边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Weapons Expanded - Bioferrite
111 条留言
Pamparampampamparam 9 月 13 日 上午 11:26 
I do think these weapons should spawn on Cult pawns.
FluidBridge032 7 月 13 日 上午 6:46 
I too agree, early game stabby gun would be most appreciated
Chαsε 7 月 12 日 下午 7:44 
Will the unique weapon mechanic in Odyssey work on these weapons?
Нубас 3 月 12 日 上午 8:41 
Agreed. Give us early game bioferrite stabby stab boom boom
Gebba 1 月 31 日 下午 7:05 
Completely agree. Description even calls it an 'ancient bolt-action rifle'
Kaisergeese 1 月 22 日 下午 2:15 
I agree! I love the bayonet rifle but it would be nice if it was available earlier
batatafritada 2024 年 11 月 17 日 上午 11:23 
Hello, I think it would make sense to unlock the rifle with "bioferrite shaping" instead of weapons; as technically you are just strapping a small bayonet in an already existing rifle.
Saying this because once you reach bioferrite weapons you normally have a stronger arsenal at your disposal and it sounds like a weapon you would get earlier than the others.
AVNlover67 2024 年 11 月 11 日 下午 9:28 
This mod is the only reason I bought the dlc.
Chαsε 2024 年 10 月 31 日 上午 5:11 
The rifle one is very good when you have a pawn max out in aiming expertise, no down time at all.
BirbBeUponYe 2024 年 10 月 25 日 上午 8:58 
@VillageGuru
Bioferite long sword already the best craft able melee weapon
VillageGuru 2024 年 10 月 17 日 下午 4:57 
I'm teeny-tiny disapointed, not even one melee weapon ?
AleMead 2024 年 10 月 11 日 上午 3:41 
@Oskar Potocki
I have checked the SupportedThirdPartyMods.md from CombatExtended-Continued and it seems that VWE-Bioferrite is now compatible with CE-Continued. There have been many before me who addressed this. But just in case those messages get eaten by the many other comments here is mine for the CE compatibility. Cheers!
WJSabey 2024 年 10 月 4 日 上午 4:09 
That FAQ, I swear... "Does this work in 1.4?" for a mod that obviously requires Anomaly.
Zenny 2024 年 9 月 28 日 上午 10:33 
Bayonets for days
Kuji Nekomata 2024 年 9 月 27 日 上午 3:12 
I am happy to report CE has patched this mod!
PterribleDactylus 2024 年 9 月 22 日 上午 11:21 
Should be compatible with CE now. It's been added to their patched list.
Dracon 2024 年 9 月 21 日 下午 3:28 
Is it intentional that you can make the new weapons at the regular and ancient machining table? Feels a bit odd given thatr the other one is still only there.
RealLifeHobgoblin 2024 年 9 月 17 日 下午 9:09 
Arcaron 2024 年 9 月 12 日 上午 6:45 
@Oskar Potocki
I'm sorry for that! Did not want to be mean. I was just really upset and frustrated after having spent two days to figure out why the game didn't work anymore. So sorry if I came a bit harsh there.
Thankyou for fixing it though! :steamthumbsup:
FluidBridge032 2024 年 8 月 28 日 上午 10:07 
Never knew how much I needed a bayonet in rimworld til now
Jester 2024 年 8 月 17 日 下午 6:26 
Has anyone tested how does the Warbolter performs compared to the other warcasket weapons?
jupiter 2024 年 8 月 16 日 下午 3:10 
looking forward for the ce patch, having a handheld semi auto grenade launcher is going to be soo useful
MORROGANDER 2024 年 8 月 14 日 下午 10:31 
Mind to tell why all weapons are industrial level? I thought some pirate gonna figure out adding Bioferrite to his charge rifle
Brotally Swagical 2024 年 8 月 8 日 下午 12:27 
Just a heads up, there's a typo in the description:

"...you will be able to really utisile this new resource in whatever way you want."

"utisile" should probably read "utilise"

