Timberborn

Timberborn

TimberApi
174 kommentarer
TheSameHole For 20 timer siden 
@TheBloodEyes Thank you for the fix!
TheBloodEyes  [ophavsmand] 14. okt. kl. 0:21 
Fixed the wrong versioning
Veronnica 13. okt. kl. 21:41 
help plz :(
Nerro 13. okt. kl. 17:56 
can't load my save that requires TimberApi v0.7.12.2 as this is now reverted to v0.7.8.0
crashfly 13. okt. kl. 16:59 
looks like the version was revert to an older build.
there was an update today to fix compatibility with other mod .... {check change notes above}
DovahSquatch 13. okt. kl. 16:39 
what happened to the version it downgradded now mods are crashing had no problems yesterday
TheSameHole 13. okt. kl. 16:32 
Having the same issue, version is now 0.7.8 instead of 0.7.12.
Denavox 13. okt. kl. 16:27 
I am also getting an error. It's like the update went from 0.7.12 to 0.7.8 and is causing several other mods that depend on this one to throw an error.
Babai2592 13. okt. kl. 13:50 
Did the version numbering on the newest update messes up somehow? It may have gone backwards from 0.7.12 to 0.7.8?
City Builder 31. aug. kl. 6:53 
@James This is not technically a mod, it's a mod helper that mods need to run properly. So, unless you have a mod that says it needs this, then there is no reason to install it. but if you feel the need to install it just like other mods then just subscribe to it. It does nothing on it's own, to use it, subscribe to it and any mods you have installed that need it will use it.
James 31. aug. kl. 4:19 
What is this? How to use it? We need the Chinese version.
TheBloodEyes  [ophavsmand] 8. aug. kl. 11:51 
@gakera This is not possible because harmony cannot do that.
gakera 5. aug. kl. 9:27 
Error on Mac when not using "compatibility mode" but works (with degraded performance) when compatibility is turned on. Would love to be able to run without compatibility mode.

This is the exception, a null reference error in the BlueprintSystem when loading the TimberApi Tool Group Spec Service.

v0.7.10.4-797c8f3-sm
NullReferenceException: Object reference not set to an instance of an object
Timberborn.BlueprintSystem.SpecService+<GetSpecs>d__10`1[T].MoveNext () (at <>:0)
System.Linq.Enumerable+SelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <>:0)
.... System stuff skipped
System.Collections.Immutable.ImmutableDictionary.ToImmutableDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <>:0)
TimberApi.Tools.ToolGroupSystem.ToolGroupSpecService.Load () (at <>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () (at <>:0)
Panchito Mágico 12. juli kl. 5:59 
Please compatibility with Config. Factions </3
Scroller 3. juli kl. 7:36 
@TheBloodEyes - Thanks for letting us know.
TheBloodEyes  [ophavsmand] 3. juli kl. 1:49 
@Scroller The author fixed the issue, it was as easily fixable on his side. So everything should work now.
Scroller 21. juni kl. 6:40 
@Air - The author of that mod has said that they can't do a fix because it actually needs to be done for -this- mod.
Air ♥ =^.ω.^= 20. juni kl. 22:01 
For anyone having trouble. Right now the mod Moddable Bindito [For Modders] is causing the error with its recent update.
YemCilmaz 20. juni kl. 10:16 
+++
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadSingleton[T] (System.Collections.Generic.IEnumerable`1[T] singletons, System.Action`1[T] action) (at <0673fedbcca9497a90c561275f1aa775>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadAllPrefix (Timberborn.SingletonSystem.ISingletonRepository ____singletonRepository) (at <0673fedbcca9497a90c561275f1aa775>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <9117b1294fcf4df390fc07f3eef2285e>:0)
YemCilmaz 20. juni kl. 10:16 
I am having a problem with the following error log and with the existing update..

v0.7.9.4-957f3c3-sw
NullReferenceException: Object reference not set to an instance of an object
TimberApi.SpecificationSystem.GeneratedSpecLoader.PostLoad () (at <514fe957c82a4375b887fa4e42e2be35>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher+<>c.<LoadAllPrefix>b__0_1 (TimberApi.SingletonSystem.ITimberApiPostLoadableSingleton singleton) (at <0673fedbcca9497a90c561275f1aa775>:0)+++
oliverrook 5. juni kl. 16:24 
Alright. This mod does work with only it and harmony enabled, so it must be a conflict.
oliverrook 5. juni kl. 16:22 
*Just this and harmony
oliverrook 5. juni kl. 16:22 
I seem to also be getting the crash some people are talking about with the UIBuilder class. Will test to see if it works with only this mod enabled.
TheBloodEyes  [ophavsmand] 2. juni kl. 7:40 
@Salfordshire search for TimberApi under #individual-mods or ask in #mod-users
Salfordshire 2. juni kl. 5:54 
hi what is the discord channel? since this has gone in it seem I now cant even load the game and it crashing out on loading mods. cheers.
TheBloodEyes  [ophavsmand] 2. juni kl. 1:29 
@traisjames for any bugs go to the timberborn discord, and check invidual mods.
traisjames 1. juni kl. 17:31 
I also just had a crash after it working the last few days. I can send logs if you want.
jesus.leiva.t 31. maj kl. 18:49 
Hi! I'm experiencing repeated crashes in Timberborn after the recent update of TimberAPI. The game crashes whenever I select certain Builder's Huts (not all of them, just specific ones). The crash log consistently shows this error:

IndexOutOfRangeException: Index was outside the bounds of the array.
Timberborn.BuildingsNavigation.BoundsMesh.Append...

