Avorion
Torpedo Assembly Revive
21 条留言
Wyte Knight 8 月 15 日 上午 3:27 
Seems like, when using this mod on a dedicated server, disconnecting clears every ship's torpedo production queue.
Carl 6 月 1 日 下午 3:52 
Everything works fine, but stats are inferior to any torpedoes you can buy. I would love to cranc this numbers up (BUT I suck at coding) and I do not know what to change for the dmg statistics to change, could you highlite for me the part of the code?
Yandros 5 月 11 日 下午 5:54 
Doesn't seem to be working anymore. Or do I need another mod besides this one?
ItsFunToLose 1 月 8 日 下午 6:11 
God bless you.
Piamond Dickaxe 2024 年 12 月 3 日 下午 11:39 
@Enlonwhite I encountered the torp damage problem and spent an hour or so figuring it out, the torpedo stats are influenced by your tech level, which seems to just be the highest tech level turret on the ship.
Enlonwhite 2024 年 10 月 9 日 上午 4:59 
I dont know how you would fix this with stations.....since you know they cant hyper jump without help. (maybe switching modes might reset it.)
Enlonwhite 2024 年 10 月 9 日 上午 4:58 
I just know at one point I had a ship making bad/weak torps, but then I had to emergency jump away after canceling it (it had made a few.) Then I went back to the ship Torp building later having done nothing with the ship after jumping and it was magically all fixed.
Enlonwhite 2024 年 10 月 9 日 上午 4:57 
So something to note, Freshly adding the torp build commands on a RECENTLY modified ship may be a cause for the torp damage issue, I find that building Torpedoes only after Just barely jumping into sector seems to fix this MOST of the time if its not already building Torpedos.

But its something to do with changing the ship in system (even changing subsystems might be doing this) I mostly seen the issue after recently edited/changing ship subs. Tho sometimes it happens outside those incidents. I am not sure of why. but hyper jumping to a new system seems to reset and fix this I think.
Aaron Tigan 2024 年 9 月 19 日 下午 8:47 
@神楽坂喵, That is honestly a great question that I unfortunately don't have an answer for. Perhaps it will fix itself the next time you update the mod. Very strange that it didn't flag correctly when it uploaded despite the flag being set in the modinfo.
biggey 2024 年 9 月 3 日 上午 11:22 
Just loaded a fresh world with only this mod and can see the same issue, not really sure why it happens. I've seen it work normally at end game before but in the new world I've tried restarting the game etc... but still hasn't gone back to normal.
神楽坂喵  [作者] 2024 年 9 月 2 日 下午 6:11 
@biggey This mod doesn't alter the damage mechanism of torpedoes, perhaps there's an issue elsewhere? Have you tried disabling each mod and checking if the problem is resolved when a specific mod is disabled?
神楽坂喵  [作者] 2024 年 9 月 2 日 下午 6:09 
@Hype365 I have correctly set the type="mod" in modinfo.lua, but after uploading to Workshop, it seems that the mods section on the Workshop page does not display properly. There are no visible changes made there. How should I modify this item's type?
biggey 2024 年 9 月 2 日 下午 1:20 
for some reason it bugs out especially towards end game and the damage is like 100x less than what it should be. Only 6.5k damage for a maxed torpedo :( while before it bugs out its probably close to 1m
Aaron Tigan 2024 年 8 月 30 日 上午 10:20 
Please tag this workshop item as a mod so subscription filtering will work correctly. Mod does not show up with subscriptions filtered to show only Mods.
raventhecat22 2024 年 8 月 16 日 上午 8:03 
Thank you very much.
神楽坂喵  [作者] 2024 年 8 月 15 日 下午 10:01 
@raventhecat22 https://github.com/KagurazakaNyaa/avorion-torpedo-assembly-revive/blob/bdaeafbc6c08ed6b28686bd46eeca2b720d04986/data/scripts/lib/torpedo_assembly.lua#L572 This line is where the mod gets the production efficiency of the ship. You can modify the obtained production efficiency to increase the production speed.
raventhecat22 2024 年 8 月 15 日 上午 11:39 
Please tell me how to increase the speed of torpedo production, in the mod file.
Stroichik 2024 年 8 月 13 日 上午 3:26 
yeah, but it will only produce 1 type. so its not possible to mix them out automatically if i want to use several types. if i put several torps on repeat it will not go through each torpedo in the list, it will just keep making first one endlessly.
神楽坂喵  [作者] 2024 年 8 月 12 日 下午 5:58 
@Stroichik You can use the "REPEAT" function to continuously produce torpedoes until they reach the maximum capacity of the ship's torpedo storage and launch tubes.
Stroichik 2024 年 8 月 12 日 上午 1:50 
is it possible to make torpedo assembly to maintain a certain amount of chosen torpedoes? or only manually ordering them after battle?
InsanityCat 2024 年 7 月 27 日 下午 7:56 
Thank you!!! Was playing with friends just today and noticed your mod! we had no idea why we couldn't make torpedoes in our alliance