Also, looking forward to testing these out once they're CE compatible.
The2EyedMan 2024 年 8 月 2 日 下午 5:47 
I'll wait for CE to adjust to this, but I appreciate this addition and look forward to my new run afterwards. Thanks to the team! :D
Neosuduno 2024 年 7 月 29 日 上午 8:07 
Piercer Rifle has become a favourite for my hunters, since a manhunting cougar is no longer an instant death sentence.
Oskar Potocki  [作者] 2024 年 7 月 29 日 上午 2:45 
@Arcaron
Mistakes happen, it's fixed now, but calling it garbage is a bit uncalled for.
ProudLimey 2024 年 7 月 28 日 上午 6:54 
@Arcaron, same here! I had to go through a process of elimination of over 100 mods before this one was revealed as the culprit >:|
Oskar Potocki  [作者] 2024 年 7 月 27 日 下午 12:30 
Until I get to play with the DLC, no. I have plans, but they'll wait for me to be ready.
Chαsε 2024 年 7 月 27 日 上午 8:41 
Any plan for Vanilla Expanded Anomaly soon? There are alot of stuff that can be improve to the dlc.
Arcaron 2024 年 7 月 27 日 上午 8:17 
@Icewave
I just went through the same crap!
My game crashed and didn't load properly anymore, so I re-installed it and every single mod. I was too lazy to subscribe to every single Vanilla Expanded mod individually, instead I did the obvious and subscribed to the whole collection. Ignoring that I have to unucheck the box (or at least NOT activate) the Bioferrite mod because I don't have the Anomaly DLC yet.
Why the hell does this mod tell steam that it needs Anomaly but doesn't tell that the game???
There is no warning, you can activate this although it won't work and f' up your game.
Please add the dependency in the mod so in the future you will be warned that this won't work.
This garbage took me two and a half days to figure out why I was stuck with the menu background screen and the game never managed to load with my mods activated.
Hi5Ghost 2024 年 7 月 24 日 下午 5:19 
I <3 the VE team
Icewave 2024 年 7 月 24 日 下午 3:42 
@oskar, it appears my lack of reading the dependencies is showing didn't realize I needed anomaly haha, sorry about that
SP4RTAN 2024 年 7 月 24 日 下午 1:06 
Unless this is intended, I just noticed, you're able to craft these at both the machining table and the bioferrite shaper.
Icewave 2024 年 7 月 24 日 上午 7:37 
Odd, I'm running it with plenty of other vanilla expanded mods and, I spent a good hour enabling and disabling and this one was the one that would prevent the game from making it to the menu, do I need to have this mod higher in the loadlist maybe? I can provide the player.log if you need
Oskar Potocki  [作者] 2024 年 7 月 24 日 上午 2:46 
Not for me. Working fine.
Icewave 2024 年 7 月 23 日 下午 8:22 
This mod currently seems to be breaking
КоКо 2024 年 7 月 23 日 下午 12:42 
Since 1.5 CE is out will it be compatible soon ?
Simbach Vazo 2024 年 7 月 21 日 上午 2:36 
Not exactly a weapon but I'd recommend a remote flarepack triggered by a proximity detector. Basically a firefoam popper but for entities.
16_px : Nemuineru 2024 年 7 月 18 日 下午 4:52 
Raise and praise the Anon-12, Freeeman...:csgo_dead:
Omnires 2024 年 7 月 18 日 上午 3:05 
What? Bioferrite anti-wargain weapon? My dreams of Bioferrite nukes dropping on cities full of undead and flesh mass.

Yes, some men just want to watch the world burn.
Spectral Anisotropy 2024 年 7 月 16 日 上午 6:21 
WE MAKIN' EIGENWEAPONS WITH THIS ONE 🗣️🔥
SirPhoenixBlood 2024 年 7 月 15 日 上午 12:01 
after i saw your message it showed up at the very bottom of the list
SirPhoenixBlood 2024 年 7 月 14 日 下午 11:59 
i tryed using the bug report page but this mod is not in the list

The mod dead man switch is spawning with these guns and the firestorm shotgun is throwing out this error and crashing the game
(i have a save just before the crash and it seems that they are spawning in with the Flarestrike rilfe but the error log is saying its the shotgun)

Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=CompEquippable_VWEB_Gun_FirestormShotgun53179_1_Poke_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I.A.N.A.S 2024 年 7 月 14 日 下午 3:54 
i love the flare strike rifle but i wish it fired in bursts of 3 or something
Aulie 2024 年 7 月 14 日 下午 3:24 
Babe wake up. Vanilla Weapons Expanded added new Anomaly add-on.
Foefaller 2024 年 7 月 14 日 上午 10:10 
Can't seem to reload more charges into the shotgun. No option shows when I right click a stack of bioferrite with the pawn holding it either.

Was going to report it through the google doc link, but there isn't a category for this mod (yet?) There a better way to go?
Jeffery Helldiver 2024 年 7 月 13 日 下午 5:37 
@Maty the Fluff you can check the patreon and see the roadmap. If you try hard enough, even though the most recent one is locked unless you get a membership, you can actually tell what stage each mod is in.
Hans zimmer 2024 年 7 月 13 日 下午 5:05 
now ur making me buy anomaly
Eadragonixius 2024 年 7 月 13 日 下午 12:49 
Vanilla Expanded Bolter? What a time to be alive!