The issue did not happen before the latest TimberAPI update. I suspect there's a conflict with buildings created before the update, or a compatibility issue with other mods using TimberAPI


Thanks in advance!
TheBloodEyes  [ophavsmand] 31. maj kl. 5:13 
Fixed map editor crash
TheBloodEyes  [ophavsmand] 31. maj kl. 3:11 
@Flaerion It does not.. in experimental harmony crashes the game. Nothing leads that TimberApi even could be close to the problem.

If you experience crashes please ask help in the discord. There won't be any support in comments and mostly it's wrong as wel.
Flaerion 30. maj kl. 22:54 
This mod outright crashes my entire game on any attempt to load.. sad to lose what was dependent on it.
andiiis 23. maj kl. 23:09 
same for me. crash with the map editor :-(
Sodavid 21. maj kl. 9:11 
this mod crashes when you try to edit a map
Arancara 18. maj kl. 11:44 
Seems like the latest update 7 does not like this mod and causes an instant crash

v0.7.8.1-6eeaeed-sw
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load file or assembly 'TimberApi.UIBuilderSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not load file or assembly 'TimberApi.UIBuilderSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not resolve type with token 010000a4 from typeref (expected class 'Timberborn.BlockSystem.IPostTransformChangeListener' in assembly 'Timberborn.BlockSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Timberborn.BlockSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Timberborn.BlockSystem.IPostTransformChangeListener member:(null)
Could not resolve type with token 01000051 from typeref (expected class
City Builder 14. maj kl. 17:07 
Just tested edit map and like others it crashes with this and Harmony installed but did not have any crashes with the game playing with this, Harmony and a handful of active mods. Seems its limited to the map editor, perhaps it's in the game map editing code not playing nice with anything like mods or even just timberapi and harmony but no active mods.
Tatinme 14. maj kl. 1:09 
Just tested, launched a game with only TimberApi (plus required Harmony) and it crashed on launching map editor, but new game looks fine.
TheBloodEyes  [ophavsmand] 13. maj kl. 7:21 
@nordstern Works just fine, you either have to update the game or go to stable. Late experimental won't be supported if it would break something.
nordstern 13. maj kl. 5:23 
TimberAPI causes the crash. I hope the modder will fix it. Currently i can play only with a few mods, because many basemods the others needs like these one are not working anymore.
Leithalia 11. maj kl. 14:04 
Any chance anyone knows why the "singleton" error and crash happens? It happens even when harmony and TimberApi are my only mods. so i dont see it being a conflict.
Mainly happens when i go into edit or play a map.. it loads the menu fine.. idk..
GamerBear80 10. maj kl. 6:04 
I cannot use the IronTeeth faction while TimberApi is active, any ideas?
City Builder 12. apr. kl. 16:37 
Working fine here, maybe it's a mod you've got in stalled that I don't.
Ragnarac 12. apr. kl. 16:26 
still seems to crash 2 days after your update...
鸡【蛋柿】子 8. apr. kl. 5:13 
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadSingleton[T] (System.Collections.Generic.IEnumerable`1[T] singletons, System.Action`1[T] action) (at <0c70afd3d7a74b639cd9e035defd34c1>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadAllPrefix (Timberborn.SingletonSystem.ISingletonRepository ____singletonRepository) (at <0c70afd3d7a74b639cd9e035defd34c1>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <a00d649e079a4a109c9d6aef3597daa8>:0)
鸡【蛋柿】子 8. apr. kl. 5:13 
v0.7.3.0-623d6ef-xsw
NullReferenceException: Object reference not set to an instance of an object
TimberApi.SpecificationSystem.GeneratedSpecLoader.PostLoad () (at <ed062fbbbe1c493daf9b9738d52336fa>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher+<>c.<LoadAllPrefix>b__0_1 (TimberApi.SingletonSystem.ITimberApiPostLoadableSingleton singleton) (at <0c70afd3d7a74b639cd9e035defd34c1>:0)
鸡【蛋柿】子 8. apr. kl. 5:13 
游戏更新后mod好像出错了
Marcoevich 3. apr. kl. 14:44 
Thank you man, appreciate your work :)
TheBloodEyes  [ophavsmand] 3. apr. kl. 12:41 
It has been updated for version 0.7.2.0
City Builder 3. apr. kl. 5:11 
@TheBloodEyes, most of us know that its great when a mod works on experimental and most wait patiently for when modders can get the time to update. Don't let the vocal minority get you down. Keep up the great work it makes many people happy when they can use the mods of choice when modders have time to update their mods to make them work again.
TheBloodEyes  [ophavsmand] 3. apr. kl. 2:58 
@Med3, because you maybe only start the game after the first day of an update. Which will break most mods.

The game updated yesterday, I haven't updated yes. Experimental modding is a privilege in general. I update it when I have time.
Med3 3. apr. kl. 2:35 
why dose this mod doesn't work on the experimental branch for months now?
it breaks up so many other mods this way...