Stellaris

Stellaris

All These Worlds 2.1 Extended
49 条留言
Lex Peregrine  [作者] 5 月 5 日 上午 6:24 
Currently the mod is probably incompatible with 4.0. I will be analysing what works and what doesn't during the week. Depending on how complex it is to fix everything, I may decide on a full or partial update, or no update at all and focus on a new version of Lite.
Another option on the table is to leave 2.0 and 2.1 as they are for people who will stick with 3.14, and work on a new updated version. Possibly the new Lite I mentioned, with future add-ons to bring back features of the other mods.
Lex Peregrine  [作者] 4 月 5 日 上午 7:55 
"This is incompatible with Dyson Swarm!"
True! I had to make changes to this to correct that problem, I just forgot to update the text. You should now see stars with energy deposits, at least the ones with 3 or more.

As for your other issue, you may be using another mod that modifies districts, because I have no such problem. I may look into that realspace submod, but for now development with this mod is on hold until I see how the upcoming update will mess with it.
Entity 4 月 5 日 上午 6:22 
"Orbital deposits have been changed a bit, stars should no longer give energy,"
This is incompatible with Dyson Swarm!
Entity 4 月 5 日 上午 6:20 
Does not work for me, no terraforming districts are shown or build able!

I would like a syntheses with this mod:
:
Real Space - Planetary Stations
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2775968897

This could be a way to terraform terraforming candidates and would feel like real terraforming.
Peanutcat 2024 年 12 月 27 日 上午 10:02 
I see, thanks!
Lex Peregrine  [作者] 2024 年 12 月 24 日 上午 3:02 
I'm yet to see an AI planet with terraforming districts built, the feature was more aimed at the player. I've actually considered getting rid of the district and just modify the decisions, maybe it's something I will do in the future.
Peanutcat 2024 年 12 月 23 日 上午 8:05 
How does the AI handle this? Do they manage terraforming districts well or do they just build them unnecesarily?
Lex Peregrine  [作者] 2024 年 12 月 8 日 上午 9:20 
UPDATED
I will write the changelog when I have more time. Most of the changes were in the main mod.
New game is advised.
SalmonFeet 2024 年 11 月 29 日 下午 9:26 
hmm okay then I'll do some testing on my end
Lex Peregrine  [作者] 2024 年 11 月 28 日 上午 11:57 
You should be getting a report from your survey ship every time you locate a marginal world, if not then something is wrong on your end. They are not meant to be colonizable early on, but if you have a system with a colony plus a marginal world, the colony can use the marginal to add housing and jobs.
Every marginal is in fact a tomb world with different texture and art, that's why it has very low habitability and you need 40% to be able to colonize, which you should have eventually with tech and race bonuses.
SalmonFeet 2024 年 11 月 27 日 下午 3:42 
@Lex Peregrine

Hey I've been using your mod for a while but can't figure out how to colonize marginal worlds

