边缘世界 RimWorld

边缘世界 RimWorld

Pawn Compatibility
22 条留言
Trigger7 8 月 16 日 上午 3:07 
I'm still a little confuse, so this mod only let you view the compatibility but doesn't let you directly edit the value? I'm getting this right?
Meaty Ogre 8 月 8 日 上午 8:43 
Can you make it so you can edit existing pawns?
Rachnus 8 月 3 日 上午 12:07 
I also would like to request an update on the editing of existing pawns, it's incredibly frustrating to have two pawns that seem otherwise perfect for each other, but terrible compatibility inexplicably ruining the relationship
Local man that screams at cloud 4 月 12 日 下午 11:45 
amy chance this mod will be updated to include existing pawns?
eth0net  [作者] 2024 年 10 月 22 日 上午 10:02 
Oh man sorry about that! I'll fix that up :)
blackfolder42 2024 年 10 月 22 日 上午 8:14 
Hello, I'm using this mod very well as the first mod I know regarding pawn compatibility. But it's just that every time I run the game with this mod, a harmony.log file is created on my desktop. When I remove the mod, the issue does not occur. Can you fix this problem? Once again, thank you for creating a very convenient mod.
Filipino Goku 2024 年 10 月 6 日 上午 7:28 
Thank you for letting me know! Good luck with life!
eth0net  [作者] 2024 年 10 月 6 日 上午 3:14 
Glad you like it! That's something I'd like to work on but I don't have a lot of time at the moment with lots going on in life, but it's on my list to work on when I get chance :)
Filipino Goku 2024 年 10 月 5 日 上午 7:06 
Hello! I was really happy to find this mod, but I wanted to ask if you have any plans to allow for editing compatibility with existing pawns as you've mentioned before.
eth0net  [作者] 2024 年 9 月 4 日 上午 8:37 
This mod is purely a UI mod reading pawn data, so shouldn't face issues with HAR. If HAR changes compatibility then it should reflect that, but if HAR implements it's own version of compatibility separately then no.
JotNyangE 2024 年 9 月 3 日 下午 10:17 
amazing. always wanted something like this.

just curious, does this mod also work for HAR race mods by any chance?
creatura.exe 2024 年 7 月 16 日 上午 7:16 
awesome! ill try it out
eth0net  [作者] 2024 年 7 月 16 日 上午 7:08 
This mod only effects the pawn setup screen so should cause no impact to other mods. This does not add or modify any base game compatibility calculations. All romance/social mods should be unaffected.
creatura.exe 2024 年 7 月 16 日 上午 7:04 
is it compatible with Way Better Romance?
Cavalier 2024 年 7 月 15 日 下午 11:08 
i love it:steamthumbsup:
HYDRA 2024 年 7 月 14 日 上午 11:55 
Thank you very much good luck :fd1mikoto:
eth0net  [作者] 2024 年 7 月 13 日 下午 3:05 
I will also work on a way to view it in-game, probably through the social tab and character/pawn editor ^^
eth0net  [作者] 2024 年 7 月 13 日 下午 3:03 
I'm working on a method to make it work for existing pawns too, but I have a lot on rn :)
HYDRA 2024 年 7 月 13 日 上午 6:11 
THIS IS WHAT I HAVE WANTED SINCE 1.3!!! Please allow us to edit existing pawns king also take this reward :fd1mikoto:
Nult 2024 年 7 月 12 日 上午 6:37 
No, the compatibility number represents how well or badly both pawns will get along, it is a hidden number in the base game, at low or negative numbers they will insult or belittle each other more often, at high numbers like 1 or 2 they will have deep conversations more often, so they will form better relationships. With both pawns having a compatibility number greater than 1 they will already be more likely to have deep conversations somewhat more often.
Funnypig 2024 年 7 月 12 日 上午 5:10 
It's a bit unclear to me from the desc and pictures what you mean by compatibility. Is this related to skills?
Cretz 2024 年 7 月 11 日 下午 9:41 
Interesting idea. Can you add a way to access the Pawn Compatibility menu while in-game through either a mod configuration menu button or compatibility with Character Editor?