched every possible technology that i could, build every type of building.

Attilan Rough Riders in the end can be researched, but they lack any description or name or even icon, there is only huge "question mark" in that place.

About Primaris forces, they are all present in tech tree, but 4 of them, all vehicles (Primaris Invader ATV, Primaris Repulsor Executioner, Redemptor Dreadnought, Storm Speeder Thunderstrike) can't be researched no matter what i do, it seems like they are bound to some building in Space Marines faction that isn't present in your mod.
BadStrats  [作者] 6 月 29 日 下午 7:18 
I assume you own both the DLCs and have them enabled. I don't own either so it is difficult to test if those units are actually functional. If you could load up a game with all techs already unlocked and check if the units are build-able that would be helpful. Also were there any texts that lacked a name, icon, and description in the tech tree? It might be possible I fail to setup the techs correctly. It would be incredibly helpful if you could do this so I can attempt to fix it without randomly changing things and hoping it will fix it.
Lukasao 6 月 29 日 上午 3:41 
Incompatible with the last two dlcs, I can't research, let alone hire certain units, especially vehicles from the Ultima pack and the Attilan Rough Rider for Astra Militarum from the latest dlc, I don't use any other mods
BadStrats  [作者] 2 月 24 日 上午 1:13 
That's even stranger saying I lack the dlc for some of the space marine units yet my game doesn't have the same issue. An interesting mystery we have here.
fatpancake23 2 月 23 日 下午 7:05 
i bought all of the unit DLCs and it works perfectly fine now (any DLCs with space marine and/or astra militarism units)
BadStrats  [作者] 2 月 21 日 下午 4:29 
I certainly can't recreate the issue you're having... It might be an issue with another mod your running, or possibly issues with the game itself. If you are running any other mods, you might want to look through them to see if one might be having a compatibility issue with the Imperium mod or Gladius itself.
fatpancake23 2 月 17 日 下午 3:08 
i don’t really know why it’s not working for me since it’s been working for other people, and i’ve uninstalled and reinstalled the game
fatpancake23 2 月 16 日 下午 6:17 
my game keeps crashing when i have this mod enabled, it doesn’t occur at a specific screen, but rather ends up occurring after i’ve had the game open for a little bit
Shroomy 1 月 10 日 下午 3:50 
Disregard that it was a problem on my end lol
BadStrats  [作者] 1 月 8 日 下午 10:54 
I'll look into it.
Shroomy 1 月 8 日 下午 10:34 
I get a game crash when trying to create a Primaris Aggressor: ExceptionHandler::unhandledExceptionFilter()
Weapon.cpp:89: void __cdecl gladius::scene::weapon::Weapon::addMuzzles(void): Assertion "boneID != -1" failed: Muzzle bone "FrontMuzzle0" does not exist for "D:\Steam\steamapps\workshop\content\489630\3291148961\Data\World\Units/Imperium\PrimarisAggressor.xml".
BadStrats  [作者] 2024 年 12 月 28 日 上午 12:36 
It doesn't appear to be the Imperium mod since I can't seem to replicate your issue. It's likely one of the other mods causing it. You can try launching with just the imperium mod to see if the issue persists without any of the other mods installed. If it does I'll take a second look at it.
FinaL 2024 年 12 月 27 日 下午 4:27 
Yeah ... I also crash when I select the Mechanicus dude coming with them... :/ haven't found the issue right now :(

thank you for having a look!
BadStrats  [作者] 2024 年 12 月 27 日 下午 3:35 
That's strange... I don't think of anything that could cause such a crash from the mod, but I'll look into it. You might want to check your other mods though.
FinaL 2024 年 12 月 27 日 上午 9:28 
I'm not entirely sure if it's your mod, but I crash when I left-click on the neutral Kastelan Robots (attacking is just fine)

Only mods I have active are the EBF mods that are compatible
BadStrats  [作者] 2024 年 12 月 24 日 下午 11:43 
Happy Holidays to all ye Human, Mutant, or Xeno alike. I have updated the Mod to include the new units from Ultima Founding. I do not own the dlc myself so I can not properly test if everything is working, so please let me know if you find any issues with it.
BadStrats  [作者] 2024 年 10 月 11 日 下午 3:08 
Alright. Lord Commissar is now fixed. I also removed the old Fortress shielding tech from the tree so there should no longer be a ? tech.
MOD 2024 年 10 月 10 日 上午 5:17 
This looks neat but I notice that the Lord Commisar's buffs are not working for any units even himself?
War Criminal 2024 年 9 月 22 日 下午 5:38 
Glad to see someone got to this. I made progress on a variant of my own but a family member was diagnosed with cancer and that brought me away from modding. Life's good they'll be alright, it's just been difficult to keep my head on modding. Love what you've done with it dude you're doing great
Heefy 2024 年 9 月 21 日 下午 6:53 
Ah I just figured it out. I didn't have all the prerequisites Face Palm
BadStrats  [作者] 2024 年 9 月 21 日 下午 12:54 
What Error did you receive when the game crashed?
Heefy 2024 年 9 月 21 日 上午 1:38 
Hi, I loaded all your mods. That sound awesome BTW. The game crashed every time i tried to load. Is there a load order i should follow
Red Cloud 2024 年 9 月 19 日 下午 8:06 
Why you so good to me?

Boat floated & ur knees beezed.
Taco 2024 年 9 月 19 日 下午 8:01 
Word we love a good modder who listens to peeps suggestions
BadStrats  [作者] 2024 年 9 月 19 日 下午 7:26 
Alright. I have made a patch for Skirata's Action>Move. I also made patches for the Heroes of Legend units that gives them 3 Item Slots, the ability to shop, and another patch for Action>Move as well. I have also fixed the Heroes of Legends patch. If you used it before, you may have noticed an issue related to techs not functioning when in relation to the HoL Units. This should now be fixed. Outside of those, I have also made a Roads & Bridges 1.1 patch.
Red Cloud 2024 年 9 月 18 日 下午 10:55 
I will 2nd the Action>Move by Skirata compatibility request. I love your mod but I just can't play without Action>Move anymore. It's simple but adds so many tactical options. I would also request "Roads&Bridges 1.1" compatibility... that would totally float my boat and make you officially the beez knees.
Taco 2024 年 9 月 17 日 上午 7:11 
That's fair just thought I asked since its such a popular mod there are multiple mods that I use to make the game more enjoyable in my head. Something specific Action=Move for All Units by Skirata. He has a lot of really nice things is it hard to make a patch for mods like these? I just love this mod it is super fire I would love to see these things become compatible.
BadStrats  [作者] 2024 年 9 月 16 日 下午 11:44 
As of now, I don't have any plans on making a patch for Gladius+. I don't know if I'll make one in the future either since I personally don't use Gladius+. As for Militarum++ I assume you mean the one that adds extra models to the Guardsman unit, which wouldn't be that difficult to make a patch for.
Taco 2024 年 9 月 16 日 上午 10:49 
Any plans to make it compatible with mods like militarum++ and gladius+? Saw the TMV sub mod so i thought i should ask.