they either dont show up or if theres a tech it doesnt show up
and for me the marginal worlds are tomb worlds
Lex Peregrine  [作者] 2024 年 11 月 3 日 上午 2:34 
Mod updated, I will write the changelog tomorrow or so.
Lex Peregrine  [作者] 2024 年 9 月 24 日 上午 11:15 
Not possible, terraforming between classes has been a bit limited in this mod. However, if Earth is nuked, you can still terraform it to a Temperate Sub-oceanic and it will look like continental Earth. You need climate restoration tech and the world's atmosphere must be upgraded to optimal first.
이사우로스 2024 年 9 月 23 日 下午 6:26 
i don't know hot to terraform tome world earth return continental earth...
Lex Peregrine  [作者] 2024 年 9 月 20 日 上午 6:05 
No
小谢 2024 年 9 月 18 日 上午 6:15 
Hi,Does this support compatibility with Real Space ?
小谢 2024 年 9 月 18 日 上午 6:14 
请问这个兼容,真实宇宙 吗?
Lex Peregrine  [作者] 2024 年 9 月 14 日 上午 10:23 
Updated.
Lex Peregrine  [作者] 2024 年 9 月 10 日 上午 11:41 
I'll update for the new version on the weekend. There are probably some issues I need to check.
Lex Peregrine  [作者] 2024 年 9 月 3 日 上午 4:06 
If you just installed the mod, you need a new game for sure.
The Destroyer of Worlds 2024 年 9 月 2 日 下午 11:30 
can this work with saved games or do i start anew?
Lex Peregrine  [作者] 2024 年 8 月 14 日 上午 6:38 
Great! Unfortunately this happens sometimes and it's the best solution. I could make a script to do it automatically every n months or once per year, but it would impact performance.
Bear_In_A_Bowler_Hat 2024 年 8 月 14 日 上午 6:19 
Thanks for the info, that seems to have fixed it.
Lex Peregrine  [作者] 2024 年 8 月 13 日 上午 8:10 
Save and Load, if this doesn't fix it let me know.
Bear_In_A_Bowler_Hat 2024 年 8 月 11 日 上午 11:08 
Has anybody run into an issue where planets terraformed by event (such as through Nu-Baol Life Seeding) wind up keeping their old planet class modifiers?
Lex Peregrine  [作者] 2024 年 7 月 27 日 上午 8:00 
I have also updated the main mod to replace the small planet grid-based icons with vanilla style, just don't complain about uninhabitable water worlds getting a frozen world icon, or retinalgenian looking green.
Lex Peregrine  [作者] 2024 年 7 月 27 日 上午 7:59 
It's true, oversight. I actually never got to build a dyson swarm during my playtesting so I did not notice, I thought it just added energy similar to the arc furnace.
I have updated the mod to keep the energy if it spawns 4 or more, this should allow for stars with good energy output to exist in the galaxy, it will unfortunately require a new game to find those stars, unless they show up on scripted systems spawned by event after galaxy generation.
Provide feedback if I should further adjust this, as I will not be testing this so soon.
SC_Reaper 2024 年 7 月 26 日 上午 6:51 
Seconding @Numina, as dyson swarms work by multiplying the star output, does this mod make the kilostructure functionally useless? Seems like a slight design oversight if this is true.
Lex Peregrine  [作者] 2024 年 7 月 21 日 上午 9:37 
WARNING: I noticed a recent mod, Detox Technology by Harvatos, is not compatible with this mod as it also overwrites the vanilla special terraform file.
Lex Peregrine  [作者] 2024 年 7 月 21 日 上午 9:35 
UPDATE: Fixed bug which was still allowing Pagoslykofos class (Frigid Tidally-locked) to be terraformed to subterranean environment (there's no land for a subterranean environment);
Removed terraforming options from the tidally-locked worlds.
Lex Peregrine  [作者] 2024 年 7 月 20 日 上午 7:34 
I added a note above about translations.
Lex Peregrine  [作者] 2024 年 7 月 20 日 上午 7:30 
Ahh I see the link is already there. No point in adding it here as well since your mod translates for both 2.0 and 2.1. Thanks for keeping it updated!
Lex Peregrine  [作者] 2024 年 7 月 20 日 上午 7:27 
Nice! I will add the link on the main ATW 2.0 page along the other ones! And take my points awarded ;)
卡尔文迪斯梅特 2024 年 7 月 20 日 上午 1:07 
I made a new Chinese localization translation is here.Could you please add a link?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3108330591
Lex Peregrine  [作者] 2024 年 7 月 15 日 上午 11:03 
It should, but I haven't spent time analyzing that. Most of the terraform options use the same weight modifiers as vanilla, others like the subterranean I have added specific conditions.
Velosid 2024 年 7 月 14 日 下午 7:51 
Does the AI terraform using these options?
Lex Peregrine  [作者] 2024 年 7 月 13 日 上午 8:12 
@acki02, if you terraform to subterranean, yes, maybe this is something I can tweak in the future, however it would make more sense to just disable this type of terraforming for cave dwellers. I will check this out when I make a tweaking pass to aquatics too.
Lex Peregrine  [作者] 2024 年 7 月 13 日 上午 8:10 
@LNSS, I no longer follow Realspace so I don't know what it actually does, but if it changes random systems, then no. If it only changes planet scales, then yes it should.
acki02 2024 年 7 月 13 日 上午 5:22 
Does the Subterranean origin recieve the same penalties from subterranean terraforming as non-Cave Dwellers?
LNSS 2024 年 7 月 12 日 上午 10:36 
Would this be compatible with just the System Scale submod of Real Space?
Lex Peregrine  [作者] 2024 年 7 月 12 日 上午 1:58 
I agree, and you already can with the current version of the mod. The next feature will just offer another way of going that.
Quote 2024 年 7 月 11 日 下午 7:52 
Marginal worlds and the upcoming features seem interesting!

Something like Marginal Worlds should already be in the game. I mean, the first thing a spacefaring nation would do is to probably try to colonize the other planets in their system first, right? Even if their first terraforming efforts aren't perfect..
Lex Peregrine  [作者] 2024 年 7 月 11 日 上午 3:35 
Salmon, read the posts I provided.
Lex Peregrine  [作者] 2024 年 7 月 11 日 上午 3:34 
Yea I don't think the stars need an ebergy deposit to build a sphere
LNSS 2024 年 7 月 10 日 下午 11:24 
spheres give energy regardless of deposit, but swarms IDK
SalmonFeet 2024 年 7 月 10 日 下午 6:18 
Kind of an unrelated question to the mod
but how did you colonize Mars like that?
I'm assuming it's a different mod
Numina 2024 年 7 月 10 日 下午 4:18 
>stars should no longer give energy
does that mean dyson swarms/spheres are useless?
Lex Peregrine  [作者] 2024 年 7 月 10 日 下午 12:14 
Before I start working on Phase 2, there are a few things I would like to get done, so hopefully during the summer. I need to work on a script to properly replace deposits after terraforming, and do a play test with Aquatics to do any necessary tweaking. There will probably be other things as well.