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Rapporter et oversættelsesproblem
there was an update today to fix compatibility with other mod .... {check change notes above}
This is the exception, a null reference error in the BlueprintSystem when loading the TimberApi Tool Group Spec Service.
v0.7.10.4-797c8f3-sm
NullReferenceException: Object reference not set to an instance of an object
Timberborn.BlueprintSystem.SpecService+<GetSpecs>d__10`1[T].MoveNext () (at <>:0)
System.Linq.Enumerable+SelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <>:0)
.... System stuff skipped
System.Collections.Immutable.ImmutableDictionary.ToImmutableDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <>:0)
TimberApi.Tools.ToolGroupSystem.ToolGroupSpecService.Load () (at <>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () (at <>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadSingleton[T] (System.Collections.Generic.IEnumerable`1[T] singletons, System.Action`1[T] action) (at <0673fedbcca9497a90c561275f1aa775>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadAllPrefix (Timberborn.SingletonSystem.ISingletonRepository ____singletonRepository) (at <0673fedbcca9497a90c561275f1aa775>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <9117b1294fcf4df390fc07f3eef2285e>:0)
v0.7.9.4-957f3c3-sw
NullReferenceException: Object reference not set to an instance of an object
TimberApi.SpecificationSystem.GeneratedSpecLoader.PostLoad () (at <514fe957c82a4375b887fa4e42e2be35>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher+<>c.<LoadAllPrefix>b__0_1 (TimberApi.SingletonSystem.ITimberApiPostLoadableSingleton singleton) (at <0673fedbcca9497a90c561275f1aa775>:0)+++
IndexOutOfRangeException: Index was outside the bounds of the array.
Timberborn.BuildingsNavigation.BoundsMesh.Append...
The issue did not happen before the latest TimberAPI update. I suspect there's a conflict with buildings created before the update, or a compatibility issue with other mods using TimberAPI
Thanks in advance!
If you experience crashes please ask help in the discord. There won't be any support in comments and mostly it's wrong as wel.
v0.7.8.1-6eeaeed-sw
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load file or assembly 'TimberApi.UIBuilderSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not load file or assembly 'TimberApi.UIBuilderSystem, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not resolve type with token 010000a4 from typeref (expected class 'Timberborn.BlockSystem.IPostTransformChangeListener' in assembly 'Timberborn.BlockSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Timberborn.BlockSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Timberborn.BlockSystem.IPostTransformChangeListener member:(null)
Could not resolve type with token 01000051 from typeref (expected class
Mainly happens when i go into edit or play a map.. it loads the menu fine.. idk..
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher.LoadAllPrefix (Timberborn.SingletonSystem.ISingletonRepository ____singletonRepository) (at <0c70afd3d7a74b639cd9e035defd34c1>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <a00d649e079a4a109c9d6aef3597daa8>:0)
NullReferenceException: Object reference not set to an instance of an object
TimberApi.SpecificationSystem.GeneratedSpecLoader.PostLoad () (at <ed062fbbbe1c493daf9b9738d52336fa>:0)
TimberApi.SingletonSystem.SingletonLifecycleServicePatcher+<>c.<LoadAllPrefix>b__0_1 (TimberApi.SingletonSystem.ITimberApiPostLoadableSingleton singleton) (at <0c70afd3d7a74b639cd9e035defd34c1>:0)
The game updated yesterday, I haven't updated yes. Experimental modding is a privilege in general. I update it when I have time.
it breaks up so many other mods this way...